June 01, 2004

Lest ye forget



Bloom's Taxonomy

Benjamin Bloom created this taxonomy for categorizing level of abstraction of questions that commonly occur in educational settings. The taxonomy provides a useful structure in which to categorize test questions, since professors will characteristically ask questions within particular levels, and if you can determine the levels of questions that will appear on your exams, you will be able to study using appropriate strategies.

Competence

Skills Demonstrated

Knowledge
  • observation and recall of information
  • knowledge of dates, events, places
  • knowledge of major ideas
  • mastery of subject matter
  • Question Cues:
    list, define, tell, describe, identify, show, label, collect, examine, tabulate, quote, name, who, when, where, etc.
Comprehension

  • understanding information
  • grasp meaning
  • translate knowledge into new context
  • interpret facts, compare, contrast
  • order, group, infer causes
  • predict consequences
  • Question Cues:
    summarize, describe, interpret, contrast, predict, associate, distinguish, estimate, differentiate, discuss, extend
Application

  • use information
  • use methods, concepts, theories in new situations
  • solve problems using required skills or knowledge
  • Questions Cues:
    apply, demonstrate, calculate, complete, illustrate, show, solve, examine, modify, relate, change, classify, experiment, discover
Analysis

  • seeing patterns
  • organization of parts
  • recognition of hidden meanings
  • identification of components
  • Question Cues:
    analyze, separate, order, explain, connect, classify, arrange, divide, compare, select, explain, infer
Synthesis

  • use old ideas to create new ones
  • generalize from given facts
  • relate knowledge from several areas
  • predict, draw conclusions
  • Question Cues:
    combine, integrate, modify, rearrange, substitute, plan, create, design, invent, what if?, compose, formulate, prepare, generalize, rewrite
Evaluation

  • compare and discriminate between ideas
  • assess value of theories, presentations
  • make choices based on reasoned argument
  • verify value of evidence
  • recognize subjectivity
  • Question Cues
    assess, decide, rank, grade, test, measure, recommend, convince, select, judge, explain, discriminate, support, conclude, compare, summarize

* Adapted from: Bloom, B.S. (Ed.) (1956) Taxonomy of educational objectives: The classification of educational goals: Handbook I, cognitive domain. New York ; Toronto: Longmans, Green, via University of Victoria.

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May 31, 2004

Knowledge Tips

It's Memorial Day. I arrived back in California from ASTD a few minutes before midnight yesterday and am digging my way through hundreds of emails. Most of my inbox is filled with inane spam. I also received dozens of notices of obscene graffiti vandals had posted to my blogs. Animals, incest, and loose women promising to do anything imaginable. Yuck.

It's uplifting to receive something genuinely useful, and the Gurteen Knowledge-Letter hit the spot for me. Consider these links from the current issue:

  • Peter Drucker, My Life as a Knowledge Worker

  • Scott Peck, The Stages of Spiritual Growth

  • Via a pointer from Ross McDonald, this awesome image of the "Metaweb" from Peter Drucker's grandson, Nova Spivak.

  • Two sites dedicated to exploring conversation

  • John Holt

      "The child is curious. He wants to make sense out of things, find out how things work, gain competence and control over himself and his environment, and do what he can see other people doing. He is open, perceptive, and experimental. He does not merely observe the world around him, He does not shut himself off from the strange, complicated world around him, but tastes it, touches it, hefts it, bends it, breaks it. To find out how reality works, he works on it.

      He is bold. He is not afraid of making mistakes. And he is patient.

      He can tolerate an extraordinary amount of uncertainty, confusion, ignorance, and suspense ... School is not a place that gives much time, or opportunity, or reward, for this kind of thinking and learning."

(This is "Copyright 2004, David Gurteen, All rights reserved.")


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May 13, 2004

Windows fixes

Hints on making Windows work, from Dave Farber's Interesting People mail list.

Dave's list provides an awesome array of opinions. It's one fo the few daily mailings I pay attention to. To subscribe, go here.

Archives

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May 11, 2004

Grab bag

The Gurteen Knowledge Website is a fascinating collection of books, articles, pointers, people, documents, blogs, and more on the topics of knowledge management, learning, creativity, innovation & personal development. David Gurteen has woven everything together to create a labyrinth I could wander around in for hours.

There's a newsletter, too. Handy tips from the April 6 edition:

    ************* RAY OZZIE ON COLLABORATIVE TECHNOLOGY *************

    Ray Ozzie, the creator of Lotus Notes and founder of Groove Networks is always a guy whose thoughts and ideas are worth keeping in touch with ...

    White paper from Ray and Peter O'Kelly on collaborative technology http://www.groove.net/contact/b2f-download/

    Voice interview with Ray by Robin Good
    http://www.kolabora.com/news/2004/03/17/robin_good_interviews_ray_ozzie.htm

    Ray's weblog
    http://www.ozzie.net/blog/

    Ray Ozzie:
    http://www.gurteen.com/gurteen/gurteen.nsf/ID/X000358FA?open&r=3&p=0

These are headed straight into my private links page:

    ********************** ONLINE DICTIONARIES **********************

    I usually use the online Meriam-Webster dictionary when looking-up words on the web but increasingly I use Hyper Dictionary. I prefer the results and get a set of Thesaurus results as well without having to conduct a separate search.

    http://www.hyperdictionary.com

    Compare this:

    http://www.hyperdictionary.com/search.aspx?define=knowledge

    with this:

    http://www.m-w.com/cgi-bin/dictionary?book=Dictionary&va=knowledge

    which do you prefer?

    Another fascinating dictionary is Urban Dictionary which is a slang dictionary where you can actually submit your own words and vote on words submitted by others:

    http://www.urbandictionary.com

    but I'll warn you now if you are easily offended don't look up 'knowledge' ... I thought I had come across most definitions but not this one - as they say in a footnote "Urban Dictionary is not appropriate for all audiences" :-)


A week ago today I was making final preparations for a trip to Kingston, Ontario, for a conference. Forwarding the phone to my cell was going to be one of the final steps. Five minutes before we were due to leave the house, I lifted the handset and heard nothing. No dial tone. Dead air. Zilch.

I scrambled around on the floor under my desk wiggling the connections to our four incoming phone lines. I tried other equipment. Nothing worked. Uta called Pacific Bell. They said they could come out to check on Friday morning, a mere three days away.

On Thursday, the dial tone magically appeared. Uta called. What had happened? PacBell said a line had been cut. Where? Telling that would involving violating somebody's privacy rights. When was service restored? They had no idea.

She said she'd like to cancel the Friday service appointment. Pacific Bell said there was no appointment to cancel. She said she'd talked with someone on Tuesday and set an appointment. Pacific Bell said she did not have an appointment. Never did.



Will wonders never cease?


I told you so.

What can I say, but "duh"?

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March 22, 2004

80/20 or bust

Pareto Rules

In 1897, Italian economist Vilfredo Pareto noted that wealth was distributed unevenly. 20% of the people owned 80% of the assets. The Pareto Principle, also known as the 80/20 Rule, says that often, 80% of the results come from 20% of the effort.

 

20% of people have 80% of the wealth

20% of the sales force makes 80% of the sales

20% of criminals commit 80% of the crimes

20% of the carpet gets 80% of the wear and tear

20% of the products account for 80% of the profits

20% of the defects cause 80% of the problems

20% of the suppliers provide 80% of the stock

20% of the stock fills 80% of the warehouse

20% of the staff causes 80% of the problems

20% of the project takes 80% of the time & resources
(the first and last 10%) On the web, Lou Rosenfeld says,

80% of your site's users belong to 20% of the site's audiences.

80% of users' information needs are served by 20% of the site's content.

80% of users' navigational needs are served by 20% of all possible architectural components.

80% of users' searches are represented by the 20% of unique searches that appear most frequently.

Do you see a pattern here?


