December 20, 2003

Psychology

Authentic Happiness, Using the New Positive Psychology to Realize Your Potential for Lasting Fulfillment.
    "A revolutionary perspective on psychology, Seligman’s Authentic Happiness is a beacon for human behavior in the new century. Laypersons and professionals alike will find this book enormously enriching. It summarizes a huge literature, it provides concrete self-assessment tools, and it speaks with a joyful voice about what it means to be fully alive." - Mihaly Csikszentmihalyi, author of Flow: The Psychology of Optimal Experience
Personality Factors | Four Stages of Group Development | DeBono's Six Thinking Hats | Transactional Analysis |

 

THE 16 Cattell PERSONALITY FACTORS

Factor

Descriptors
Warmth Reserved Outgoing
Reasoning Less Intelligent More Intelligent
Emotional Stability Affected by feelings Emotionally stable
Dominance Humble Assertive
Liveliness Sober Happy-go-lucky
Rule Consciousness Expedient Conscientious
Social Boldness Shy Venturesome
Sensitivity Tough-minded Tender-minded
Vigilance Trusting Suspicious
Abstractedness Practical Imaginative
Privateness Straightforward Shrewd
Apprehension Self-Assured Apprehensive
Openness to Change Conservative Experimenting
Self-Reliance Group-dependent Self-sufficient
Perfectionism Self-conflict Self-control
Tension Relaxed Tense

Factor

Descriptors
EXTRAVERSION Introverted, socially inhibited Extroverted, socially participative
ANXIETY Low anxiety, unperturbed Easily worried and generally tense
WILL Open minded, receptive to ideas Resolute and determined
INDEPENDENCE Accommodating and selfless Independent and persuasive
SELF CONTROL Free-thinking and impulsive Structured and inhibited

Bruce Tuckman's FOUR STAGES OF GROUP DEVELOPMENT

Stage 1: Forming

Individual behaviour is driven by a desire to be accepted by the others, and avoid controversy or conflict.  Serious issues and feelings are avoided, and people focus on being busy with routines, such as team organisation, who does what, when to meet, etc.  But individuals are also gathering information and impressions - about each other, and about the scope of the task and how to approach it.  This is a comfortable stage to be in, but the avoidance of conflict and threat means that not much actually gets done.

Stage 2: Storming

Individuals in the group can only remain nice to each other for so long, as important issues start to be addressed.  Some people's patience will break early, and minor confrontations will arise that are quickly dealt with or glossed over.  These may relate to the work of the group itself, or to roles and responsibilities within the group. Some will observe that it's good to be getting into the real issues, whilst others will wish to remain in the comfort and security of stage 1.  Depending on the culture of the organisation and individuals, the conflict will be more or less suppressed, but it'll be there, under the surface. To deal with the conflict, individuals may feel they are winning or losing battles, and will look for structural clarity and rules to prevent the conflict persisting.

Stage 3: Norming

As Stage 2 evolves, the "rules of engagement" for the group become established, and the scope of the group's tasks or responsibilities are clear and agreed.  Having had their arguments, they now understand each other better, and can appreciate each other's skills and experience.  Individuals listen to each other, appreciate and support each other, and are prepared to change pre-conceived views: they feel they're part of a cohesive, effective group.  However, individuals have had to work hard to attain this stage, and may resist any pressure to change - especially from the outside - for fear that the group will break up, or revert to a storm.

Stage 4: Performing

Not all groups reach this stage, characterised by a state of interdependence and flexibility. Everyone knows each other well enough to be able to work together, and trusts each other enough to allow independent activity.  Roles and responsibilities change according to need in an almost seamless way.  Group identity, loyalty and morale are all high, and everyone is equally task-orientated and people-orientated.  This high degree of comfort means that all the energy of the group can be directed towards the task(s) in hand.

Stage 5: Adjourning

This is about completion and disengagement, both from the tasks and the group members.  Individuals will be proud of having achieved much and glad to have been part of such an enjoyable group.  They need to recognise what they've done, and consciously move on.  Some authors describe stage 5 as "Deforming and Mourning", recognising the sense of loss felt by group members.

