Knowledge maps, knowledge architecture, taxonomies, and more from KAPS Group On the rebound? Peter Martin, writes in CLO: The Market Is Coming Back to Knowledge Management
In hindsight, knowledge management was a recklessly defined initiative. [See below.] Companies were going to be able to ?empower the intellectual capital of their enterprise? with ad hoc software purchases. Over time the initiative lost its cachet, very much like the ?portal??a key element of knowledge management. As the meaning and value of the portal has risen from the ashes, so has knowledge management. The comeback for knowledge management can be traced to the economy, consolidation of vendors, technological advancement and enterprise software vendor buy-in.
To Verna Allee, it's all a matter of making connections. I think she's got it. KM=BS? An abstract of T.D. Wilson's The Nonsense of Knowledge Management Life On The Internet: Could Blogging Assist KM? from Amy Wohl Knowledge Blogs Are Tough Denham Gray's amazing KM Wiki What's knowledge? Knowledge management is a high-fallutin' buzz phrase for creating and sharing know-how. A hot item circa 1998, overuse has watered down KM's popularity as a category. To vendors, KM became "whatever I want to sell you," be it document-tracking or warehousing good ideas or building web pages or reinforcing innovation or focusing on intellectual capital. Knowledge is like the sound of the tree that falls in the forest when no one is there: it doesn't exist unless people interact with it. Nurturing innovation and rewarding the sharing of ideas fertilizes seedling ideas. Setting up processes to highlight what's worthy and weed out useless undergrowth help grow heathly trees. While it may carry a different name in the future, knowledge management anchors one end of the eLearning continuum and is vital to improving organizational performance. "Knowledge is information that changes something or somebody -- either by becoming grounds for actions, or by making an individual (or an institution) capable of different or more effective action." -- Peter F. Drucker in The New Realities (The same might be said of learning.) Knowledge Management is a case of the blind men and the elephant. KM refers to one or more of these activities:
At a minimum, do these things: Databases:
Infrastructure:
Culture:
Come together Tom Barron, drawing on the ideas of GartnerGroup's Clark Aldrich and others, presents an astute view of the impending merger of e-Learning and Knowledge Management in A Smarter Frankenstein, lead article in the August 2000 issue of Learning Circuits. Take an eLearning course. Chunk it into discrete learning bites. Surround it with technology that assesses a learner's needs and delivers the appropriate learning nuggets. Add collaborative tools that allow learners to share information. What do you get? Something that looks a whole lot like knowledge management.
The training function is accustomed to limiting its scope -- offering a curriculum that provides grounds for assessment. KM is open-ended, encouraging participants to share whatever works without an intermediary to translate things into lessons. Oil and water? The accelerating pace of business is already obsoleting the authoring function -- there's not enough time for lengthy development cycles; intitutive authoring systems are replacing middleman authors by taking content directly from the expert's mouth. An obstacle I've personally never overcome to my satisfaction is countering the hoarding of knowledge by those who believe knowledge is power, or are perhaps too self-motivated to contribute to the good of their organizations. What to Blogs have to do with it? Weblogs (AKA Blogs) are important. If you're not familiar with Blogs, read Rebecca Blood's excellent Weblogs: A History and Perspective. 1. Blogs are a free authoring tool that enables anyone with a net connection to publish content on the web. The doors are open. 2. You cannot keep up with the raw flow of information being posted to the web without a lot of help. The Blogs of people you trust point the way to the good stuff. For example, I read Camworld because it has proven worthy of my time; I've grown to trust Cameron Barrett -- I know where he's coming from. 3. In time, organizations will encourage in-house Blogging.