The ď80Ē and ď20Ē arenít precise. You can interpret the 80/20 as saying, ďA small part of the overall effort produces most of the results.Ē

The results of many decisions are what the Department of Defense calls asymmetrical. Putting your chips on the high-impact people or activities provides more bang for your buck. If youíre selecting people for sales jobs, a 20% candidate is obviously a better choice than an 80%-er. Sixteen times as much! Hereís the math:

Top Performer 80% output/20% input

So-so Performer 20% output/80% input

Time is all we have

The Pareto Principle also applies to the investment of time in getting a job done.

Often, less than 3% of the elapsed time performing a process has anything to do with real work.[1]

Manufacturing companies spend anywhere from 5-10 percent total time actually adding value to the product.[2]

Mangers and supervisors spend less than 25% of their day doing what they were hired to do. Most of their time is spent putting out fires.


 


My original graphic said Fluff instead of Ancillary, but I decided that was misleading. A worker drinking a cup of coffee isnít moving widgets down the assembly line, but itís an ancillary activity without which the worker would quit.

Geoff Mooreís Living on the Fault Line says anything that raises oneís stock price is core; everything else is mere hygiene. Do you bathe? Good. If you didn't you'd lose your job. But don't expect to receive a promotion for bathing no matter how squeaky clean you are. Differentiating on things that arenít core is the single biggest waste of resources in Fortune 500 operations. Without very careful management, the ancillary stuff always gets in the way of core because it absorbs time, talent and management attention.

The way to prosper as an organization or as an individual is to hand off ancillary activities and put more time into core. Itís called ďworking smarter, not harder.Ē

Faster is better

A business that can do more in less time will have happier customers, lower inventories, and higher profits, but how can a business speed up its people? What kind of training would that take?

The answer comes from engineering. Youíve heard the principle described as lean manufacturing, time-based competition, kaizen, and zero-latency. If youíre familiar with the discussions coming out of Workflow Institute, itís the real-time enterprise. Practitioners of six sigma look at it as reducing cycle time. Theyíre all about optimizing systems to speed things up.

Automobile manufacturers figured out what increased throughput was worth to them. Visit a Toyota or Honda assembly plant. Youíll witness a smooth operation. ďFrom aerospace assembly to chemical manufacturing to production enhancement in oil and gas, our customers are enjoying bottom-line results and easier operations,Ē touts an ad.[3] Managers in pharma, intelligence, minerals, the military, and other sectors of industry are boosting profits through optimizing their processes and accelerating how quickly they get things accomplished.

Itís time for eLearning to adopt the approaches of the industrial engineers.

Process

A process is a series of steps that bring about a result.

Cooking a meal is a process. Walking the dog is a process. Brushing your teeth is a process. Making a sale is a process, as are sending a fax, writing a brochure, delivering a package, inflating a tire, developing a business plan, and assembling a computer. Bringing a new product to market is a process. So is bringing a new employee up to speed.

In sum, processes occur everywhere. Knowledge workers perform processes, not just factory hands. And a process may range from tiny (a memory cycle in your PC) to immense (a merger or acquisition). Conceptualizing a group of activities as a process enables us to analyze and often improve upon it.

Cycle Time

A business is a collection of processes that create value for a customer.

A process is a series of steps that occurs over and over again. A process begins with an input and ends with an output. Each time that happens is called a cycle. Every cycle has a start, a middle, and an end. The elapsed time from the start of one cycle to start of the next is called cycle time.

Factories and offices are not very efficient. In fact, workers spend relatively little time performing processes, the real work. Processing time in factories is often only 5% to 10% of cycle time. Knowledge workers spend only 5% to

25% of their time doing the work in their job descriptions.


The remaining 75% to 95% is Slack Time Ė time spent waiting for materials, looking things up, dealing with interruptions, fixing what didnít make it the

first time, straightening up the work area, going to the bathroom, putting out fires, taking a cigarette break, answering wrong numbers, eating lunch, reading junk email, and learning how to do a better job.

Use the 80/20 rule to select an important process. Cutting cycle time by 1/3 increase profitability ten times over.

Generally, the processing itself is already quite efficient. It has been under the efficiency expertís microscope for a good while. Also, itís the smaller component of cycle time.

To improve cycle time, cut the slack. Thereís a more to cut from. The slack is often made up of departmental anachronisms, historical accidents, slow start-times, linear processes that could be done in parallel, and things at boundaries that nobody has taken responsibility for.

An Example

A high-tech company sent new recruits to a two-week sales boot camp before sending them into the field to learn on the job. On average, it took new hires eighteen months to be selling at quota level ($5 million/year).

The company re-structured the process to include online learning on the technology in preparation for the boot camp. Freed of technical training, the boot camp focused on selling strategies. Structured online activities, mentoring, and seminars replaced the catch-as-catch-can learning from experience in the field. Shortening the slack cut the development cycle to nine months.

Do the math. ĺ year x $5 million = $3.75 million incremental revenue/person. This company was adding more than a thousand new sales people annually. Thatís more than $3 billion in new-found revenue.



[1] FedEx Center for Cycle Time Research at the University of Memphis

[2] http://rockfordconsulting.com/cyc.htm

[3] http://www.processoptimization.com/

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July 16, 2003

Interesting stuff

Free clip art, sounds, templates, etc. from that company in Redmond.

Cascading Style Sheets 1 reference from W3C

CSS2 reference from W3C

How to build a web site without tables

Decisions: Making the right ones. Learning from the wrong ones

Ed Tech Dev, educational technology, learning sciences research, programming

Cmap free concept mapping tool

Engines for Education. I had lost track of this Roger Shank masterpiece when he departed Northwestern. If you haven't read it, do so.

CILT's Design Principles, from the school right down the hill from here

Association of Knowledgework

Business Integration Journal

Chris Lydon's blog has interviews with Dave Winer, David Weinberger, and others about the blogosphere.

http://homepage.ntlworld.com/zhamurai/mindmap.htm

Using Weblogs In The Classroom: ECOO 2003 Session

CETIS Glossary

Kevin Kruse's eLearning Glossary

Homepage of Ben Shneiderman

Finally, an alumni benefit of value, free HBR

David Bohm

Blog of COllective Intelligence

Archives of Dave Farber's Interesting People list

UMd Human Computer Interaction Lab

post-autistic economics review

Personalization Survey

- or -

http://tinyurl.com/hncp


Results of the survey

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March 09, 2003

Simplicity

Edward De Bono on Simplicity

  1. Value simplicity highly.
  2. Strive for it.
  3. Understanding begets simplicity.
  4. Explore alternatives and possibilities.
  5. Challenge and discard vestiges.
  6. Always be ready to start over.
  7. Think conceptually.
  8. Break things into pieces.
  9. Trade off other values for simplicty.
  10. Know who you’re making it simple for.

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January 24, 2003

Add this to your bookmarks

J. D. Lasica's awsome list of Research & reference tools covers current events, people, business finders, area and zip codes, search engines and directories, shopping comparison sites, map services, and more.

Tomalak's Calendar of web design events

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November 04, 2002

Spam, spam, spam, spam

LockerGnome Windows Daily is such a handy, well-written newsletter that it's on my short list of push media worth reading. Usually it's chock full of hints and great links. Today Chris Perillo starts with a few words on SPAM that captured my feelings on the matter precisely:

I would like to thank all the clueless companies who sent me junk e-mail this weekend; I now better understand myself and my needs. At the risk of tripping every other lousy spam trigger on the planet by posting this, I need to tell everyone that I don't need: a worldwide voice-VPN solution, a Simpsons talking beer opener, e- Scooters, a quick way to quit smoking, credit card debt information, monthly income using my computer, anything from Publishers Clearing House, a solution for baldness, easy to install cell phone booster, real estate tips, mortgage quotes, fishing advice, a subscription to Women's Day magazine, Stephen King's latest thriller, hundreds of lenders competing for my loan, Viagra, a merchant account, fresh email addresses on CD, glutathione, a free Dr. Seuss backpack, the best-selling and most- proven All Natural diet, fantastic savings on cartridges, Yoga Journal, an HP Optical Mouse, the loan and car I deserve, to unsubscribe by postal mail, the incredible illuminating pen, or free software from Disney. But if and when I need any of these things, trust me - you'll be the LAST to know.
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March 08, 2002

Raspberry Jam, Law of

Formulated by consultant Gerald Weinberg, the Law of Raspberry Jam states, “The more you spread it, the thinner it gets.”

