Learning is the pathway to doing. If an instructor teaches something and nothing changes, no learning took place.
Learning is learnable. You can get better at it. We set up the Meta-Learning Lab to help people learn better, faster, deeper.
"Knowledge is constructed, not transferred. It's built out of known chunks. It's always linked to the situation, thus 'situated.' Skills and knowledge do not exist outside of context. Everything is connected, in mental, physical, or social space." Peter Senge, Schools That Learn
How
People Learn: Brain, Mind, Experience, and School, John D. Bransford,
Ann L. Brown, and Rodney R. Cocking, editors. "This
volume synthesizes the scientific basis of learning. The scientific
achievements include a fuller understanding of: (1) memory and the
structure of knowledge; (2) problem solving and reasoning; (3) the
early foundations of learning; (4) regulatory processes that govern
learning, including metacognition; and (5) how symbolic thinking emerges
from the culture and community of the learner."
eLearning was born during the dot-com frenzy. Like many start-up ideas, the first descriptions of eLearning were oversimplified, extreme, and wildly optimistic. Otherwise rational people defined eLearning as putting all learning on computers, as if it had to be all or nothing.
Imagine the savings in plane fare, instructor salaries, and keeping people on the job instead of at the class! Employees could learn anywhere they could plug into the net, whenever you wanted. Learners would save time by studying only what they needed. They would learn at an optimal pace, neither held back nor bypassed by the rest of the class. Cool.
The only problem was that this sort of eLearning rarely worked. Learning is social. Even in the classroom, lots of learning takes informally, between students. Workers learn more at the water cooler or coffee room than during classes.
Learning requires much more than exposure to content. Most people drop out of 100% computer-led instructional events. These same people learn well when computer-mediated lessons are combined with virtual classes, study groups, team exercises, mentors & help desks, off-line events, and on-line coaches.
As
the hype cools down, we find that learning hasn't changed; it still requires
a variety of activities. Computers can make aspects of learning more
convenient but they don't eliminate the need for human intervention.
The presumption that eLearning would automate every aspect of learning
today seems irresponsible. That dog won't hunt.
For great overviews, see Learnativity and Marcia Conner's Learning & Training FAQ, especially How adults learn.
Teach = Fill their empty heads. Assess = See what's inside.
From the Institute for Research on Learning
Today we realize that learning isn't pouring content into heads. Rather, the real deal is an interaction between what's incoming and what's already there. Learning is rewiring the brain by sculpting new pigeonholes and adding connections.
Theories of Learning, from Funderstanding, explains constructivism, behaviorism, and so forth simply.
Greg Kearsley's Explorations in Learning & Instruction: The Theory Into Practice Database is an awesome resource.
Marc Prensky's Digital Game-Based Learning has a great list of theories of how people learn:
Learner-Centered Psychological Principles: A Framework for School Redesign and Reform, American Psychological Association, Board of Educational Affairs (BEA) 11/97.
Cognitive learning is demonstrated by knowledge recall and the intellectual skills: comprehending information, organizing ideas, analyzing and synthesizing data, applying knowledge, choosing among alternatives in problem-solving, and evaluating ideas or actions.
Affective learning is demonstrated by behaviors indicating attitudes of awareness, interest, attention, concern, and responsibility, ability to listen and respond in interactions with others, and ability to demonstrate those attitudinal characteristics or values which are appropriate to the test situation and the field of study.
Psychomotor learning is demonstrated by physical skills; coordination, dexterity, manipulation, grace, strength, speed; actions which demonstrate the fine motor skills such as use of precision instruments or tools, or actions which evidence gross motor skills such as the use of the body in dance or athletic performance.
I think of these as training the head, the heart, and the hand.
Implementing The Seven Principles of Good Practice
Internet Time Group has found that people learn best when they...
Excerpts from the LiNE (Learning in the New Economy) Zine Manifesto, Brook Manville and Marcia Conner (6/2000).
Methods of engagement include:
1. Presenting information as tentative, which asks the learner to engage in assessing its veracity.
2. Offering opportunities to compare one's views to those of others. "18% of Americans feel public money should not be 'wasted' on art."
3. Feeding back information from a group of peers. "In a poll, 32% of you professed to never have seen porn on the web."
4. Providing challenges that call on one's exformation. "Exegesis means (a) pulling a tooth, (b) tracking feedback, (c) assembling unrepresentative cases to support one's argument -- what Nietsche often did, or (d) disinterring a body from the grave." Go ahead, take a guess. The answer is here.
5. Making connections to other contexts, e.g. You want to learn to fly. Let's compare flying to driving a car. Your mind begins mapping the differences and similarites.