Tacit & Explicit Knowledge
In an economy where the only certainty is uncertainty, the one sure source of lasting competitive advantage is knowledge. When markets shift, technologies proliferate, competitors multiply, and products become obsolete almost overnight, successful companies are those that consistently create new knowledge, disseminate it widely throughout the organization, and quickly embody it in new technologies and products. These activities define the knowledge-creating company, whose sole business is continuous innovation. (source: Ikujiro Nonaka, The Knowledge-Creating Company, Harvard Business Review, November-December 1991)
Other sources The Economics of Knowledge, Eric E. Vogt. "Knowledge is a perspective shared by a community which allows for some effective action. ...the economics of knowledge dictate that we think in terms of creating collection systems that allow for the instantaneous sharing of these new perspectives. Collection systems allow us to listen to the needs and concerns of customers. Collection systems allow us to tap into the global flow of creative ideas and fuel the imagination of our knowledge community." Journal of the Hyperlinked Organization (JOHO). David Weinberger has the most level-headed approach to knowledge management you'll find anywhere. He's also a laugh riot. JOHO is one of my favorite reads on the Web. Weinberger? He's a commentator on NPR, and co-author of The
Cluetrain Manifesto. Knowledge Management News, Brad Hoyt. Sporadic ever since Brad joined a start-up but worth the wait. Pointers, reflections, jobs, events. University of Denver: Organizational Learning and Knowledge Management Karl Erik Sveiby's impressive "library" of on-line resources ASTD on KM -- an overview of what's going on in the field E&Y Center for Business Innovation -- a great resource Scient sells KM as something that strengthens them and their customers The Knowledge Management Paradox: How to Manage Your Most Strategic Asset, CPT BRINT -- exhaustive and exhausting
links and essays. More is more? |
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| Leverage the Value-Hierarchy of Knowledge Different skills produce different levels of impact.
Often, the value added is the information subtracted. A hired hand is not a hired mind. Routine, low-skill work, even if it?s done manually, does not generate or emply human capital for the organization. Unleashing the human capital already resident in the organization requires minimizing mindless tasks, meaningless paperwork, unproductive infights. The Taylorized workplace squandered human assets in such activities. ?Informate? = change the work to add more value to customers. Outsourcing frees resources to continue developing high-return expertise. Capitalize means providing opportunities for learning. People need to feel they?re ?in the game,? and not ?being kicked around by it.? How to Capitalize on High-Value Knowledge Structural capital company property builds on corporate yellow pages, knowledge maps, speedy transfer. Do enough and no more; many overinvest. HP and others find that demand-driven approach is more effective than pushing information into people?s emailboxes. Avoid overinvesting by making it okay not to know everything ? leverage the expertise of specialists. When a manager brings in a problem, the experts teach her how to apply the lessons of a module to solve it. Customer capital, the relationships of the company with its customers, is measured by market share, customer retention and defection, and profit per customer. This is the most valuable capital of all it's where the money is but ironically, it's also the least well managed. Tom Stewart has a wonderful line, The customer today can call the tune because he knows the score. The goal is to maintain an increasingly intimate relationship. Empowered customers deal directly with companies' databases. Ten Principles for Managing Intellectual Capital
Source: Thomas Stewart, Intellectual Capital |
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| Change Management |
+ | Consumer Marketing |
= | ![]() |
Why this community? Organizations implement eLearning to improve the performance of their people. The successful ones gain organizational backing through change management and ground-level support through internal marketing.
We set up this site to build upon the concepts in our book, describe new findings and insights, and give our readers the opportunity to share best practices. Welcome!
Twenty pages of forms, checklists, and text.
Fill in the form to complete your comprehensive plan.
FREE Download
Lance & Jay's PowerPoint slides from
the ASTD Conference in San Diego, May 2003 ![]()
Watch the video of Jay and Lance's keynote presentation at
TechLearn 2002 ![]()


Find out what didn't get into the book. Typos, far-out ideas, and topsy-turvy presentation. This is unedited. From the heart. Unexpurgated.
Tips & Best Practices Examples |
| Communications plan for NCR University from George Brennan |
| eLearning Brochure for Pharmacia from Donald Oguin. Also Cafeteria table tents & Poster ( pdf ) |
Decades of Marketing in 5 Minutes from Internet Time Group Customer Experience Meets Online Marketing at Brand Central Station from Boxes & Arrows Survey Says? Identify Your Objectives from HBS Working Knowledge "Make no little plans. They have no magic to stir men's blood." Daniel H. Burnham Change Management 101 by Fred Nichols |
| Please contribute to our community. If you're really proud of your team's accomplishments, send your stories and artifacts to us: jaycross@internettime.com or ldublin@pacbell.net |
Critical Success Factors: eLearning Solutions , Cappuccino, Deloitte
![]()
Cisco's
e-learning development vision - It's a process with up's and down's.
Online
Instructor Competencies from Learning Peaks, Patti Shank. A good
online instructor wears many hats.
What's
an eTrainer? & New
Role: eLearning Guide , Internet Time Group 2/2000
Smile, Everyone! It's
Time for Your Computer Training, Fast Company, 5/2000. Empower the learners
and let them have fun!