Few things scale forever.

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Materiality

As Alan Watts titled a book, “Does it matter?”

Contrary to what you may think, accountants don’t strive to account for every penny. They strive to present a fair picture of an organization’s financial condition, not to balance its checkbook.

If your employer is auditing your expenses, a $300 discrepancy on your hotel bill is probably significant; it’s “material.” If Deloitte is auditing Exxon, a $5 million discrepancy in expense reimbursements is trivial — it’s a drop in the bucket that won’t even show up on Exxon’s financial statements.

I interpret the Principle of Materiality as “Don’t sweat the small stuff.” Don’t fixate on false accuracy. And if you’re unsure whether or not something’s material, change its value up or down to see if it makes a meaningful difference. Impress your friends by saying you’re performing a “sensitivity analysis.”

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Sunk Cost

Don’t throw good money after bad.

Imagine you’ve sunk $100,000 into a project. Another $10,000 and it will be completed. But market conditions have changed and you’ll only recoup $25,000.

A colleague discovers an open-source code that will generate the same $25,000 return for an investment of only $8,000 total.

Do you go for the first option and complete the $110,000 project?

Or do you abandon the $100,000 and go for the cheaper new alternative?



The rational businessperson chooses the second option. The $100,000 is a “sunk cost.” It’s water over the dam. You need to make decisions based on incremental costs and incremental rewards. Paying $8,000 to get $25,000 beats paying $10,000 to get $25,000 any time, anywhere.

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December 30, 2001

Selling your ideas

Selling the value of a project to management takes more than talking like a businessperson. It requires thinking like a businessperson. In essence, if youíre not there already, you must become a businessperson.

The overriding focus of business leaders is creating value for stakeholders. Stakeholders include owners, managers, workers, partners, and customers. The firmís leaders are responsible for articulating a vision of how the organization will create value and specifying milestone objectives along the way there.

Any businessperson worthy of the name can relate how his or her activities support those objectives and help fulfill the vision. You should be able to articulate how what you're doing establishes value in these areas. This is your "elevator pitch" and you should be able to giive it in your sleep.

Analysis and Decision-making Techniques
Here are techniques for business analysis and decision-making that we rely on continually. We suggest you run through them when making major decisions until they become second nature.

  • Trade-off. Every business decision is a trade-off. (If thereís no trade-off, itís a no-brainer.) We find it useful to list the proís of doing something and the conís of not doing it or doing something else. Try to be aware of what youíre trading off when making a decision.

  • Risk. Every decision is made with less than perfect information, and every decision entails taking a risk. The way to make sound decisions is to judge when you have enough information to move ahead and when the level of risk is acceptable. A decision-maker who takes no risk receives no reward. A decision-maker who disregards risk is a fool, a pauper, or both.

    Financial decisions trade off risk and reward. An important corollary: There is no free lunch.

  • Empathy. To understand your customer, walk a mile in her shoes. Hereís how. Make up several representative customers (personas). Give them names, positions, likes, gripes, habits, intelligence and personalities. When youíre planning marketing campaigns and learning activities, stop every now and again to slip into these personasí shoes. How does our proposal make them feel?

  • The Pareto Principle, also known as the 80/20 rule, describes the common situation where 20% of the effort gets 80% of the results. Itís not uncommon for 20% of the sales force to make 80% of the sales. Or 20% of the customers to generate 80% of the profits. Itís likely that 20% of your effort produces 80% of your results.

    The point is that input and output are not balanced. As marketers, we break the market into pieces (ďsegmentsĒ) in order to identify and focus our attention on the significant few who produce most of the results.
    As designers of learning experiences, less is often more. Find the elusive 20% of the learnerís time that yields 80% of what is learned and put your energies there.

  • The bottom line. Earnings. Profit. Revenue minus costs. Over time, profit and shareholder value are the same thing. The total value of the shares is equivalent to the stream of expected future profits, discounted for the cost of capital. Forgive us if you find this obvious, but you must be able to relate your decisions and choices to the profitability of your organization. Otherwise, you will not be able to make sound decisions as conditions change.
    Focus on core; outsource everything else. Shareholder value (AKA market cap) is a function of sustained competitive advantage, and organizations achieve it by leveraging their core competencies. Everything else is context (overhead), and context is a needless distraction. Without careful management, context always gets in the way of core because it absorbs time, talent and management attention.

  • To get a different view, go up to the balcony. Look down from a higher level to gain a broader perspective. Try to discern whatís really going on. Back away from the trees to see the forest.

Business leaders present themselves to the world as confident, authoritative, conservative, results-oriented, deliberate, and a bit staid. Itís best to leave your clown suit in the closet when youíre selling a concept to executives. Be concise. Hit the concepts described above as they apply to your project. When youíve said your piece, ask for questions and sit down.

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Risk

Risk.

Every decision is made with less than perfect information, and every decision entails taking a risk. The way to make sound decisions is to judge when you have enough information to move ahead and when the level of risk is acceptable. A decision-maker who takes no risk receives no reward. A decision-maker who disregards risk is a fool, a pauper, or both.

Financial decisions trade off risk and reward. An important corollary: There is no free lunch.

Posted by Jay Cross at 07:23 PM | Comments (0) | TrackBack

Trade-off

Trade-off.

Every business decision is a trade-off. (If thereís no trade-off, itís a no-brainer.) We find it useful to list the proís of doing something and the conís of not doing it or doing something else. Try to be aware of what youíre trading off when making a decision.

Posted by Jay Cross at 07:22 PM | Comments (0) | TrackBack

Empathy

Empathy. To understand your customer, walk a mile in her shoes.

Hereís how. Make up several representative customers (personas). Give them names, positions, likes, gripes, habits, intelligence and personalities. When youíre planning marketing campaigns and learning activities, stop every now and again to slip into these personasí shoes. How does our proposal make them feel?

Posted by Jay Cross at 07:21 PM | Comments (1) | TrackBack

Balcony

To get a different view, go up to the balcony.

Look at the big picture.

Look down from a higher level to gain a broader perspective. Try to discern whatís really going on. Back away from the trees to see the forest.

Posted by Jay Cross at 07:20 PM | Comments (1) | TrackBack

Focus on core

Focus on core; outsource everything else.

Shareholder value (AKA market cap) is a function of sustained competitive advantage, and organizations achieve it by leveraging their core competencies. Everything else is context (overhead), and context is a needless distraction. Without careful management, context always gets in the way of core because it absorbs time, talent and management attention.

Posted by Jay Cross at 07:19 PM | Comments (0) | TrackBack

The Bottom Line

The bottom line.

Earnings. Profit. Revenue minus costs.

Over time, profit and shareholder value are the same thing. The total value of the shares is equivalent to the stream of expected future profits, discounted for the cost of capital. Forgive us if you find this obvious, but you must be able to relate your decisions and choices to the profitability of your organization. Otherwise, you will not be able to make sound decisions as conditions change.

Do not confuse profit (the bottom line) with revenue (the top line).

Posted by Jay Cross at 07:18 PM | Comments (0) | TrackBack

The 80/20 Rule

The Pareto Principle, also known as the 80/20 rule, describes the common situation where 20% of the effort gets 80% of the results. That's where to invest your energy.

Itís not uncommon for 20% of the sales force to make 80% of the sales. Or 20% of the customers to generate 80% of the profits. Itís likely that 20% of your effort produces 80% of your results.

