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After February 26, 2002, quotes appear in boxes like this one.

Internet Time Group

Jay Cross

Research on Visualization
Nonverbal communication, right-brain processing, mindmaps, art-talk, symbol processing, semiotics
Sunday, February 03, 2002
Make dem bones dance!

You pull the strings

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Wednesday, January 23, 2002
INFORMATION ARCHITECTURE - Concepts & Issues is a marvellous page of links about knowledge organization, metadata, and user-centered design. This is take hours to digest, all of it fun.

posted by jay cross on 8:48 PM | permalink


A fellow Meta-Learning Lab member, Claudia L, is exploring concept maps, both as a learning tool and an aspect of her work in second-order cybernetics. We talked about the topic on the drive back to Berkeley after the January meeting of eLearning Forum.

Concept maps are cool. They appear to be mind maps on steroids. For one thing, the links themselves are labeled, e.g. X leads to Y, X includes Y, X hinges on Y, etc. Also, it's more natural for a node to have multiple antecedents. NASAs concept maps for the Mars expedition are the front-end for an incredible amount of information: papers, links, second-level maps, etc.


What a nifty tool. I will explore using concept maps in internettime.com.

More info at: The Institute for the Interdisciplinary Study of Human & Machine Cognition (IHMC) was founded by the Florida legislature in 1990 as an interdisciplinary research unit of the University of West Florida. Since that time, IHMC has grown into a well-respected research institute with over 70 researchers investigating a broad range of topics related to understanding cognition in both humans and machines with a particular emphasis on building computational tools to leverage and amplify human cognitive and perceptual capacities.



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Saturday, January 19, 2002
The Atlas of Experience
by Louise Van Swaaij, Jean Klare, David Winner

Great example of how visuals show relationships and get the mind's wheels to turning.

I love this book. I don't read it so much as savor it.

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Friday, January 18, 2002
Just fooling around during a break...



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Yesterday I had an inspiring meeting with David Sibbett, founder of The Grove.
David Sibbett
David Sibbett
David, Sherrin Bennett, and I had one of those marvellous, flowing conversations that seems to take place on several levels at once. The Grove's work is tres cool. Mine is...conceptual, e.g.,



Group graphics is a new medium, one David’s been exploring for years. It’s panoramic. It’s public listening rather than public speaking. It starts with reflection, reversing the normal mode of presentation. It mirrors where we are. Three factors separate group graphics from other media:

    1. Participation, not talking. Visually unfolding
    2. Systems thinking, holistic approach.
    3. Provides a group memory, persistent.

The three of us are going to put together an eLearning Forum session on visual learning for April 20.

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Sunday, December 09, 2001
Correction: A Picture is Worth 84.1 Words

The information content of a visual program (or any diagram) might be more dependent on the author than on properties of the notation. It still seems plausible that this is the case, but future experiments must be more cautious in controlling for experimental demand factors.

...a picture is worth 84.1 words.


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Monday, November 26, 2001























































Culture Red Blue Green Yellow White
United States Danger Masculinity Safety Cowardice Purity
France Aristocracy Freedom/Peace Criminality Temporary Neutrality
Egypt Death Virtue/Faith/

Truth
Fertility/

Strength
Happiness/

Prosperity
Joy
India Life/Creativity   Prosperity/

Fertility
Success Death/Purity
Japan Anger/Danger Villainy Future/Youth/

Energy
Grace/

Nobility
Death
China Happiness Heavens/Clouds Ming Dynasty/

Heavens/Clouds
Birth/Wealth/

Power
Death/Purity


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Friday, November 02, 2001


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Friday, October 19, 2001
Overeducation: A Tough Nut to Crack

It's a bizarre concept. At a time when there is almost universal agreement on the importance of education, both for individual well-being and for national economic prosperity, how on earth can we think of people as overeducated? To compete successfully in the global economy nations must provide high quality goods and services, produced by a highly-skilled workforce. To survive in today's knowledge-based society, an individual must be well-educated, and capable of continually updating his or her skills in a process of lifelong learning. For more than a decade, the complaint in Britain has been of insufficient investment in education and training. So how could anyone argue we are investing too much? Of course they're not--or at least not in the way you might think. But there is an argument for saying that "overeducation" is a serious problem in the UK, and that this phenomenon should lead to a reassessment of the way resources are used for education and training.