The Training Weenie Syndrome : Five Foolish Things Trainers Do To Demote Training © INSIGHT ED Patti Shank Trainer, don't shoot yourself in the foot.
The Lie of Online Learning, Training magazine,
March 2000. "Let?s move learning out of the workday and into the employees?
own "uncompensated" time. No one wants to tell you that the anytime of
online learning is supposed to be after work and that the anyplace is
at home."
Learning in the Real World . Skeptics'
views on why we should be cautious about putting computers into children's
schools. "In the real world we can teach, explore and learn the patterns
of connection which link different people, plants, animals and places. If
education software even attempts to deal with these crucial concepts, the
limits of the media may make the presentation inflexible, superficial, and
inadequate." Much of this reasoning applies to computer-mediated training
of adults as well.
ERP Training Stinks ,
CIO (6/00). "The average ERP implementation takes 23 months, has a total
cost of ownership of $15 million and rewards (so to speak) the business with
an average negative net present value of $1.5 million. And the news gets
worse."
"But the consensus that's emerging is that the training that
matters isn't techy, "this field shows this; this button does that" training.
In fact, what we normally call training is increasingly being shown to be relatively
worthless. What's called for, it seems, is an ability to figure out the underlying
flow of information through the business itself. The traditional view of training
may blind the unwary to its significance and to the tightly woven links that
exist between training, change management and staff adequacy."
"The first problem is that word: training . It conjures up images of
dogs jumping through hoops. This is not helpful."
Is it Time to Exchange Skinner's Teaching Machine for Dewey's Toolbox? (Yes.)
Learntivity's Attention
Links
Zounds -
Compelling Experiences
Motivation in Instructional Design. ERIC Digest
Emotional Intelligence Services
Emotional Intelligence Consortium
Bringing EQ to the Workplace (research paper)
What Daniel Goleman calls emotional intelligence is the source of ROI, human happiness, responsible behavior -- well, what more could you want? It's taken a backseat to such mundane issues as IT training because its payoff is not immediate, engineers don't get it, and it's a tough nut to crack. This is a major opportunity.
Network Architectures For E-Learning Applications tells how Cisco wires
things together in support of content on demand, broadcast, and virtual classrooms. Microsoft
Research on Telepresence

Change Management and eLearning by Tom Werner
Sales Knowledge Management by Carl Binder
A study of distance learning benchmarks at six colleges prepared by The Institute for Higher Education Policy for the NEA and Blackboard. April 2000.
While the methodology is a bit dodgy (literature review followed by ratings from administrators, faculty, and students), the study is provocative.
The benchmarks considered essential for quality Internet-based distance education are:
goal articulation
acting as a role model
challenging questions
achieving results
personal growth
gaining and keeping balance
giving expert advice
dealing with adversity
making tough decisions
social skill development
improving skills
inner peace and reflection
lifestyle decisions
finanical or economic well being

The shift from surface to deep learning is not automatic. Brundage, Keane, and Mackneson (1993) suggest that adult students and their instructors must face and overcome a number of challenges before learning takes place including: becoming and staying responsible for themselves; "owning" their strengths, desires, skills, and needs; maintaining and increasing self-esteem; relating to others; clarifying what is learned; redefining what legitimate knowledge is; and dealing with content. These challenges are considered in relation to distance education:
Learning for purposes of IT Certification must combine the motivational and social reinforcement academia is working on with the PI/simulation approach of traditional IT training.
This is about kids but applies to adult learning equally well.
The model that education has used for centuries considers the student a vessel to be filled at regular intervals with knowledge. The alternative I hope you´ll strive for is seeing the student as co-discoverer of knowledge and the teacher responsible for seeing that the discovery takes place. This model may mean we don't need to be confined to a classroom if discovery can take place in different spaces, even cyberspace. The impact of today's information revolution on schools goes vastly beyond replacing the old blackboard with a shiny whiteboard. Technology is revolutionizing the very nature and dynamics of the conventional classroom experience; this new learning environment, by design, emphasizes students, autonomy and independence.Classroom learning will become student-driven, interactive, experiential and collaborative - all goals long-cherished by many educators but never before attainable. Students will no longer passively receive information but will manage and synthesize it and even contribute it.They become not only takers, but givers – creators -- of information. This level of interaction will herald new types of student communities of practice.The world need more problem-solvers. It needs more explorers.It needs more rough edges.