The point is that input and output are not balanced. As marketers, we break the market into pieces (ďsegmentsĒ) in order to identify and focus our attention on the significant few who produce most of the results.

As designers of learning experiences, less is often more. Find the elusive 20% of the learnerís time that yields 80% of what is learned and put your energies there.

Posted by Jay Cross at 07:15 PM | Comments (1) | TrackBack

July 12, 2001

Hot Stuff

Hot stuff I'd like to share with you. Updated freqeuntly. (Disregard the 2001 date.)


Here... ...and there
Workflow Learning Institute

Another Look at Learning, (Is learning anything more than making good connections?)

Template for Developing an eLearning Implementation Action Plan, free

Center for Visual Learning
Technorati and more

Mark Oehlert's Future of eLearning Models

QuickTopic, the free, instant-on, no-brainer conferencing tool.

E-Learning Centre, UK

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June 21, 2001

Knowledge Management

Knowledge maps, knowledge architecture, taxonomies, and more from KAPS Group

On the rebound? Peter Martin, writes in CLO:

The Market Is Coming Back to Knowledge Management In hindsight, knowledge management was a recklessly defined initiative. [See below.] Companies were going to be able to ?empower the intellectual capital of their enterprise? with ad hoc software purchases. Over time the initiative lost its cachet, very much like the ?portal??a key element of knowledge management. As the meaning and value of the portal has risen from the ashes, so has knowledge management. The comeback for knowledge management can be traced to the economy, consolidation of vendors, technological advancement and enterprise software vendor buy-in.

To Verna Allee, it's all a matter of making connections. I think she's got it.

KM=BS? An abstract of T.D. Wilson's The Nonsense of Knowledge Management

Life On The Internet: Could Blogging Assist KM? from Amy Wohl
Knowledge Blogs Are Tough

Denham Gray's amazing KM Wiki

What's knowledge?

Knowledge management is a high-fallutin' buzz phrase for creating and sharing know-how. A hot item circa 1998, overuse has watered down KM's popularity as a category. To vendors, KM became "whatever I want to sell you," be it document-tracking or warehousing good ideas or building web pages or reinforcing innovation or focusing on intellectual capital.

Knowledge is like the sound of the tree that falls in the forest when no one is there: it doesn't exist unless people interact with it. Nurturing innovation and rewarding the sharing of ideas fertilizes seedling ideas. Setting up processes to highlight what's worthy and weed out useless undergrowth help grow heathly trees.

While it may carry a different name in the future, knowledge management anchors one end of the eLearning continuum and is vital to improving organizational performance.

"Knowledge is information that changes something or somebody -- either by becoming grounds for actions, or by making an individual (or an institution) capable of different or more effective action." -- Peter F. Drucker in The New Realities (The same might be said of learning.)

Knowledge Management is a case of the blind men and the elephant. KM refers to one or more of these activities:

  • creating and populating a repository of in-house knowledge
  • measuring the dollar-value of chunks of knowledge
  • facilitating the transfer of knowledge
  • creating a knowledge sharing environment
  • building a corporate culture focused on innovation and knowledge creation

At a minimum, do these things:

Databases:

  1. Corporate yellow pages
  2. Best practices system that captures lessons learned
  3. Competitive intelligence

Infrastructure:

  1. Groupware
  2. Empowered Chief Knowledge Officer

Culture:

  1. Top-down belief
  2. Spirit of sharing and collaboration
  3. Experimentation encouraged

Five Basic Principles of the Mind

  1. Minds are limited.
  2. Minds hate confusion.
  3. Minds are insecure.
  4. Minds don't change.
  5. Minds lose focus.

Jack Trout


In 25 years, knowledge will double every three months.What will that do for learning requirements?

Doug Engelbart


"Knowledge Management is the broad process of locating, organizing, transferring, and using the information and expertise within an organization. The overall knowledge management process is supported by four key enablers: leadership, culture, technology, and measurement."
American Productivity and Quality Center

A wealth of knowledge exists and can be generated among people with a passion for learning and a willingness to explore connections across traditional boundaries.

Meg Wheatley


Tom Stewart's Intellectual Capital, fun to read and source of the ideas to the left.

Information and knowledge are the thermonuclear competitive weapons of our time. Knowledge is more valuable and more powerful than natural resources, big factories, or fat bankrolls.?

Thomas A. Stewart, Intellectual Capital

 

Jack Welch of GE: We soon discovered how essential it is for a multibusiness company to become an open, learning organization. The ultimate competitive advantage lies in an organization?s ability to learn and to rapidly transform that learning into action.

And, in GE?s boundaryless learning culture, the operative assumption is that someone, somewhere, has a better idea; and the operative compulsion is to find out who has that better idea, learn it, and put it into action fast.

 

"If HP knew what HP knows, we'd be three times more profitable."

Lew Platt

 


Come together

Tom Barron, drawing on the ideas of GartnerGroup's Clark Aldrich and others, presents an astute view of the impending merger of e-Learning and Knowledge Management in A Smarter Frankenstein, lead article in the August 2000 issue of Learning Circuits.

Take an eLearning course. Chunk it into discrete learning bites. Surround it with technology that assesses a learner's needs and delivers the appropriate learning nuggets. Add collaborative tools that allow learners to share information. What do you get? Something that looks a whole lot like knowledge management.

Just In Time

Embedded Help
Performance Support
EPSS
Wizards

Knowledge Management
Traditional KM
Combined eLearning/KM
Just in Case Classroom Replication
Self-paced courseware
Virtual classes
Simulations
Skills-building sims
Games
  Connvergent
(Discrete-path)
Divergent
(Infinite-path)

The training function is accustomed to limiting its scope -- offering a curriculum that provides grounds for assessment. KM is open-ended, encouraging participants to share whatever works without an intermediary to translate things into lessons. Oil and water? The accelerating pace of business is already obsoleting the authoring function -- there's not enough time for lengthy development cycles; intitutive authoring systems are replacing middleman authors by taking content directly from the expert's mouth.

An obstacle I've personally never overcome to my satisfaction is countering the hoarding of knowledge by those who believe knowledge is power, or are perhaps too self-motivated to contribute to the good of their organizations.



What to Blogs have to do with it?

Weblogs (AKA Blogs) are important. If you're not familiar with Blogs, read Rebecca Blood's excellent Weblogs: A History and Perspective.

1. Blogs are a free authoring tool that enables anyone with a net connection to publish content on the web. The doors are open.

2. You cannot keep up with the raw flow of information being posted to the web without a lot of help. The Blogs of people you trust point the way to the good stuff. For example, I read Camworld because it has proven worthy of my time; I've grown to trust Cameron Barrett -- I know where he's coming from.

3. In time, organizations will encourage in-house Blogging.


 

Tacit & Explicit Knowledge


Nonaka's
Knowledge Creation Spiral

In an economy where the only certainty is uncertainty, the one sure source of lasting competitive advantage is knowledge. When markets shift, technologies proliferate, competitors multiply, and products become obsolete almost overnight, successful companies are those that consistently create new knowledge, disseminate it widely throughout the organization, and quickly embody it in new technologies and products. These activities define the knowledge-creating company, whose sole business is continuous innovation. (source: Ikujiro Nonaka, The Knowledge-Creating Company, Harvard Business Review, November-December 1991)

Explicit Knowledge

Tacit Knowledge

You can write it down. Easy to share.

It?s tough to explain. Tough to share.

Left brain, pragmatic ? learned. Think classroom.

Right brain, idealistic ? internalized. Think watercooler.

Theory of organization =

Machine for processing information

Living organism with a purpose

Knowledge =

Formal, systematic, quantifiable

Know-how and ingrained mental models and perspectives. Subjective, hunches, intuitive, highly personal.