DeBono's SIX THINKING HATS

WHITE is neutral and objective, concerned with objective facts and figures
RED relates to anger and rage, so is concerned with emotions
BLACK is gloomy, and covers the negative - why things can't be done
YELLOW is sunny and positive, indicating hope and positive thinking
GREEN is abundant, fertile growth, indicating creativity and new ideas
BLUE is the sky above us, so is concerned with the control and organisation of the thinking process

Transactional Analysis

EGO STATES

PARENT Critical Parent

makes rules and sets limits

disciplines, judges and criticises

Nurturing Parent

advises and guides

protects and nurtures

ADULT  

concerned with data and facts

considers options and estimates probabilities

makes unemotional decisions

plans and makes things happen

CHILD Free (Natural) Child

fun-loving and energetic

creative and spontaneous

Adapted Child

compliant and polite

rebellious and manipulative

LIFE POSITIONS

... the "OK Corral"

I'M NOT OK

YOU'RE OK

 

"I wish I could do that as well as you do"

I'M OK

YOU'RE OK

 

"Hey, we're making good progress now"

I'M NOT OK

YOU'RE NOT OK

 

"Oh this is terrible - we'll never make it"

I'M OK

YOU'RE NOT OK

 

"You're not doing that right - let me show you"

People move around the grid depending on the situation, but have a preferred position that they tend to revert to.  This is strongly influenced by experiences and decisions in early life. 

"I'm OK, you're OK" people are in the 'get on with' position.  They're confident and happy about life and work, and interact by collaboration and mutual respect, even when they disagree.

I'm OK, you're not OK" people are in the 'get rid of' position.  They tend to get angry and hostile, and are smug and superior.  They belittle others, who they view as incompetent and untrustworthy, and are often competitive and power-hungry.

I'm not OK, you're OK" is the 'get away from' position.  These people feel sad, inadequate or even stupid in comparison to others.  They undervalue their skills and contribution and withdraw from problems.

I'm not OK, you're not OK" is the 'get nowhere' position.   These people feel confused or aimless.  They don't see the point of doing anything, and so usually don't bother.

TRANSACTIONS

The central concept of TA is that Transactions between people can be characterised by the Ego State of the two participants.  What's more, the Ego State adopted by the person who starts the transaction will affect the way the other person responds.

For example, Mr A says "what time will they arrive?", and Mr B replies "at 2pm."  This is a simple Adult to Adult transaction.

However, if Mr A adopts a Child state: "I'm worried that they might not arrive on time,"  that will tend to produce a Nurturing Parent response from Mr B: "Don't worry, we'll still have plenty of time to talk to them."

STROKES

We all need and seek care, attention, love and recognition from others, and in TA, a stroke is defined as a unit of recognition.  With children, strokes are obviously sought and given: they show off their new toy, or misbehave to get attention, and know the adults will respond right on cue.  But grown-ups do the same: working hard, deliberately making mistakes, arriving late, or simply arriving home and sighing "what a day!"

Strokes can be positive or negative, and it's generally better to give a negative stroke than none at all (because that may be taken as negative anyway).  But in many business organisations, strokes are subject to a set of unwritten rules:

  1. don't give positive strokes freely;

  2. if you give positive strokes, make them conditional;

  3. don't ask for positive strokes - certainly not directly;

  4. most positive strokes are insincere ('plastic');

  5. never give a physical stroke - by touching someone;

  6. don't miss a chance to give a negative stroke.

The result is a cold, unfeeling environment where normal human emotions are generally suppressed.  Even in 'warm' organisations where it's OK to express feelings, strokes are still subject to certain norms - such as not giving them to people above you in the hierarchy.

In the absence of a free exchange of strokes, people manipulate others in order to get the strokes they crave, and start playing games.

GAMES

The complexity of the TA model leaves it open to manipulation, or "Games".  You adopt a Child state because you want someone's help, or a Parent state to make them do something for you.  But often the games end up damaging the relationship, and the type of game someone plays is influenced by his or her life state.

Examples of games players are:

The Persecutor: "if it weren't for you",  "see what you made me do",  "yes, but".

The Rescuer: "I'm only trying to help", "what would you do without me?"

The Victim: "this always happens to me", "poor old me", "go on, kick me".

Left and Right


These notes go way back and some are dated. My main champion of the left/right brain thesis (below) has since recanted (see Robert Orstein, The Right Mind.)



left brain
(right side of body)
right brain
(left side of body)

plan
produce

manage
invent

speech/verbal
logical, mathematical
linear, detailed
sequential
controlled
intellectual
dominant
worldly
active
analytic
reading, writing, naming
sequential
ordering
perception of signicant order
complex motor sequences
spatial/musical
holistic
artistic, symbolic
simultaneous
emotional
intuitive, creative
minor
spiritual
receptive
synthetic, Gestalt
facial recognition
simultaneous comprehension
perception of abstract patterns
recognition of complex figures

The User Illusion

In mid-1999, The User Illusion convinced me that conscious vs. unconscious is a more important split than left vs. right brain. "Inside us, in the person who carries consciousness around, cognitive and mental processes take place that are far richer than consciousness can know or describe. Our bodies contain a fellowship with a surrounding world that passes right through us, in through our mouths and out the other end, but is hidden from our consciousness." The nonconscious is largely in control but the conscious thinks it's in control. An amazing book. It will take me a while to propogate its concepts into the Jayhoo Way.