Enable learning, don´t teach. a good teacher doesn´t teach at all. They enable students to teach themselves. And it´s not just symantics. Enabling learning is entirely different from teaching.
While a significant part of learning certainly comes from teaching, much comes from exploration, from reinventing the wheel and finding out for oneself. Until the computer, the technology for teaching was limited to audiovisual devices and distance learning by television, which did little more than amplify the activity of teachers and the passivity of children.
The computer changed this balance radically. Suddenly, learning by doing has the potential to become the rule rather than the exception. Since computer simulation of just about anything is now possible, one need not learn about a frog by dissecting it. Instead, children can be asked to design frogs, to build an animal with frog-like behavior, to modify that behavior, to simulate the muscles, to play with the frog.
The opportunity is an unrealized potential.
The Emerging Standards Effort in eLearning by Ed Cohen, eLearning Magazine, January 2002:
Torrents of tags
Much of what SCORM has assembled is preoccupied with the tracking, tagging, and storing of content objects. The standards dwell at length upon "metadata," specifying the identifying tags that all learning objects in a course should carry-be they graphics, text, animations, or simulations (see "A Primer on Metdata for Learning Objects," e-learning, October, p.26). For those who envision a future in which users wander through vast content repositories filled with such objects-plucked from various courses, each of them immaculately categorized and easy to use-SCORM is a dream.This focus on metadata labeling is understandable, given that we all believe reusing course content will be crucial in the near future. Oddly though, this standard may be both too demanding and not demanding enough. If SCORM is ultimately dominated by a giant catalog of tagging requirements, it would pose a daunting hurdle for companies with large amounts of legacy content for dubious gains. And it would ignore important principles of instructional design-which, if they were established as a uniform standard, would help trainers and teachers get the most out of their courseware.
Online Learning, November 2000:
"Web-based training standards entered a new era in June when the major developers agreed to make learning management systems (LMSs) and content from different vendors work together. The agreement between the Aviation Industry CBT Committee (AICC), the Institute of Electrical and Electronics Engineers (IEEE) and the Instructional Management Systems (IMS) Global Learning Consortium is not an official partnership ? yet. And because it is informal in nature the responsibilities of the respective parties haven?t been clearly defined. But it was determined that the Advanced Distributed Learning (ADL) Initiative of the Department of Defense, which was the catalyst for the new spirit of cooperation, would act as a coordinating body."
Standards: The Vision and the Hype, Learning Circuits, by Tom Barron The drive to create industry-wide technology standards for e-learning is gaining momentum and adherents. But some see perils--and posturing--amid the promise.
All about Learning Technology Standards, LINEzine, Wayne Hodgins. Learnativity has the articles, presentations, and links of standards visionary Wayne Hodgins.
Achieving Interoperability in e-Learning, Learning Circuits, by Harvi Singh.
In today's Internet economy, achieving integration and interoperability in digital systems is increasingly important. Such integration is possible with open protocols, which allow an organization or system to exchange information with suppliers, partners, and customers in a format that accommodates each organization's system. The same approach is being applied in the e-learning arena, where a new breed of software application frameworks and approaches seek to enable true interoperability of separate systems. This article examines trends and enabling frameworks for making true interoperability a reality.
An Intro to Metadata Tagging, Learning Circuits, by Harvi Singh. Get ready for the Dewey Decimal Classification system of e-learning
The Instructional Use of Learning Objects, a book on the topic
Standards Groups
Advanced Learning Infrastructure Consortium (JAPAN) -- Objective is to establish an active society by reasonably and effectively providing a learning environment which enables anyone to learn anytime, anywhere, according to the goals, pace, interests and understanding of individuals and groups. Also, to foster experts who will be the origin of global competitiveness. Targets: Advanced learning infrastructure that are from Primary and secondary institution to high school, company training, and tertiary school; Technology and Service; Learning system and contents that use information technology, such as network. Examples: e-learning, Web-based training, technology-based training, computer-based training, long distance learning.
World Wide Web Consortium -- Develops interoperable technologies (specifications, guidelines, software, and tools) to lead the Web to its full potential, specifically XML.
Learning Technology Standards Committee (LTSC) of the Institute of Electrical and Electronics Engineers (IEEE) -- Formed in 1996. The mission is to develop technical standards, recommended practices, and guides for software components, tools, technologies and design methods that facilitate the development, deployment, maintenance, and interoperation of computer implementations of education and training components and systems.