Metrics =

Quantifiable: increased efficiency, lower costs, improved ROI

Qualitative: increased effectiveness, embodies company vision, expresses management aspirations and strategic goals, builds organizational knowledge network.

Impact =

Increases immediate capabilities

Profoundly shapes how we perceive the world around us.

Communicated =

Via words, textbooks, CBT

Via figurative language and symbolism, metaphor, analogy, modeling.

Other sources

The Economics of Knowledge, Eric E. Vogt. "Knowledge is a perspective shared by a community which allows for some effective action. ...the economics of knowledge dictate that we think in terms of creating collection systems that allow for the instantaneous sharing of these new perspectives. Collection systems allow us to listen to the needs and concerns of customers. Collection systems allow us to tap into the global flow of creative ideas and fuel the imagination of our knowledge community."

Journal of the Hyperlinked Organization (JOHO). David Weinberger has the most level-headed approach to knowledge management you'll find anywhere. He's also a laugh riot. JOHO is one of my favorite reads on the Web.

Weinberger? He's a commentator on NPR, and co-author of The Cluetrain Manifesto.
"Jay of InternetTime.com, has put a link to JOHO on his site,
www.meta-time.com. We hereby declare www.meta-time.com
to be the new Finest Site on the Web."

Knowledge Management News, Brad Hoyt. Sporadic ever since Brad joined a start-up but worth the wait. Pointers, reflections, jobs, events.

University of Denver: Organizational Learning and Knowledge Management

Karl Erik Sveiby's impressive "library" of on-line resources

ASTD on KM -- an overview of what's going on in the field

E&Y Center for Business Innovation -- a great resource

Scient sells KM as something that strengthens them and their customers

The Knowledge Management Paradox: How to Manage Your Most Strategic Asset, CPT

BRINT -- exhaustive and exhausting links and essays. More is more?

Thinking Business -- the document tracking end of KM

Leverage the Value-Hierarchy of Knowledge

Different skills produce different levels of impact.

Difficult to replace,
low value added

Staff jobs, skilled factory workers, experienced secretaries

?Know the ropes but don?t pull the strings.?
Don?t directly impact customers.

INFORMATE ŗ

Difficult to replace,
high value added

Irreplaceable role in the organization;
nearly irreplaceable as individuals

Create the products and services
that draw the customers in

CAPITALIZE

Easy to replace,
low value added
.

Unskilled, semi-skilled labor.

Success not dependent on these individuals.

AUTOMATE Į

Easy to replace,
high value added

Designers

Work is valuable but not this particular individual.

DIFFERENTIATE or OUTSOURCE Į

Often, the value added is the information subtracted.

A hired hand is not a hired mind. Routine, low-skill work, even if it?s done manually, does not generate or emply human capital for the organization.Unleashing the human capital already resident in the organization requires minimizing mindless tasks, meaningless paperwork, unproductive infights. The Taylorized workplace squandered human assets in such activities.

?Informate? = change the work to add more value to customers.

Outsourcing frees resources to continue developing high-return expertise.

Capitalize means providing opportunities for learning. People need to feel they?re ?in the game,? and not ?being kicked around by it.?

How to Capitalize on High-Value Knowledge

Structural capital company property builds on corporate yellow pages, knowledge maps, speedy transfer. Do enough and no more; many overinvest. HP and others find that demand-driven approach is more effective than pushing information into people?s emailboxes. Avoid overinvesting by making it okay not to know everything ? leverage the expertise of specialists. When a manager brings in a problem, the experts teach her how to apply the lessons of a module to solve it.

Customer capital, the relationships of the company with its customers, is measured by market share, customer retention and defection, and profit per customer. This is the most valuable capital of all it's where the money is but ironically, it's also the least well managed. Tom Stewart has a wonderful line, The customer today can call the tune because he knows the score. The goal is to maintain an increasingly intimate relationship. Empowered customers deal directly with companies' databases.

Ten Principles for Managing Intellectual Capital

  1. Companies don't own human and customer capital. Companies share the ownership of human assets with employees. They share ownership of customer capital with suppliers and customers. An adversarial relationship with employees destroys wealth.
  2. To create human capital it can use, a company needs to foster teamwork, communities of practice, and other social forms of learning.
  3. To manage and develop human capital, companies must unsentimentally recognize that some employees, however intelligent or talented they are, aren?t assets. Invest in proprietary and strategic knowledge workers; minimize all other costs.
  4. Structural capital is most easy to control because companies own it, but customers are where the money comes from.
  5. Structural capital serves two purposes: to amass stockpiles of knowledge that support the work customers value, and to speed the flow of that information inside the company. Just-in-time knowledge is more efficient that knowledge stored in the warehouse.
  6. Substitute information and knowledge for expensive physical and financial assets.
  7. Knowledge work is custom work. Mass production does not yield high profits.
  8. Analyze your value chain to see what information is most crucial. The knowledge work is generally downstream, close to the customers.
  9. Focus on the flow of information, not the flow of materials. Information once supported the real business; now it is the real business.
  10. Human, structural and customer capital work together.

Source: Thomas Stewart, Intellectual Capital

   Knowledge Management: Four Practical Steps jay @ 25-Apr-00
 

Ideas @ Work > by Diane McFerrin Peters

(Harvard Management Update, Vol. 5 #3, March 2000)

Most companies underestimate the importance of intangible assets such as knowledge, creativity, ideas, and relationships. All these account for more value in our economy than the tangibles. Yet it's difficult for companies to get their arms around intangibles, so they rarely protect them as carefully as they do bricks and hardware. What would you do if your smartest people suddenly left? How can you ensure that what one department or division learns is widely shared throughout the company?

1) Create a setting for sharing knowledge.
Access to knowledge breeds more knowledge, and the best KM techniques ensure that everyone's involved. Try an open meeting policy.

2) Eliminate communication ?filters.
Politics, turf, and implementation responsibilities can squelch ideas in traditional communication channels. Going outside the channels?for example, by allowing people to skip levels?leads to more ideas on how to do things better.

3) Prioritize the tasks.
Most companies' to-do lists contain twice as much as they could ever accomplish. A prioritization process can align brainpower and effort behind what's truly strategic. Senior leaders get together to rank all vital activities first to last, no ties allowed. The process lets people challenge assumptions about the value of long-running projects, share knowledge about what is being accomplished, and break down the departmental barriers that bottle up ideas and creativity.

4) Keep time budgets.
Few individuals and fewer organizations get a true read on where their time and effort really go.

Picasso had a collection of masterpieces in his home. They were hung slightly crooked, and visitors couldn't resist the temptation to straighten them. But Picasso felt that when a painting was straight, the observer focused on the frame around it. When the frame was crooked, the beauty of the image jumped out. It's the same with knowledge. Instead of trying to put boundaries around it, we should be letting it jump out of its frame.


Posted by Jay Cross at 11:14 AM | Comments (1) | TrackBack

Learning Standards

 

Standards

The Emerging Standards Effort in eLearning by Ed Cohen, eLearning Magazine, January 2002:

Torrents of tags
Much of what SCORM has assembled is preoccupied with the tracking, tagging, and storing of content objects. The standards dwell at length upon "metadata," specifying the identifying tags that all learning objects in a course should carry-be they graphics, text, animations, or simulations (see "A Primer on Metdata for Learning Objects," e-learning, October, p.26). For those who envision a future in which users wander through vast content repositories filled with such objects-plucked from various courses, each of them immaculately categorized and easy to use-SCORM is a dream.

This focus on metadata labeling is understandable, given that we all believe reusing course content will be crucial in the near future. Oddly though, this standard may be both too demanding and not demanding enough. If SCORM is ultimately dominated by a giant catalog of tagging requirements, it would pose a daunting hurdle for companies with large amounts of legacy content for dubious gains. And it would ignore important principles of instructional design-which, if they were established as a uniform standard, would help trainers and teachers get the most out of their courseware.