Don't worry. Be happy.

Relativity theory is deterministic, meaning that when given a specific set of conditions, precise outcomes are predictable. Quantum physics, on the other hand, is probabilistic, meaning that when observing a specific set of conditions, change enters into the picture, and predictions can be made only of probable outcomes. Current thinking is that both types of processing, programmed and learned, go on in the brain and similar compatibilities will occur in the marketplace (with today's and neural network computers.)


From a review of In Pursuit of Happiness: "the invisible foot," says Milton Friedman. "That's the law of unintended consequences."

Life is about happiness -- which people (when pressed) generally concur isn't a new BMW or an orgasm, but rather lasting and justified satisfaction with one's life as a whole. Happiness includes the self-respect that comes from accepting responsibility for one's life and earning one's way in the world. It flows from realizing your innate capacities by doing productive work and overcoming ever more challenging obstacles, impelled more by your own inner imperatives than by the mere need to make a living.

See Finding Flow

You might also look at my thoughts on taking your own advice


From Healthy Pleasures, by Ornstein and Sobel...

Happiness changes little even after delightful or devastating life changes.

Man's plight... Human time does not turn in a circle; it runs ahead in a straight line. That is why man cannot be happy; happiness is the longing for repetition.

Happiness springs from how much of the time a person spends feeling good, not from the momentary peaks of ecstasy. Simple pleasures are more allied with happiness than are strong, momentary feelings.

When we are in a given mood, such as sadness, anger, or joy, we are more likely to recall other times when we were in a similar mood. This is probably why seemingly minor uplifts such as receiving flowers can "make your day." The mind tends to overgeneralize... Small changes in our current contents of mind have great future consequences.

Make it a weekly goal to think about positive current events and daily experiences as much as possible. Focus on what you have, not on what you lack. The good feelings are likely to spill over into a healthy, optimistic view of your future.

Expecting to be pleased, healthy people cultivate a set of positive illusions. They inflate their own importance and have an exaggerated belief in their ability to control their destiny. They believe that other people hold them in high regard. Human beings never directly perceive the outside world; most judgments are comparative.

When bad things happen, as they will, pessimists explain the causes in stable, global, internal terms.

We often bet our lives on the stories we tell ourselves about the world, but rarely hear them while they are being told. Try to listen carefully to your continuous internal monologue. If we know that our story of the world controls our life, we can choose to rewrite the unpleasant elements.

There is a direct link between good health and knowing what is going on around us, understanding how economic and social forces operate to affect one's life and in general understanding how things work.

Some people have censored so much of themselves for so long that they forget what it is they do feel and think.


from Multimind by Robert Ornstein

"Our illusion is that each of us is somehow unified, with a single coherent purpose and action. That we are consistent and single-minded is a built-in delusion." We do not hear or observe ourselves the way we experience others.

"I know my own mind." But we don't know it very well.

Some conflicts are nobody's fault -- not caused by the badness or madness of one person; it's between the people. linear cause and effect do not apply here. (generally, if something good comes from a relationship, i figure the contribution is mine; if it doesn't work, that's your fault. it's never my fault, i'm merely reacting.) actually, the problems are the product of the relationship. it's just as you can't reduce the properties of water to the properties of either hydrogen or of oxygen.

Ornstein and Erlich: Human culture shaped over a million years; man a sight animal. Focus is on the short-term, visual (mastodon coming); we miss the gradual, invisible (greenhouse effect).

Ernest Poser of McGill University in Montreal found in treating schizophrenic patients that randomly selected undergraduates produced more positive change than did psychiatrists and psychiatric social workers.


Robert Ornstein, The Mind Field

from Do What You Live, the Money will Follow


The more we see ourselves as courageous, even in the tiniest choices, the more self-respect we gain and the more distinctive we become. In addition, acting out our authentic desires and values quickly erases a history of holding back and self-abandonment.
Posted by Jay Cross at 11:47 AM | Comments (2) | TrackBack

December 14, 2003

First Principles

How to get along in the world



PEOPLE


Perception is reality. Mental expectations set real limits. Modern people have cro magnon brains. People are warm-blooded, omnivorous, sight-mammals. People like what they know; they don't know what they like. Be alert. Keep an open mind. Follow your heart. To every thing there is a cycle.