Is overeducation a real problem?
As most people know, there's been a rapid and sharp increase in the provision of higher education in Britain.
Table 1 shows that in 1997 3 percent of the working-age population had a higher degree, more than double the proportion 12 years earlier; over the same period the proportion of people with a first degree went up by almost half. Yet there has also been an increase in the number of people who are overeducated, particularly in the 1970s and 1980s.

How much is too much? This is from Fathom, which makes it difficult to point to. The original appeared in CentrePiece, The Magazine of Economic Performance.

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Thursday, October 18, 2001
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LiNE Zine Fall 2001 - Communicating Meaning by Nate Burgos

In his book Art is Work, the graphic designer Milton Glaser states, “The act of drawing has nothing to do with being an illustrator. We draw because it enables us to see.... Drawing is the path to observation and attentiveness.” The key phrase here is “to see.” How many times have you encountered something like this? You are involved in a meeting and you have difficulty absorbing what the meeting leader is actually saying. At the end, someone asks, “Did you understand?” Your body language may say, “yes” with a hesitant dipping of the chin, but your mind nods left to right and right to left realizing you didn’t understand at all. If you could only see what was being said. If you could only see the criteria being addressed. If you could only see the ideas being relayed.

Drawing allows you to see and provides a tactile relationship between subject and interpreter. Drawing can be described as making adjectives of nouns (data). Drawing toggles between what is and what can be. With a few quick strokes, you can capture multiple views of a concept and crystallize possible solutions. Drawing is conversation of minds over matter: you can see what is being thought and said

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Saturday, October 13, 2001
History of Education and Childhood -- legenda what is the meaning of all those icons used in this site?

This is an interesting collection of navigational icons on a Dutch site on the History of Childhood and Education.

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Sunday, October 07, 2001
Our eyes are only glass windows; we see with our imagination
William Gilpin (1792)

posted by jay cross on 1:42 PM | permalink


Web designers should know better. The whole idea behind HTML was its universality. HTML should be environment-agnostic.

Many of the people who design websites had a problem with this. They prefer control to interoperability. In the early days, the David Siegels of the world used "single-pixel" gifs, images of text in lieu of the characters themselves, and other sleight of hand to try to grab back the level of control graphic designers exercise over printed material. Siegel told us that Creating Killer Websites meant mimicing books. Siegel named his company "Verso," which means left-hand page, a decidedly print-based term.

As presentation on the web matures, designers returned to purity of form. Better that pages be usable on screens large and small than look fantastic on one size of screen and crappy on others.

And then along came Cascading Style Sheets. I like being able to specify fonts and colors and what-not in one place rather than throughout a site. But I HATE sites that specify absolute font sizes. Why does a designer presume that I want to read fly-spec type or gigantic letters? Font size should be relative. Otherwise, a webpage is not user-friendly.

I like to sit about a yard from my monitor. This position leaves real estate on the front of my desk for papers, makes it easy to look at the redwood trees through the window, and keeps my brain out of the reach of radiation. That's my privilege. And when View/Text Size/Large is deactivated because the person creating the page I'm trying to view, the word "jerk" springs into my mind.

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Saturday, October 06, 2001
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Visualize Lower Manhattan

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Saturday, September 15, 2001
The Visualization files linked from here will be MIA for a few days, as I shift the contents of this site around, setting up a new visual playspace.

The Digital Photograph Handbook by Simon Joinson

Reminds me that I need to find and get used to the 50 mm setting on the new camera. Joinson has a totally different take on things from Smith (below). Not only does he encourage cropping, he's fully in favor of altering images by, say, dropping in the sky from one shot into the foreground of another.

Joinson takes a more expansive view of the rule of thirds -- using it to define the horizon, up & down, etc.