Online Learning, November 2000:

"Web-based training standards entered a new era in June when the major developers agreed to make learning management systems (LMSs) and content from different vendors work together. The agreement between the Aviation Industry CBT Committee (AICC), the Institute of Electrical and Electronics Engineers (IEEE) and the Instructional Management Systems (IMS) Global Learning Consortium is not an official partnership ? yet. And because it is informal in nature the responsibilities of the respective parties haven?t been clearly defined. But it was determined that the Advanced Distributed Learning (ADL) Initiative of the Department of Defense, which was the catalyst for the new spirit of cooperation, would act as a coordinating body."

Standards: The Vision and the Hype, Learning Circuits, by Tom Barron The drive to create industry-wide technology standards for e-learning is gaining momentum and adherents. But some see perils--and posturing--amid the promise.

All about Learning Technology Standards, LINEzine, Wayne Hodgins. Learnativity has the articles, presentations, and links of standards visionary Wayne Hodgins.

Achieving Interoperability in e-Learning, Learning Circuits, by Harvi Singh.

In today's Internet economy, achieving integration and interoperability in digital systems is increasingly important. Such integration is possible with open protocols, which allow an organization or system to exchange information with suppliers, partners, and customers in a format that accommodates each organization's system. The same approach is being applied in the e-learning arena, where a new breed of software application frameworks and approaches seek to enable true interoperability of separate systems. This article examines trends and enabling frameworks for making true interoperability a reality.

An Intro to Metadata Tagging, Learning Circuits, by Harvi Singh. Get ready for the Dewey Decimal Classification system of e-learning

The Instructional Use of Learning Objects, a book on the topic

Standards Groups

Advanced Learning Infrastructure Consortium (JAPAN) -- Objective is to establish an active society by reasonably and effectively providing a learning environment which enables anyone to learn anytime, anywhere, according to the goals, pace, interests and understanding of individuals and groups. Also, to foster experts who will be the origin of global competitiveness. Targets: Advanced learning infrastructure that are from Primary and secondary institution to high school, company training, and tertiary school; Technology and Service; Learning system and contents that use information technology, such as network. Examples: e-learning, Web-based training, technology-based training, computer-based training, long distance learning.

World Wide Web Consortium -- Develops interoperable technologies (specifications, guidelines, software, and tools) to lead the Web to its full potential, specifically XML.

Learning Technology Standards Committee (LTSC) of the Institute of Electrical and Electronics Engineers (IEEE) -- Formed in 1996. The mission is to develop technical standards, recommended practices, and guides for software components, tools, technologies and design methods that facilitate the development, deployment, maintenance, and interoperation of computer implementations of education and training components and systems.

Alliance of Remote Instructional Authoring and Distribution Networks for Europe (ARIADNE) -- Develops the results of the ARIADNE and ARIADNE II European Projects, which created tools and methodologies for producing, managing and reusing computer-based pedagogical elements and telematics supported training curricula.

IMS Global Learning Consortium, Inc. (IMS) -- Developing and promoting open specifications for facilitating online distributed learning activities, such as locating and using educational content, tracking learner progress, reporting learner performance, and exchanging student records between administrative systems. IMS -- Meta Tags and Knowledge Bits

Advanced Distributed Learning Network -- Purpose is to ensure access to high-quality education and training materials that can be tailored to individual learner needs and made available whenever and wherever they are required. This initiative is designed to accelerate large-scale development of dynamic and cost-effective learning software and to stimulate an efficient market for these products in order to meet the education and training needs of the military and the nation's workforce of the future. It will do this through the development of a common technical framework for computer and net-based learning that will foster the creation of reusable learning content as "instructional objects." Check out Plugfest 5.

The Aviation Industry CBT (Computer-Based Training) Committee (AICC) -- An international association of technology-based training professionals. The AICC develops guidelines for the aviation industry in the development, delivery, and evaluation of CBT and related training technologies.

The Dublin Core Metadata Initiative -- An open forum engaged in the development of interoperable online metadata standards that support a broad range of purposes and business models. DCMI's activities include consensus-driven working groups, global workshops, conferences, standards liaison, and educational efforts to promote widespread acceptance of metadata standards and practices. (If you're invited, don't get out your passport. That's Dublin, Ohio.)

BUILDING BLOCKS. HOW THE STANDARDS MOVEMENT PLANS TO REVOLUTIONIZE ELECTRONIC LEARNING, a good overview from University Business

Judy Brown's home page

SCORM is mil-spec. It will probably work in military apps where standards can be rigidly enforced, and where performance outweighs price much more than in the commercial sector. SCORM comes from the same place as $1000 hammers and $10,000 toilet seats.

Corporations may find it easier to standardize learning as part of the Semantic Web. It's XML, interoperable, flexible, and will soon be the underpinning of business transactions. What better way to integrate learning and work? The Semantic Web would enable us to build performance support directly into the job (rather than as an add-on.)

Standards definitions
Posted by Jay Cross at 10:59 AM | Comments (1) | TrackBack

eLearning Information & FAQ


eLearning FAQ

What is eLearning?

Related pages:

Community

Implementation

Knowledge management

Virtual classroom

Culture

Motivation

LCMS

Metrics

Organizations

Visual Learning

eLearning

These are the absolute best sources of the bunch:

elearningpost , from Maish Nichani
eCLIPSE, from Jane Knight
Learning Circuits, from ASTD. Now, with blog.
OLDaily - Online Learning Daily, from Stephen Downes
eLearning Guild - check out the Journal
Learnativity - Marcia Conner's FAQs and Wayne Hodgins' standards

LiNE Zine, LINE = Learning in the New Economy. Edited by chaord Marcia Conner. Provacative, high-quality, original.

Big Dog's Bowl of Biscuits -- for instructional design reference

TechLearn Trends from Elliott Masie. Once the pacesetter, this one's getting a little loose. TechLearn Trends is personal, another venue for Elliott to channel his outsize personality and prescient observations to his fans. Breezy.

eLearn Magazine, from ACM
eLearnspace, from Geo. Siemens

OnLine Learning News from VNU Media/Bill Communications
Online Community Report from Forum One
Virtual University Gazette from geteducated

KM, computing, the future

Rapidly Changing Face of Computing (reborn!)
Journal of the Hyperlinked Organization, from David Weinberger. Hilarious take on knowledge management. Intense learning + entertainment = the way life should be. Now, with blog.
Tomalak's Realm strategic Web design stories, e-commerce, usability, intellectual property, electronics/technology futurism, more

Research sources

EPSS Central
Performance Centered Design
Cisco eLearning
Educause Effective Practices and Solutions
ASTD -- generally broad but shallow
Gerrit Visser (Europe)
HR Executive Work Index, Workforce, SHRM Online
Information Technology Association of America -- 900,000 jobs to fill!
Institute for Human Machine Cognition -- concept mapping is us
Software Design Smorgasbord -- KM, visualization, UI, performance support
Education Organizations Resources Directory, U.S. Department of Education

 










 

 

 

Magazines

Learning
T+D (formerly Training & Development -- ASTD
CIO -- excellent on knowledge management, IT training
Training -- VNU Media
e-Learning Magazine -- Advanstar
IT Training -- Haymarket Business Publications, U.K.
Performance Journal -- ISPI, instructional design
CLO -- new kid on the block. from MediaTec
Certification -- MediaTec Publishing

Knowledge management
KMWorld
KM Magazine
CIO Magazine - KM Research Center

In 2000, most magazines began making past issues available online.

 

Education
The Chronicle of Higher Education/Distance Learning daily
T.H.E. Journal (Technical Horizons in Education)
The Technology Source
The Educational Technology Journal

great list of online journals

Oil and water, Jews and Arabs, education and training...
  eBusiness & strategy
Strategy and Business (Booz)

Mercer Management Journal
Cap Gemini E&Y Center for Business Innovation Outstanding!
McKinsey Quarterly
Santa Fe Institute Update
Technology Review -- MIT. Come on, push the envelope.
These are fantastic catalysts for thinking out of the box.
 