THINGS


Everything flows. All things are connected. Less is more. Everything exists on numerous levels. Process is power. Virtually everything is on a continuum. It's shades of gray rather than black or white. Most things in life are beyond our control. In diversity is strength. Shit happens.

ECONOMICS

Decisions are a tradeoff of risk & reward. Does it matter? Invest time and resources wisely. When management treats time, space and no-matter as resources rather than as roadblocks, our methods of organization will no longer be lagging behind, at the end. --Future Perfect

TECHNIQUE

In business, take Jack Welch's advice... How to behave Seek patterns I don't ask him ”What's the problem?" I say, "Tell me the story." That way, I find out what the problem really is. --Avram Goldberg

Structure follows strategy. (Strategy = plans and policies by which a company aims to gain advantages over its competitors.)

Drivel, BS, and caution signs

Time problems.

Accepting the wrong answer to the right problem. Evaluating with what's easy to measure rather than what's appropriate. Information is not instruction. Using my context to understand your situation. Confusing meaningless social noise with a message. A word is not the thing itself.

The Principle of Materiality

As Alan Watts titled a book, "Does it matter?" Contrary to what you may think, accountants don't strive to account for every penny. They strive to present a fair picture of an organization's financial condition, not to balance its checkbook. If your employer is auditing your expenses, a $300 discrepancy on your hotel bill is probably significant; it's "material." If Deloitte is auditing Exxon, a $5 million discrepancy in expense reimbursements is trivial -- it's a drop in the bucket that won't even show up on Exxon's financial statements. I interpret the Principle of Materiality as "Don't sweat the small stuff." Don't fixate on false accuracy. And if you're unsure whether or not something's material, change its value up or down to see if it makes a meaningful difference. Impress your friends by saying you're performing a "sensitivity analysis." And, never confuse activity with results.

Words to Live By

Time is all we have. Barnaby Conrad

There is no free lunch.

Perception is reality.

Be here now.

Become who you are! Nietsche

Perform every act as if it is all that matters.

Give a man a fish, feed him for a day. Teach a man to fish, feed him for a lifetime. Chinese Proverb

Make no little plans. They have no magic to stir men's blood. Daniel H. Burnham

Imagination rules the world. Napoleon

Think like a man of action, act like a man of thought. Henri Bergson

One person's constant is another person's variable.

One person's process is another person's content. Jay

Expecting the world to treat you fairly because you are a good person is like expecting the bull not to charge you because you are a vegetarian. Harold Kushner

Never, Never, Never, Never give up. Winston Churchill

In my life I've experienced many terrible things, a few of which actually happened. Mark Twain

The word processor is mightier than the particle beam weapon. George Carlin

Life shrinks or expands in proportion to one's courage. The Talmud, also Anais Nin

None of us really understands what's going on with all these numbers. David Stockman

Don't compromise yourself. You're all you've got. Janis Joplin

If you think you can do a thing, or think you can't do a thing, you're right. Henry Ford

There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things. - From the tomb of Machiavelli

The truth will set you free - but first it will piss you off.

An invasion of armies can be resisted but not an idea whose time has come. Victor Hugo

We look at the present through the rear-view mirror.

We march backwards into the future.Marshal McLuhan

Don't just learn the tricks of the trade. Learn the trade. James Bennis

In a time of drastic change it is the learners who inherit the future. The learned usually find themselves equipped to live in a world that no longer exists. Eric Hoffer

It is best to learn as we go, not go as we have learned. Leslie Jeanne Sahler

 

Edward De Bono on

Simplicity

  1. Value simplicity highly.
  2. Strive for it.
  3. Understanding begets simplicity.
  4. Explore alternatives and possibilities.
  5. Challenge and discard vestiges.
  6. Always be ready to start over.
  7. Think conceptually.
  8. Break things into pieces.
  9. Trade off other values for simplicty.
  10. Know who you're making it simple for.

Hubris

Early in life, I had to choose between honest arrogance and hypocritical humility. I chose honest arrogance and have seen no occasion to change. Frank Lloyd Wright

My father was a contemptible man. I owe my success to not following in his footsteps. He was lazy; I work very hard. He frittered away his talent, and I nurtured mine. He was poor as a church mouse, and I'm worth $550 million." John Sperling, founder and CEO of Apollo Group

Perspective

The real voyage of discovery, wrote Marcel Proust, "lies not in seeking new lands but in seeing with new eyes."

To get a different view, go up to the balcony. Look at the big picture. Look down from a higher level to gain a broader perspective. Try to discern what’s really going on. Back away from the trees to see the forest.

The Law of Raspberry Jam

Formulated by consultant Gerald Weinberg, the Law of Raspberry Jam states "The more you spread it, the thinner it gets." Few things scale forever.