Designing a Photograph by Bill Smith, 142 pages

By placing a camera between yourself and your subject, the experience changes radically. The photographer becomes an observer, no longer a participant. When the camera user attempts to be as much a participant as an observer, the image suffers. The responsibility and awareness of the photographer is to sense, to feel, and to capture on film the beauty and the emotion while being detached enough to view it in its entirety.

Scan the edges of the frame before clicking the shutter.

Figure & ground.

Look before you see.

As I look around a room or walk down a street, I constantly frame images in my mind.

Whenever I pick up a camera, I am aware of a certain electricity that seems to run through me. An inner strength seems to make me quicker, more intuitive, and more aware of what I see. At the same time, a certian deadening of my awareness filters out anything not relevant to the shot or scene before me. I cross streets and move through crowds with a total lack of conscious thought. To me, photography is a great amusement that generates a response unlike anything else.



Smith is a purist on, of all things, cropping. He feels you should crop with the camera, not afterward. In fact, he takes pride in composing the optimal border before pushing the button. Whew! That's certainly not how I view photography. My stance is "whatever it takes."

switching directories 9/15

posted by jay cross on 10:24 PM | permalink


Friday, September 14, 2001

Infographics of terrorism

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Sunday, August 26, 2001
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Tuesday, August 07, 2001
This is awkward. I used the right-click to capture several paragraphs from a book on the web. Last in/first out. So you start with the final chunk and read backwards to the first. Hmmm. How to take coherent notes?

posted by jay cross on 8:45 PM | permalink


3. The Information Access Process A study of business analysts [oday93] found three main kinds of information seeking tasks: monitoring a well known topic over time (such as researching competitors' activities each quarter), following a plan or stereotyped series of searches to achieve a particular goal (such as keeping up to date on good business practices), and exploring a topic in an undirected fashion (as when getting to know an unfamiliar industry). Although the goals differ, there is a common core revolving around the information seeking component, which is our focus here.

posted by jay cross on 8:28 PM | permalink


2. Human-Computer Interaction Aside from using icons and color highlighting , the main information visualization techniques include brushing and linking [eick95][tweedie94], panning and zooming [bederson96], focus-plus-context [leung94], magic lenses [bier94], and the use of animation to retain context and help make occluded information visible [robertson93][card91]. These techniques support dynamic, interactive use. Interactivity seems to be an especially important property for visualizing abstract information, although it has not played as large a role within scientific visualization.

posted by jay cross on 8:27 PM | permalink


2. Human-Computer Interaction What makes an effective human-computer interface? Ben Shneiderman, an expert in the field, writes (p.10) [shneiderman97]:
Well designed, effective computer systems generate positive feelings of success, competence, mastery, and clarity in the user community. When an interactive system is well-designed, the interface almost disappears, enabling users to concentrate on their work, exploration, or pleasure.

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Sunday, August 05, 2001
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I'm switching directories for this blog and its archives so the links may be goofy for a few days.

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Wednesday, August 01, 2001
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Friday, July 20, 2001
memes.net is a cool combination of interactive blog & mind map structure. This could be just the ticket for eLF.

The Passing of the Age of Science.
At the height of the Age of Science we had a foolproof problem solving approach: (1) define the problem, (2) gather the data, (3) analyze the data, (4) formulate a solution, (5) implement the solution. This linear approach, upon which virtually all problem solving methods are based, was understood to work no matter how complex the problem. If your project was behind schedule or over budget, it was simply because you had not done a good enough job at one or more of these steps, e.g. you had not gathered enough data. However, recent cognitive studies have revealed that people do not actually think or learn in this linear fashion, but rather in an opportunity-driven process that more resembles an earthquake than a waterfall.

In the emerging era, you still need the rigor of the scientific approach, but that alone is not nearly rich enough for the panoply of wicked problems that face us in our organizations and as a society. The problem solving process is now primarily social, rather than individualistic. The process goal is a solution that works and can be embraced by all of the stakeholders, not “the right answer.” In this environment, a new set of tools is needed to help groups create shared understanding, shared meaning, and shared commitment. VIMS is such a tool.