What is eLearning?

eLearning


According to Jay Cross, information architect of Internet Time Group, "eLearning" is the target model for corporate training in the next three to five years. It will be a key survival skill for corporations and free agent learners and is a convergence of:

  • loosely organized corporate ecologies
  • a business climate of permanent white water
  • technological advances, including high-speed broadband networks
  • a shift of power and responsibility from organizations to individuals
  • emergent best practices, from performance support to training to knowledge management.

Says Cross, "Successful leaders inspire members of their organizations to work smarter. Collaboration, learning portals, and skill snacks have replaced Industrial-Age training. The Web is revitalizing personalized learning and meaningful apprenticeship. Learning is merging with work."

Here's what lies ahead in our not-too-distant training future, according to Cross:

  • personal software agents that crawl the Web to screen and feed information to personal portals
  • connected gadgets and gizmos that simplify (and complicate) our lives
  • plug-and-play training modularity
  • learning standards that create interchangeable, Lego-like objects that slash costs and development time
  • personal files and programs that run directly from the Internet.

More info www.intemettime.com

Training & Development, November 1999


SmartForce, Learn Fast, Go Fast, pdf (11/99)
Disclosure: SmartForce was an Internet Time Group client..

Will Companies Ever Learn? "Learning has got to be connected directly to the business," says Judy Rosenblum, former chief learning officer at Coca-Cola. "The idea is to stay away from a standard 'learning program.' Instead, learning needs to be embedded in processes, projects, and experiences. If you put your energy into people who are ready and willing to join you, and if those people add value to the business, others will come."

Get Smart Online, UpsideToday Special Report (4/00)

"Training is moving online for the same reason that companies attempted outsourcing 10 years ago," says Gartner Group analyst Clark Aldrich. "Not because it's better but because it's cheaper and more measurable." There are technical barriers to implementation, some of which are overcome by outsourcing. Pressures for eLearning include demands for global reach, reduced time to market, flexibility, just-in-time learning, and cost savings. Even with he right internal systems in place, companies often find it challenging to navigate such a young market to find the right fit. The metrics are murky.

eLearning: Rhetoric vs Reality, Gautam Ghosh

Embedded help
Performance Support
Knowledge Mgmt-Based JUST IN TIME
Classroom replication Immersive Solutions JUST IN CASE
CONVERGENT DIVERGENT

Into the Future, a Vision Paper by Wayne Hodgins and Jay Cross (2/2000) for ASTD and NGA. In HTML, not pdf.

Cisco eLearning
Disclosure: Cisco Systems is an Internet Time Group client.

The Future of Online Learning by Stephen Downes (7/98), a classic

Getting Started with Online Learning, Macromedia, "designed to help authors create learning applications that succeed."

Web Based Training Information Center



The eLearning FAQ

Caution: I wrote this in March 2000, before the dot-com bubble burst, and it remains somewhat overenthusiastic. Here's a more current take on what's going on:


The State of eLearning
.
Guest lecture at the Business School of San Francisco State University, October 2, 2002.

 


Definitions

eLearning is learning on Internet Time, the convergence of learning and networks and the New Economy. eLearning is a vision of what corporate training can become. We've only just begun.

eLearning is to traditional training as eBusiness is to business as usual. Both use the net to augment tradiitonal means.

This FAQ addresses corporate learning. In this context, effective eLearning dramatically cuts the time it takes for people to become and remain competent in their jobs. For context, check out the first eLearning White Paper ever written.

More definitions

eLearning is the convergence of learning and the Internet.

Howard Block
Bank of America Securities

eLearning uses the power of networks, primarily those that rely on Internet technologies but also satellite netowrks, and digital content to enable learning.

Eilif Trondsen,
SRI Learning on Demand

eLearning is the use of network technology to design, deliver, select, administer, and extend LEARNING.

Elliott Masie,
The Masie Center

eLearning is Internet-enabled learning. Components can include content delivery in multiple formats, management of the learning experience, and a networked community of learners, content developers and experts. eLearning provides faster learning at reduced costs, increased access to learning, and clear accountability for all participants in the learning process. In today's fast-paced culture, organizations that implement eLearning provide their work force with the ability to turn change into an advantage.

Cisco Systems

eLearning is dynamic. Today's content, in real time, not old news or "shelfware." On-line experts, best sources, quick-and-dirty approaches for emergencies.

eLearning operates in real time. You get what you need, when you need it.

eLearning is collaborative. Because people learn from one another, eLearning connects learners with experts, colleagues, and professional peers, both in and outside your organization.

eLearning is individual. Every e-learner selects activities from a personal menu of learning opportunities most relevant to her background, job, and career at that very moment.

eLearning is comprehensive.
eLearning provides learning events from many sources, enabling the e-learner to select a favored format or learning method or training provider.

Greg Priest,
SmartForce,
The e-Learning Company

eLearning [is] the delivery of content via all electronic media, including the Internet, intranets, extranets, satellite broadcast, audio/video tape, interactive TV, and CD-ROM.

Connie Weggen
WR Hambrecht & Co

We define eLearning companies as those that leverage various Internet and Web technologies to create, enable, deliver, and/or facilitate lifelong learning.

Robert Peterson,
Piper Jaffray

eLearning is using the power of the network to enable learning, anytime, anywhere.

Arista
 

Best Practices

Accept no substitutes! Anyone with a web site can claim to provide eLearning. How does one separate the real stuff from the bogus? Legitimate eLearning is more likely to:

  • Focus on the needs of the learner, not the trainer or institution
  • Take advantage of the net: real-time, 24/7, anywhere, anytime
  • Bring people together to collaborate and learn together
  • Personalize, often by combining "learning objects" on the fly
  • Offer more than one learning method, e.g. virtual classroom and simulation and self-paced instruction
  • Incorporate administrative functions such as registration, payment and charge-backs, monitoring learner progress, testing, and maintaining records

eLearning? e-Learning?
E-learning? E-Learning?

In the early days, way back in 1998, it was always e-learning, with the hyphen. SmartForce is the "e-Learning Company", and Cisco's John Chambers evangelizes e-learning.

As eLearning matured, some of us are dropped the hyphen (and started "intercapping" the "L".) Microsoft uses eLearn, as do SRI and Internet Time Group. The Google search engine finds:

  • 1221 elearning (no hyphen)
  • 2900 e-learning (hyphenated)

Does it matter?

E-business.

Change is rampant. It's the Knowledge Era, New Economy, Internet Age, Information Revolution, yadda, yadda, yadda. Brains have replaced brawn.

Networked organizations demand rapid-fire, front-line decisions, and people must be in the know to make them. Everything's converging or already networked, cycle times are speeding up, and competition is coming from all directions. Are you ready?

Staffing for eBusiness is a make/buy decision.

Buying is pricey and shortsighted. (Techies with tongue-studs and purple hair command six-figure salaries, and there are too few of them to go around. We're short half a million high-tech workers, and business gets more techie every day.) Buying talent is not like buying tools. The shelf-life of knowledge has dwindled to the point that a four-year engineering degree is obsolete in, well, about four years.

People once agonized over career decisions for fear of looking like "job hoppers." These days they hear about a new opportunity over lunch and go to work for a competitor that afternoon. Money doesn't necessarily talk to a young person who drives a Porsche. What keeps people on board these days is the opportunity to develop, to build valued skills, to achieve certifications, and to add to their store of intellectual capital.

Learning has become a vital business function, but old-style training can't keep pace with Internet time. Traditional workshops cost a fortune in airplane tickets and time away from the job. In the eyes of many senior managers, off-site workshops have always been somewhere between a total waste of time and a boondoggle, the "great training robbery." Training has grown too important to be delegated to training departments.

eLearning is attractive to corporations because it promises better use of time, accelerated learning, global reach, fast pace, and accountability. It's manageable. It cuts paperwork and administrative overhead. Sometimes it can be outsourced, providing more time for leveraging the organization's core competence. eLearners like it, too.