Focus on core

Focus on core; outsource everything else. Shareholder value (AKA market cap) is a function of sustained competitive advantage, and organizations achieve it by leveraging their core competencies. Everything else is context (overhead), and context is a needless distraction. Without careful management, context always gets in the way of core because it absorbs time, talent and management attention.

Sunk cost

Don't throw good money after bad.
Imagine you've sunk $100,000 into a project. Another $10,000 and it will be completed. But market conditions have changed and you'll only recoup $25,000.
A colleague discovers an open-source code that will generate the same $25,000 return for an investment of only $8,000 total.
Do you go for the first option and complete the $110,000 project?
Or do you abandon the $100,000 and go for the cheaper new alternative?
The rational businessperson chooses the second option. The $100,000 is a "sunk cost." It's water over the dam. You need to make decisions based on incremental costs and incremental rewards. Paying $8,000 to get $25,000 beats paying $10,000 to get $25,000 any time, anywhere.

Setting Personal Goals

"I shall pass through this world but once; any good things, therefore, that I can do, or any kindness that I can show to any human being, or dumb animal, let me do it now. Let me not deter it or neglect it, for I shall not pass this way again." --John Galsworthy

From a review of In Pursuit of Happiness: "the invisible foot," says Milton Friedman. That's the law of unintended consequences.

Martin Seligman: Life is about happiness -- which people (when pressed) generally concur isn't a new BMW or an orgasm, but rather lasting and justified satisfaction with one's life as a whole. Happiness includes the self-respect that comes from accepting responsibility for one's life and earning one's way in the world. It flows from realizing your innate capacities by doing productive work and overcoming ever more challenging obstacles, impelled more by your own inner imperatives than by the mere need to make a living.


From the Well: Conf: News On/Off the WELL Topic: 643 I should be telecommuting from Tahiti. Dawn on a beach of pure white sand and green sparkling seas....I catch the few fish I need for my daily fare and then walk naked down the beach to my grass hut with massive metal Linking up with the satellite, I quickly type in enough code to make my daily expenses. Length of my workday? Three minutes and thirty-seven seconds. I yawn as I turn off my battery-powered laptop and head for my hammock and a cool glass of fermented coconut milk.

Getting Things Done

Life in the Projects

Fast Company, May 1999, Tom Peters

 Distinguished project work is the future of work—for the simple reason that more than 90% of white-collar jobs are in jeopardy today. They are in the process of being transformed beyond identification—or completely eliminated. “WOW” projects add value and leave a legacy (and make you a star.)

 “Will we be bragging about this project five years from now? If the odds are low, what can we do right now to turn up the heat?” Draft people as if you’re an NBA general manager – get the hottest people you can. And pick projects like a venture capitalist: bet on cool people who have demonstrated their capacity to deliver cool projects.

 Point of the exercise is not to do a good job; it’s to use every project opportunity that you can get your hands on to create surprising new ways of looking at old problems.

Never accept a project as given. That’s someone else’s way of conceptualizing the project!

  1. everyone focuses on the tangibles but the intangibles (i.e. emotion) are what matters.
  2. embrace the confusion: “when we launched this project, we thought we knew what we were doing. Now we know that we don’t know what we’re doing—but the things that we’re confused about are much more important.”
  3. be your own firm within a firm.
  4. think diversity.
  5. project management is emotion management.

Reengineering

 Reengineering by Mike Hammer (See HBR '89). Managing, or administering, businesses doesn't work today. What a retched work--administer. It conjures up the image of a bureaucrat.

 The apotheosis of mid-20th-century administrator was Robert McNamara at Ford. McNamara didn't know anything about cars. He knew nothing about making cars, nothing about selling cars. He was a financial analyst. He had a deep, unspoken assumption that work didn't matter.

Reengineering means radically changing how we do our work. Work is the way in which we create value for customers, how we design, invent, and make products, how we sell them, how we serve customers. Reengineering means radically rethinking and redesigning those processes by which we create value and do work.

 Titles: I would rip out VP/marketing and replace it with "process owner of finding and keeping customers."

 In a reengineered company you have to leave behind this single-function mentality and wear more than one hat. You need to do whatever it takes to keep the customer coming back. Managers are not value-added. A customer never buys a product because of the caliber of management. Less is better. One of the goals is to minimize the necessary amount of management.

 If you are designing a business for a world of stable growth, then you want the Adam Smith, Frederick Taylor, Henry Ford model. Trouble is, stable growth does not characterize our environment today.

 "Folks, we're going on a journey. On this journey, we'll carry our wounded and shoot the dissenters."