Live face-to-face
(formal)
• Instructor-led classroom
• Workshops
• Coaching/mentoring
• On-the-job (OTJ) training
Virtual collaboration/synchronous
• Live e-learning classes
• E-mentoring
Self-paced learning
• Web learning modules
• Online resource links
• Simulations
• Scenarios
• Video and audio CD/DVDs
• Online self-assessments
• Workbooks
Live face-to-face
(informal)
• Collegial connections
• Work teams
• Role modeling
Virtual collaboration/asynchronous
• Email
• Online bulletin boards
• Listservs
• Online communities
Performance
support
• Help systems
• Print job aids
• Knowledge databases
• Documentation
• Performance/decision support tools
from Allison Rossett
Internet Time's Method Matrix
Distance learning is no less effective than traditional means, the "No Significant Difference Phenomenon".
Changing the Interface of Education with Revolutionary Learning Technologies by Nishikant Sonwalkar
Learning Styles for Online Asynchronous Instruction
Apprenticeship
A building block approach for presenting concepts in a step-by-step procedural
learning style.
Incidental
Based on events that trigger the learning experience. Learners
begin with an event that introduces a concept and provokes questions.
Inductive
Learners are first introduced to a concept or a target principle using specific
examples that pertain to a broader topic area.
Deductive
Based on stimulating the discernment of trends through the presentation of simulations,
graphs, charts, or other data.
Discovery
An inquiry method of learning in which students learn by doing, testing the boundaries
of their own knowledge.
Making Training In The Enterprise Pay Off, Datamation
A narrow view of how the American public school system got so screwed up. (The Germans did it.)
Schools may be the starkest example in modern society
of an entire institution modeled after the assembly line. This has dramatically
increased educational capability in our time, but it has also created
many of the most intractable problems with which students, teachers,
and parents struggle to this day. If we want to change schools, it is
unlikely to happen until we understand more deeply the core assumptions
on which the industrial-age school is based.
? Peter Senge
The Neurobiology of Memory & Learning from Hughes
Employee Motivation in the Workplace
The answer is "C". Both Nietsche and I are guilty of using exegesis to make our cases. BACK
| "I hear and I forget. I see and I remember. I do and I understand." -Confucius |
| "If I hear and see and do and teach and practice, I understand even better." -Jay |
| Yeah, so? Doing is what counts.
Real learning is not what most of us grew up thinking it was. --Charles Handy I never allowed schooling to interfere with my education. --Mark Twain Marc Prensky matches content to learning activity to game styles. "Distance education should be called 'not-so-distant education.'" Bill Clinton, Online Learning, October 1, 2001 "One's mind, once stretched by a new idea, never
regains its original dimensions." Let's Tie the Digital
Knot by Seymour Papert is a wonderfully feisty, common-sense look at
education with fresh eyes.
Leftovers & Oldies on this topic |
I'm 68 years old, considering enrolling on an online Masters in E-learning at Portsmouth University(UK) and while searching the web on the subject found your site. I'm impressed and encouraged to take the plunge!
Thankyou.
Peter Smith
"We teachers - perhaps all human beings - are in the grip of an astonishing delusion. We think that we can take a picture, a structure, a working model of something, constructed in our minds out of long experience and familiarity, and by turning that model into a string of words, transplant it whole into the mind of someone else.
Perhaps once in a thousand times, when the explanation is extraordinary good, and the listener extraordinary experienced and skillful at turning word strings into non-verbal reality, and when the explainer and listener share in common many of the experiences being talked about, the process may work, and some real meaning may be communicated.
Most of the time, explaining does not increase understanding, and may even lessen it."
John Holt, How Children Learn
Posted by: Jay at August 28, 2003 08:45 PMUnlearning:
"The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge."
Daniel Boorstin
It is impossible for a man to begin to learn what he thinks he knows. ~~ Epictetus
Posted by: Jay at August 28, 2003 09:00 PMThe Encyclopedia of Psychology
http://www.psychology.org
A great piece on How People Learn from Stephen Downes. A couple of years old, but classics don't age.
What do we know about learning? Helen Knibb outlined some features:
* Learning starts from what you already know
* Learning provides usable knowledge
* Learning involves learning to learn
* Learning is community centered
* Learning is addresses a "discipline base" of knowledge
David Merrill's five principles could form the basis of the Commonplace Book of Learning:
* Good learning is problem centered
* It activates previous experience and knowledge
* It relies more on demonstration than on telling
* Learners should be required to use their new knowledge of skill to solve problems
* And it should integrate new knowledge or skills into everyday life
Hmm, was that an ad for free web hosting, Steven?
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