Visual Issue Mapping System

Visual Issue Mapping System (VIMS) is based on three fundamental ideas:

  • Shared understanding and shared commitment are the key goals of virtually all meetings;
  • To create shared understanding you need a “container” for discussion that is as robust as your project or situation is complex;
  • Such a container includes a language for discourse structure and a shared display.


Pattern of cognitive activity of one designer -- the "jagged" line

The natural pattern of problem solving behavior may appear chaotic on the surface, but it is the chaos of an earthquake or the breaking of an ocean wave -- it reveals deeper forces and flows which have their own order and pattern. The non-linear pattern of activity that expert designers go through gives us fresh insight into what is happening when we are working on a complex and novel problem. It reveals that it is not a mark of stupidity or lack of training that we seem to "wander all over." This non-linear process is not a defect, but rather the mark of an intelligent and creative learning process.

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Sunday, July 01, 2001
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Saturday, June 09, 2001
Jezebel's mirror has become The Mirror Project. This site is great for reflection.

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Tuesday, May 08, 2001


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Friday, May 04, 2001
Information Mapping


Innovative when it came out, I think a good web page delivers the same wallop or more if well designed.

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Sunday, April 29, 2001
Today I spent three or four hours dorking around with minimalist instructional delivery.

This is bare-bones, no-budget instruction. Low-res photos of wooden dummies talking.

I'm so tired of hearing how we're waiting for broadband in order to make learning effective. Heh! I'm not convinced.

Here's Take Three.

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Saturday, April 28, 2001


Friday, April 27, 2001
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Yesterday, Amsterdam Art on University Ave. had 16" high wooden figure models at 75% off -- $10 apiece, and I couldn't resist. Royalty free images of people doing whatever I want them to? No longer a problem.

I'll need to experiment with lighting, backgrounds, etc., but this could be a gas. A play, right here on my own personal stage. I could even intersperse myself -- no model release required -- interacting with my wooden buddies.

Here's their debut.

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Tuesday, April 24, 2001
About Visualization at PNNL

The Atlas of Cyberspaces is really special. Oodles of images of the net(s).

Internet Geography Project

posted by jay cross on 8:58 PM | permalink


This morning I took some quick photos of a half dozen stuffed animals and cartoon characters. I'm going to experiment with using them to act out stories. They are my repertory cast, on the cheap.



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Wednesday, April 18, 2001
Plastic categories

Nice animation example: How Routers Work. Less text would make it communicate even better.

PhotographyTips.com

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Friday, April 13, 2001
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Friday, April 06, 2001
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"Mappa Mundi Magazine maps the journey from data to understanding, revealing invisible worlds of information on the way."

Navigate with The Brain

Memory palaces

    Spatial positioning of thoughts as an aid to memory turns out to mirror our natural thought processes of cognition. Placing objects in places to find them again is the very essence of how we navigate the real world. Memory palaces are maps of thoughts and are used to navigate the world of ideas just as cartographic maps are used to navigate the world of things. With our modern computer networks, the imaginary and the real world merge into a new place, the Internet.

A Shared Reality

    The Internet is a network of many metaphors. The core infrastructure supports many protocols, and each protocol adopts a metaphor. Electronic mail uses analogies taken from a postal service. Streaming media started with a radio metaphor before evolving into a unique medium. The World Wide Web is also a metaphor–pages in an infinite book.

    What is missing today is a metaphor that helps us tackle the problem of meta-information: information about information. As we look at a page on the Web, the logical next step is to find other pages that are conceptually near. Near, of course, varies on your point of view. Meta-information is what helps the Internet become smarter about organizing itself. As we develop the tools to describe Internet resources, to manage meta-information, maps will happen. Until then, we are stuck in a world of many facts: all content, no context.

    Consensual hallucinations require considerable preparation. Maps are a shared version of reality. Once the infrastructure to share reality is in place, maps will flourish. Until then, maps of the Internet will be cartographic fiction, the creative musings of poets rather than shared constructions of reality.


I plan to spend a LOT of time navigating this site. Wow.

posted by jay cross on 10:44 AM | permalink


 



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