 A worker is someone who cares about a task, about getting things done, and is basically working for the wage at the time. We don't need workers in our company. We need professionals. A professional is someone who focuses on the result, on the customers rather than on tasks. Professionals need coaches and leaders.

De-engineering

London: What do you think about all the talk today about "re- engineering the organization." One word I've heard you use is not "re- engineering" but "de-engineering."

Wheatley: Yes, I put that word out to the world. We really have to "de-engineer" our thinking, which means that we have to examine how mechanistically we are oriented -- even in our treatment of one another. This is especially true in corporations. We believe that we can best manage people by making assumptions more fitting to machines than people. So we assume that, like good machines, we have no desire, no heart, no spirit, no compassion, no real intelligence -- because machines don't have any of that. The great dream of machines is that if you give them a set of instructions, they will follow it.

I see the history of management as an effort to perfect the instructions that you hope someone will follow this time -- even though they have never followed directions in their whole life.

How is the world going to be different because you and I are working together?

A Simpler Way

  Author: Margaret Wheatley and Myron Kellner-Rogers in A Simpler Way

There is a simpler way to organize human endeavor.
It requires a new way of being in the world.
It requires being in the world without fear.
Being in the world with play and creativity.
Seeking after what's possible.
Being willing to learn and be surprised.

This simpler way to organize human endeavor
requires a belief that the world is inherently orderly.
The world seeks organization.
It does not need us humans to organize it.

This simpler way summons forth what is best about us.
It asks us to understand human nature differently, more optimistically.
It identifies us as creative.
It acknowledges that we seek after meaning.
It asks us to be less serious, yet more purposeful, about our work and our lives.
It does not separate play from the nature of being.

The world of a simpler way is a world we already know.
We may not have seen it clearly,
but we have been living in it all our lives.
It is a world that is more welcoming,
more hospitable to our humanness.
Who we are and what is best about us can more easily flourish.

The world of a simpler way has a natural and spontaneous
tendency toward organization.
It seeks order.
Whatever chaos is present at the start,
when elements combine, systems of organization appear.
Life is attracted to order --
order gained through wandering explorations
into new relationships and new possibilities.


OLD ways die hard. Amid all the evidence that our world is radically changing, we cling to what has worked in the past. We still think of organizations in mechanistic terms, as collections of replaceable parts capable of being reengineered. We act as if even people were machines, redesigning their jobs as we would prepare an engineering diagram, expecting them to perform to specifications with machinelike obedience. Over the years, our ideas of leadership have supported this metaphoric myth. We sought prediction and control, and also charged leaders with providing everything that was absent from the machine: vision, inspiration, intelligence, and courage. They alone had to provide the energy and direction to move their rusting vehicles of organization into the future.


 Michael Crichton: In recent decades, many American companies have undergone a wrenching, painful restructuring to produce high-quality products. We all know what this requires: Flattening the corporate hierarchy. Moving critical information from the bottom up instead of the top down. Empowering workers. Changing the system, not just the focus of the corporation. And relentlessly driving toward a quality product. because improved quality demands a change in the corporate culture. A radical change.

Drucker

the first constant in the job of management is to make human strength effective and human weaknesses irrelevant. That's the purpose of any organization, the one thing an organization does that individuals can't do better.

Managers are accountable for results, period. They are not being paid to be philosophers; they are not even being paid for their knowledge. They are paid for results.

 These are the factors stressed by GE in its new management process:

Dee Hock on Management and Organizations

Dee Hock on Management

An organization, no matter how well designed, is only as good as the people who live and work in it. Ultimately what determines the organization's performance is the approach to management its leaders take. Some of Dee Hock's management principles, in his own words:

 PhD in Leadership, Short Course: Make a careful list of all things done to you that you abhorred. Don't do them to others, ever. Make another list of things done for you that you loved. Do them for others, always.

 Associates: Hire and promote first on the basis of integrity; second, motivation; third, capacity; fourth, understanding; fifth, knowledge; and last and least, experience. Without integrity, motivation is dangerous; without motivation, capacity is impotent; without capacity, understanding is limited; without understanding, knowledge is meaningless; without knowledge, experience is blind. Experience is easy to provide and quickly put to good use by people with all the other qualities.

 Employing Yourself: Never hire or promote in your own image. It is foolish to replicate your strength. It is idiotic to replicate your weakness. It is essential to employ, trust, and reward those whose perspective, ability, and judgment are radically different from yours. It is also rare, for it requires uncommon humility, tolerance, and wisdom.

 Compensation: Money motivates neither the best people, nor the best in people. It can move the body and influence the mind, but it cannot touch the heart or move the spirit; that is reserved for belief, principle, and morality. As Napoleon observed, "No amount of money will induce someone to lay down their life, but they will gladly do so for a bit of yellow ribbon."