Alliance of Remote Instructional Authoring and Distribution Networks for Europe (ARIADNE) -- Develops the results of the ARIADNE and ARIADNE II European Projects, which created tools and methodologies for producing, managing and reusing computer-based pedagogical elements and telematics supported training curricula.
IMS Global Learning Consortium, Inc. (IMS) -- Developing and promoting open specifications for facilitating online distributed learning activities, such as locating and using educational content, tracking learner progress, reporting learner performance, and exchanging student records between administrative systems. IMS -- Meta Tags and Knowledge Bits
Advanced Distributed Learning Network -- Purpose is to ensure access to high-quality education and training materials that can be tailored to individual learner needs and made available whenever and wherever they are required. This initiative is designed to accelerate large-scale development of dynamic and cost-effective learning software and to stimulate an efficient market for these products in order to meet the education and training needs of the military and the nation's workforce of the future. It will do this through the development of a common technical framework for computer and net-based learning that will foster the creation of reusable learning content as "instructional objects." Check out Plugfest 5.
The Aviation Industry CBT (Computer-Based Training) Committee (AICC) -- An international association of technology-based training professionals. The AICC develops guidelines for the aviation industry in the development, delivery, and evaluation of CBT and related training technologies.
The Dublin Core Metadata Initiative -- An open forum engaged in the development of interoperable online metadata standards that support a broad range of purposes and business models. DCMI's activities include consensus-driven working groups, global workshops, conferences, standards liaison, and educational efforts to promote widespread acceptance of metadata standards and practices. (If you're invited, don't get out your passport. That's Dublin, Ohio.)
BUILDING BLOCKS. HOW THE STANDARDS MOVEMENT PLANS TO REVOLUTIONIZE ELECTRONIC LEARNING, a good overview from University Business
Judy Brown's home page
SCORM is mil-spec. It will probably work in military apps where standards can be rigidly enforced, and where performance outweighs price much more than in the commercial sector. SCORM comes from the same place as $1000 hammers and $10,000 toilet seats.
Corporations may find it easier to standardize learning as part of the Semantic Web. It's XML, interoperable, flexible, and will soon be the underpinning of business transactions. What better way to integrate learning and work? The Semantic Web would enable us to build performance support directly into the job (rather than as an add-on.)
Learning is the pathway to doing. If an instructor teaches something and nothing changes, no learning took place.
Learning is learnable. You can get better at it. We set up the Meta-Learning Lab to help people learn better, faster, deeper.
"Knowledge is constructed, not transferred. It's built out of known chunks. It's always linked to the situation, thus 'situated.' Skills and knowledge do not exist outside of context. Everything is connected, in mental, physical, or social space." Peter Senge, Schools That Learn
How
People Learn: Brain, Mind, Experience, and School, John D. Bransford,
Ann L. Brown, and Rodney R. Cocking, editors. "This
volume synthesizes the scientific basis of learning. The scientific
achievements include a fuller understanding of: (1) memory and the
structure of knowledge; (2) problem solving and reasoning; (3) the
early foundations of learning; (4) regulatory processes that govern
learning, including metacognition; and (5) how symbolic thinking emerges
from the culture and community of the learner."
eLearning was born during the dot-com frenzy. Like many start-up ideas, the first descriptions of eLearning were oversimplified, extreme, and wildly optimistic. Otherwise rational people defined eLearning as putting all learning on computers, as if it had to be all or nothing.
Imagine the savings in plane fare, instructor salaries, and keeping people on the job instead of at the class! Employees could learn anywhere they could plug into the net, whenever you wanted. Learners would save time by studying only what they needed. They would learn at an optimal pace, neither held back nor bypassed by the rest of the class. Cool.
The only problem was that this sort of eLearning rarely worked. Learning is social. Even in the classroom, lots of learning takes informally, between students. Workers learn more at the water cooler or coffee room than during classes.
Learning requires much more than exposure to content. Most people drop out of 100% computer-led instructional events. These same people learn well when computer-mediated lessons are combined with virtual classes, study groups, team exercises, mentors & help desks, off-line events, and on-line coaches.
As
the hype cools down, we find that learning hasn't changed; it still requires
a variety of activities. Computers can make aspects of learning more
convenient but they don't eliminate the need for human intervention.
The presumption that eLearning would automate every aspect of learning
today seems irresponsible. That dog won't hunt.
For great overviews, see Learnativity and Marcia Conner's Learning & Training FAQ, especially How adults learn.
