In a buzz session at DevLearn this year, I described how Working Smarter Daily uses social signals to choose and display a fresh selection of relevant articles every morning. It’s also a dynamite research tool; you can search articles by topic, author, and/or timeframe.
What’s Under the Hood
Internet Time Alliance selects the sources from which the articles for Working Smarter Daily will be chosen. Currently, it’s tracking these blogs:
Working smarter draws upon ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 patterns, social psychology, value network analysis, anthropology, complexity theory, and more. Working smarter embraces the spirit of agile software, action learning, social networks, and parallel developments in many Continue reading Best articles on working smarter→
Last month, Rede Globo television in Rio interviewed me for half an hour. I covered the waterfront: radical changes in how business is conducted, social learning, informal learning, problems with schools, and economic development. Today I received a link to a broadcast which includes an excerpt of what I said. Globo cut my message to 25 seconds!
Tweetsmap plots your Twitter followers on a map of the world:
Do it. It only takes a minute. On a live version of your map, you can click to get the absolute number of followers instead of %s. I wouldn’t put too much stuck in the details. Twenty minutes ago, Tweetmap told me I had no followers in Australia; now it reports I have 160 there.
Curiously, people who read Internet Time Blog are distributed differently:
Unlike products, services are often designed or modified as they are delivered; they are co-created with customers; and service providers must often respond in real time to customer desires and preferences. Services are contextual – where, when and how they are delivered can make a big difference. They may require specialized knowledge or skills. The value of a service comes through the interactions: it’s not Continue reading Business = service→
Gamification means using the processes of game thinking and game mechanics to engage audiences and solve problems.
In this compelling TEDx video, Gabe Zichermann describes Generation G, the more than 100 million kids who play video games. His suggestion for understanding what’s going on: play the games with the kids. Become one with the game. Don’t fight it. This is where our faster paced world is headed. We’ve gone from Carmen Sandiego to World of Warcraft to corporate games from Nike Continue reading Would you like to play a game?→
Hult is a business school with outposts in London, Boston, San Francisco, Dubai, and Shanghai. What begun as a spin out from Arthur D. little in 1964. Hult has evolved into a top-ranked school, noted for action learning where a corporation becomes the classroom.
The way Hult approaches education reminds me of the philosophy we followed when starting the University of Phoenix.