 Form and Substance: Substance is enduring, form is ephemeral. Failure to distinguish clearly between the two is ruinous. Success follows those adept at preserving the substance of the past by clothing it in the forms of the future. Preserve substance; modify form; know the difference. The closest thing to a law of nature in business is that form has an affinity for expense, while substance has an affinity for income.

Creativity: The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a room packed with archaic furniture. You must get the old furniture of what you know, think, and believe out before anything new can get in. Make an empty space in any corner of your mind, and creativity will instantly fill it.

 Leadership: Here is the very heart and soul of the matter. If you look to lead, invest at least 40% of your time managing yourself--your ethics, character, principles, purpose, motivation, and conduct. Invest at least 30% managing those with authority over you, and 15% managing your peers. Use the remainder to induce those you "work for" to understand and practice the theory. I use the terms "work for" advisedly, for if you don't understand that you should be working for your mislabeled "subordinates," you haven't understood anything. Lead yourself, lead your superiors, lead your peers, and free your people to do the same. All else is trivia.

Dee Hock on Organizations

Whenever Dee Hock talks to people about chaordic organizations, someone always wants to know, "Where's the plan? How do we implement it?" But that's the wrong question, he says, because an organization isn't a machine that can be built according to a blueprint.

 "All organizations are merely conceptual embodiments of a very old, very basic idea--the idea of community. They can be no more or less than the sum of the beliefs of the people drawn to them; of their character, judgments, acts, and efforts," Hock says. "An organization's success has enormously more to do with clarity of a shared purpose, common principles and strength of belief in them than to assets, expertise, operating ability, or management competence, important as they may be."

 The organization must be adaptable and responsive to changing conditions, while preserving overall cohesion and unity of purpose. This is the fundamental paradox facing businesses, governments, and societies alike, says Hock--not to mention living cells, brains, immune systems, ant colonies, and most of the rest of the natural world. Adaptability requires that the individual components of the system be in competition. And yet cohesion requires that those same individuals cooperate with each other, thereby giving up at least some of their freedom to compete.

Selling your ideas

Selling the value of a project to management takes more than talking like a businessperson. It requires thinking like a business person. In essence, if you’re not there already, you must become a business person. The overriding focus of business leaders is creating value for stakeholders. Stakeholders include owners, managers, workers, partners, and customers. The firm’s leaders are responsible for articulating a vision of how the organization will create value and specifying milestone objectives along the way there. Any businessperson worthy of the name can relate how his or her activities support those objectives and help fulfill the vision. You should be able to articulate how what you're doing establishes value in these areas. This is your "elevator pitch" and you should be able to giive it in your sleep. Analysis and Decision-making Techniques Here are techniques for business analysis and decision-making that we rely on continually. We suggest you run through them when making major decisions until they become second nature. Business leaders present themselves to the world as confident, authoritative, conservative, results-oriented, deliberate, and a bit staid. It’s best to leave your clown suit in the closet when you’re selling a concept to executives. Be concise. Hit the concepts described above as they apply to your project. When you’ve said your piece, ask for questions and sit down.
Posted by Jay Cross at 11:03 AM | Comments (2) | TrackBack

December 13, 2003

CSS, Semantic Mark-Up, and codes

CSS Smorgasbord II

CSS Smorgasbord I

A List Apart on CSS

webmonkey on CSS

Better Living Through XHTML

Posted by Jay Cross at 09:53 PM | Comments (8) | TrackBack

November 09, 2003

Design

Instructional | User Interface | Learning Objects | Graphic | Web | Information Architecture | Visual Thinking | Software | Industrial

I am a designer.

Design Principles for Clock of the Long Now (Hillis)

design is not merely an indicator of esthetic taste, but a social phenomenon that both mirrors and shapes how we think. Whereas objects of art reflect the personal vision of their makers, manufactured goods - which are designed to be salable and profitable - tend to embody more generalized beliefs about society, and so ''can cast ideas about who we are and how we should behave into permanent and tangible forms.'' Modern office equipment in ''bright colours and slightly humorous shapes,'' for instance, can help perpetuate the myth that office work is fun; just as modern, streamlined kitchen appliances can underline the contemporary faith in progress and technological salvation. SOURCE

design tradeoffs

Balance...............................................Instability
Symmetry..........................................Asymmetry
Regularity...........................................Irregularity
Simplicity...........................................Complexity
Unity..................................................Fragmentation
Economy...........................................Intricacy
Understatement..................................Exaggeration
Predictability.......................................Spontaneity
Activeness..........................................Stasis
Subtlety..............................................Boldness
Neutrality...........................................Accent
Transparency......................................Opacity
Consistency.......................................Variation
Accuracy............................................Distortion
Flatness..............................................Depth
Singularity.........................................Juxtaposition
Sequentiality......................................Randomness
Sharpness..........................................Diffusion
Repetition..........................................Epicodicity