Teach = Fill their empty heads. Assess = See what's inside.
From the Institute for Research on Learning
Today we realize that learning isn't pouring content into heads. Rather, the real deal is an interaction between what's incoming and what's already there. Learning is rewiring the brain by sculpting new pigeonholes and adding connections.
Theories of Learning, from Funderstanding, explains constructivism, behaviorism, and so forth simply.
Greg Kearsley's Explorations in Learning & Instruction: The Theory Into Practice Database is an awesome resource.
Marc Prensky's Digital Game-Based Learning has a great list of theories of how people learn:
Learner-Centered Psychological Principles: A Framework for School Redesign and Reform, American Psychological Association, Board of Educational Affairs (BEA) 11/97.
Cognitive learning is demonstrated by knowledge recall and the intellectual skills: comprehending information, organizing ideas, analyzing and synthesizing data, applying knowledge, choosing among alternatives in problem-solving, and evaluating ideas or actions.
Affective learning is demonstrated by behaviors indicating attitudes of awareness, interest, attention, concern, and responsibility, ability to listen and respond in interactions with others, and ability to demonstrate those attitudinal characteristics or values which are appropriate to the test situation and the field of study.
Psychomotor learning is demonstrated by physical skills; coordination, dexterity, manipulation, grace, strength, speed; actions which demonstrate the fine motor skills such as use of precision instruments or tools, or actions which evidence gross motor skills such as the use of the body in dance or athletic performance.
I think of these as training the head, the heart, and the hand.
Implementing The Seven Principles of Good Practice
Internet Time Group has found that people learn best when they...
Excerpts from the LiNE (Learning in the New Economy) Zine Manifesto, Brook Manville and Marcia Conner (6/2000).
Methods of engagement include:
1. Presenting information as tentative, which asks the learner to engage in assessing its veracity.
2. Offering opportunities to compare one's views to those of others. "18% of Americans feel public money should not be 'wasted' on art."
3. Feeding back information from a group of peers. "In a poll, 32% of you professed to never have seen porn on the web."
4. Providing challenges that call on one's exformation. "Exegesis means (a) pulling a tooth, (b) tracking feedback, (c) assembling unrepresentative cases to support one's argument -- what Nietsche often did, or (d) disinterring a body from the grave." Go ahead, take a guess. The answer is here.
5. Making connections to other contexts, e.g. You want to learn to fly. Let's compare flying to driving a car. Your mind begins mapping the differences and similarites.
Live face-to-face
(formal)
• Instructor-led classroom
• Workshops
• Coaching/mentoring
• On-the-job (OTJ) training
Virtual collaboration/synchronous
• Live e-learning classes
• E-mentoring
Self-paced learning
• Web learning modules
• Online resource links
• Simulations
• Scenarios
• Video and audio CD/DVDs
• Online self-assessments
• Workbooks
Live face-to-face
(informal)
• Collegial connections
• Work teams
• Role modeling
Virtual collaboration/asynchronous
• Email
• Online bulletin boards
• Listservs
• Online communities
Performance
support
• Help systems
• Print job aids
• Knowledge databases
• Documentation
• Performance/decision support tools
from Allison Rossett
Internet Time's Method Matrix
Distance learning is no less effective than traditional means, the "No Significant Difference Phenomenon".
Changing the Interface of Education with Revolutionary Learning Technologies by Nishikant Sonwalkar
Learning Styles for Online Asynchronous Instruction
Apprenticeship
A building block approach for presenting concepts in a step-by-step procedural
learning style.
Incidental
Based on events that trigger the learning experience. Learners
begin with an event that introduces a concept and provokes questions.
Inductive
Learners are first introduced to a concept or a target principle using specific
examples that pertain to a broader topic area.
Deductive
Based on stimulating the discernment of trends through the presentation of simulations,
graphs, charts, or other data.
Discovery
An inquiry method of learning in which students learn by doing, testing the boundaries
of their own knowledge.
Making Training In The Enterprise Pay Off, Datamation
A narrow view of how the American public school system got so screwed up. (The Germans did it.)
Schools may be the starkest example in modern society
of an entire institution modeled after the assembly line. This has dramatically
increased educational capability in our time, but it has also created
many of the most intractable problems with which students, teachers,
and parents struggle to this day. If we want to change schools, it is
unlikely to happen until we understand more deeply the core assumptions
on which the industrial-age school is based.