IBM on Design

Tog's First Principles of Design

Anticipation
Autonomy
Color Blindness
Consistency
Defaults
Efficiency of User
Explorable Interfaces

Fitts's Law
Human-Interface Objects
Latency Reduction
Learnability
Limit Tradeoffs
Metaphors

Protect the User's Work
Readability
Track State
Visible Interfaces

Living with Your Users by Marc Rettig. This is the way all major projects should be planned. Absolutely wonderful.

The Ferrari 355 F1 has a clutch but no clutch pedal. A computer changes gears, using data downloaded from Michael Schumacher's Formula One races. Floor it and you experience Michael's greatest hits -- shocking, slamming shifts that expand one's sense of the possible.

Design History in a Box

The Design Dimension, Product Strategy & The Challenge of Global Marketing, Christoper Lorenz, 1986

The designer's personal attributes and skills are:
  • imagination -- the ability to visualize in 3D
  • creativity -- a natural unwillingness to accept obvious solutions
  • communication -- in words & sketches
  • synthesis -- bringing it together into a coherent whole

Design & marketing -- united in the search for meaningful distinction

Shaker Design Guidelines
  • Industry: Do all your work as if you had a thousand years to live and as if you were to die tomorrow.
  • Honesty: Be what we seem to be; and seem to be what we really are; don't carry two faces.
  • Functionalism: That which in itself has the highest use possesses the greatest beauty.

Less is more.

Form follows function.

The one-size-fits-all approach to training ignores that people learn in fundamentally different ways. Most current training is highly discriminatory. Howard Gardiner

"The most outstanding design is that which is perfectly appropriate to what is trying to be accomplished."

"Design is one of the few tools that for every (dollar) you spend, you actually say something about your business." -- Raymond Turner, exec, BAA

"The designer's purpose is to stimulate curiosity, amusement and affection."

Achilli Castilgioni
Alessi, Art & Poetry

Everything should be made as simple as possible, but not simpler.

Beautiful Things & Ugly Things

Design is in everything we make, but it's also between those things. It's a mix of craft, science, storytelling, propaganda, and philosophy."
Erik Adigard

Good design is a renaissance attitude that combines technology, cognitive science, human need, and beautry to produce something that the world didn't know it was missing.
Paola Antonelli

Designer's Jumpola

The Psychology of Everyday Things
by Don Norman

keys to good design:

1. provide a good conceptual model

2. make things visible

3. good mapping

4. feedback

A reminder is (1) a signal and (2) a message.
(use different signals with different messages....)

why designers go astray:

1. aesthetics put first

2. they're not typical users

principles for design: 

1. use both knowledge in the world and knowledge in the head.

design model <-> system image <-> user's mode

"In the best of worlds, the manuals would be written first, then the design would follow the manual."

2. simplify the structure of tasks
Short term memory can't hold more than 5 (some say 7) unrelated items at once; the mitations of long term memory mean that info is better and more easily acquired fi it makes sense, if it can be integrated into some conceptual framework. moreover, retrieval from long term memory is apt to be slow and contain errors. limitations on attention are also severe.

provide mental aids.
use technology to make visible what would otherwise be invisible.
automate but keep the task much the same.
change the nature of the task
3. make things visible: bridge the gulfs of Execution and Evaluation

4. get the mappings right

Exploit natural mappings. make sure that the user can determine the relationships: between intentions and possible actions, between actions and their effects on the system, between actual system state and what is perceivable by sing/sound/feel, between the perceived system state and the needs, intentions and expectations of the users

5. exploit the power of constraints, both natural and artificial

6. design for error (Murphy's always there)

7. when all else fails, standardize

The nice thing about standardization is that no matter how arbitrary the standardized mechanism, it has to be learned only once. People can learn it and use it effectively.

Remember, standardization is essential only when all the necessary information cannot be placed in the world or when natural mappings cannot be exploited. The role of training and practice is to make the mappings and required actions more available to the user, overcoming any shortcomings in the design, minimizing the need for planning and problem solving.

Always design a thing by considering it in its next larger context--a chair in a room, a room in a house, a house in an environment, an environment in a city plan.--Eliel Saarinen

Instructional design


Internet Time Group Methods of delivering eLearning

Time Capsule of Training and Learning from Big Dog