? Peter Senge
The Neurobiology of Memory & Learning from Hughes
Employee Motivation in the Workplace
The answer is "C". Both Nietsche and I are guilty of using exegesis to make our cases. BACK
| "I hear and I forget. I see and I remember. I do and I understand." -Confucius |
| "If I hear and see and do and teach and practice, I understand even better." -Jay |
| Yeah, so? Doing is what counts.
Real learning is not what most of us grew up thinking it was. --Charles Handy I never allowed schooling to interfere with my education. --Mark Twain Marc Prensky matches content to learning activity to game styles. "Distance education should be called 'not-so-distant education.'" Bill Clinton, Online Learning, October 1, 2001 "One's mind, once stretched by a new idea, never
regains its original dimensions." Let's Tie the Digital
Knot by Seymour Papert is a wonderfully feisty, common-sense look at
education with fresh eyes.
Leftovers & Oldies on this topic |
| Related pages: |
eLearningThese are the absolute best sources of the bunch: elearningpost
, from Maish Nichani LiNE Zine, LINE = Learning in the New Economy. Edited by chaord Marcia Conner. Provacative, high-quality, original. Big Dog's Bowl of Biscuits -- for instructional design reference TechLearn Trends from Elliott Masie. Once the pacesetter, this one's getting a little loose. TechLearn Trends is personal, another venue for Elliott to channel his outsize personality and prescient observations to his fans. Breezy. eLearn Magazine, from
ACM OnLine Learning
News from VNU Media/Bill Communications KM, computing, the future Rapidly Changing Face of Computing
(reborn!) Research sourcesEPSS Central |
|
Magazines Learning Knowledge management |
In 2000, most magazines began
making past issues available online. |
|
| Education great list of online journals |
Oil and water, Jews and Arabs, education and training... | |
| eBusiness & strategy Strategy and Business (Booz) Mercer Management Journal Cap Gemini E&Y Center for Business Innovation Outstanding! McKinsey Quarterly Santa Fe Institute Update Technology Review -- MIT. Come on, push the envelope. |
These are fantastic catalysts for thinking out of the box. |
What is eLearning?eLearning
Says Cross, "Successful leaders inspire members of their organizations to work smarter. Collaboration, learning portals, and skill snacks have replaced Industrial-Age training. The Web is revitalizing personalized learning and meaningful apprenticeship. Learning is merging with work." Here's what lies ahead in our not-too-distant training future, according to Cross:
More info www.intemettime.com Training & Development, November 1999 SmartForce, Learn
Fast, Go Fast, pdf (11/99)
Get Smart Online, UpsideToday Special Report (4/00)
eLearning: Rhetoric vs Reality, Gautam Ghosh
Into the Future, a Vision Paper by Wayne Hodgins and Jay Cross (2/2000) for ASTD and NGA. In HTML, not pdf. Cisco
eLearning The Future of Online Learning by Stephen Downes (7/98), a classic Getting Started with Online Learning, Macromedia, "designed to help authors create learning applications that succeed." |
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|
Definitions |
|
| eLearning is learning on Internet Time, the convergence of learning and networks and the New Economy. eLearning is a vision of what corporate training can become. We've only just begun. eLearning is to traditional training as eBusiness is to business as usual. Both use the net to augment tradiitonal means. This FAQ addresses corporate learning. In this context, effective eLearning dramatically cuts the time it takes for people to become and remain competent in their jobs. For context, check out the first eLearning White Paper ever written. |
|
More definitions |
||
| eLearning is the convergence of learning and the Internet. Howard Block
|
eLearning is dynamic. Today's content, in real time, not old news or "shelfware." On-line experts, best sources, quick-and-dirty approaches for emergencies. eLearning operates in real time. You get what you need, when you need it. eLearning is collaborative. Because people learn from one another, eLearning connects learners with experts, colleagues, and professional peers, both in and outside your organization. eLearning is individual. Every e-learner selects activities from a personal menu of learning opportunities most relevant to her background, job, and career at that very moment. eLearning is comprehensive. Greg Priest, |
eLearning [is] the delivery of content via all electronic media, including the Internet, intranets, extranets, satellite broadcast, audio/video tape, interactive TV, and CD-ROM. Connie Weggen
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Best PracticesAccept no substitutes! Anyone with a web site can claim to provide eLearning. How does one separate the real stuff from the bogus? Legitimate eLearning is more likely to:
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