 


The Brand Called You


The Future of Work


Hire for attitude;
train for skill


Free Agent Declaration of Independence

Drivers

As human capital becomes the chief source of economic value, education and training become lifelong endeavors for the vast majority of workers.

Peter J. Stokes,
Eduventures

We need to bring learning to people instead of bringing people to learning.

Elliott Masie,
The Masie Center

Technology has revolutionized business; now it must revolutionize learning.

WR Hambrecht + Co

Information and knowledge are the thermonuclear competitive weapons of our time. Knowledge is more valuable and more powerful than natural resources, big factories, or fat bankrolls.

Tom Stewart,
Intellectual Capital

American education needs a fundamental breakthrough, a new dynamic that will light the way to a transformed educational system.

Chris Whittle
The Edison Project

Organizations today realize that they cannot use traditional training methods if they want to stay competitive. Because product cycles, competitive intelligence, industry information and corporate strategies are moving and changing so much faster than they need to, companies understand that the only way to get knowledge to their employees is thorough an eLearning initiative that relies on the Internet.

Kevin Oakes
click2Learn.com

 

Education is the next industrial era institution to go through a complete overhaul, starting in earnest in 2000. The driving force here is not so much concern with enlightening young minds as economics. In an information age, the age of the knowledge worker, nothing matters as much as the worker's brain.

Peter Schwartz
The Long Boom

Technological changes increase complexity and velocity of the work environment. Today's workforce has to process more information in a shorter amount of time. New products and services are emerging with accelerating speed.

WR Hambrecht + Co

eLearning solutions provide the missing link that allows organizations to effectively measure ROI and the learning to business results.

Dave Ellett
Docent

....the number one reason employees leave existing positions for new jobs is not pay but that their employer was not investing in their development.

Thomas Weisel Partners LLC

Learning is what more adults will do for a living in the 21st century.

U.S. Bancorp Piper Jaffray

Imagination is the most powerful human resource on the planet. Harnessing it and its resultant electronic tools in the service of education is the great hope of the world.

Glenn R. Jones
Jones International

MORE

Human skills are subject to obsolescence at a rate perhaps unprecedented in American History.

Alan Greenspan

It is estimated that we will need 1.3 million new computer scientists, systems analysts and computer programmers by 20006 in the United States. Yet, currently one out of every ten IT positions, or approximately 350,000 jobs, are open today.

Merrill Lynch

With the aging of the U.S. workforce (median age of US worker expected to increase from 35.3 to 40.6 in 2006) and technology automating a large percentage of unskilled jobs, training is necessary to remain relevant in today's knowledge-based economy.

Ibid

Knowledge workers require greater flexibility in the workplace. Globalization, competition, and labor shortages cause employees to work longer, harder, and travel more than previous generations. A the same time, these workers require more independence and responsibility in their jobs and dislike close supervision. Today's knowledge workers have a nontraditional orientation to time and space, believing that as long as the job gets done on time, it is not important where or when it gets done. B the same token, they want the opportunity to allocate time for learning as needed. Modern training methods need to reflect these changes in lifestyle.

WR Hambrecht + Co

Discreet training events held off-site in a hotel room that fulfills the "20 hours per year, "check the box" regimen will not suffice.

Thomas Weisel Partners LLC

Drivers of Cisco's Learning and Training Needs

The Objectives

  • Fast, effective deployment of mission-critical knowledge
  • Well-trained and up-to-date workforce
  • Lower-cost learning

The Challenges

  • Geographically dispersed learners
  • Phenomenal growth
  • Difficult/Expensive training logistics
  • Need for Knowledge on Demand
 

The Pressures

  • Relentless Competition
  • Constantly changing technology
  • Shorter product cycles
  • Shorter time to market
 
Source: Cisco Systems
TOP

How does it work?

Different perspectives

eLearning is like a cubist painting. To make sense of it, you need to look at it from different perspectives.

From the philosophical viewpoint, eLearning is framed by the principles and practices of the eLearning community -- a mix of social concern, instructional design, software savvy, entrepreneurial zeal, and extreme dissatisfaction with the status quo. Another view looks to the components of eLearning -- collaboration, simulation, databases, and so forth. The eBusiness perspective relates eLearning to ERP, supply chain optimization, and disintermediation.

Philosophy

eLearning is revolutionary. As Nicholas Negroponte says, incrementalism is innovation's worst enemy. The Internet changes everything; education and training are about to be changed. Radically. It's time for a fresh approach.

eLearning focuses on the individual learner. For years, training has organized itself for the convenience and needs of instructors, institutions, and bureaucracies. Bad attitude. Think of learners as customers. Compete for their time and interests. Provide them legendary service. Convert them into raving fans. Give them choices. Don't make them reinvent the wheel.

From instructor-centric:

to learner-centric:

 

 

 

 

 

 

If you have a fast connection to the net, here's a better explanation of the instructor-centric and learner-centric models.

eLearning is forever. Continuous education. The forty-year degree. Daily learning. Work becomes learning, learning becomes work, and nobody ever graduates.

Performance is the goal. The objective is to become competent in the least time and with the least amount of training. If people could take a smart pill instead of logging in to class, bravo! How long is this going to take? No more credit for seat-time.

Most learning is social. The coffee room is a more effective place to learn than the classroom. Studies reveal that the majority of corporate learning is informal, i.e. outside of class. eLearning seeks to foster collaboration and peer interaction.

A classic study at Standard found that Hewlett Packard engineers who watched videotaped lectures followed by informal discussion performed better than Stanford engineering students who attended the same lectures on campus. Instead of an on-campus lecturer pouring content into students' heads, the HP engineers were challenged to construct their own interpretation of the subject matter.

Most eLearning is personalized. The best eLearning system learns about its users and tailors its offerings to their learning style, job requirements, career goals, current knowledge, and personal preferences. <buzzword alert> Small chunks of learning (granules, objects) are labeled (metatagged within IMS standards) so systems can automatically mix and match them to assemble and deliver individualized learning experiences. At least that's the dream. Nobody's fully there quite yet. </buzzwords>

Hierarchy of Learning Objects

eLearning is delivered in the right-sized pieces. Why take a one-hour class for the five minutes' worth of content you're looking for?

eLearners are responsible for their own learning. eLearning empowers them to manage and implement their own learning and development plans.

Education in the Knowledge Economy

Old Economy
Four-year Degree
Training as Cost Center
Learner Mobility
Distance Education
Correspondence & Video
One Size Fits All
Geographic Instituting
Just-in-Case
Isolated

New Economy
Forty-Year Degree
Training as Competitive Advantage
Content Mobility
Distributed Learning
High-Tech Multimedia Centers
Tailored Programs
Brand Name Universities & Celebrity Professors
Just-in-Time
Virtual Learning Communities
Source: The Book of Knowledge, Merrill Lynch, p. 8

 


Smart pill. Would you prefer this or the workshop?

Components

eLearning is inevitably a mix of activities -- people learn better that way. An eLearning environment generally includes:

self-paced training delivered over the web (although it could be via book or CD or video or what have you)

1:many virtual events (which could take place in virtual classroom, virtual lecture hall, or expert-led discussion)

1:1 mentoring (which might entail coaching, help desk, office hours, periodic check-in, email exchanges)

simulation, because we learn by doing. Learners from all over the globe experiment on millions of dollars worth of routers and bridges at Mentor Labs. Consultants learn about eBusiness from a game developed by SMGnet.

collaboration, either joint problem-solving or discussion among study groups via discussion groups and chat rooms

live workshops (yes, the old way), for some topics are best taught in the real world by a flesh-and-blood instructor or expert

assessment, both for initial placement and for opting out of topics the learner has already mastered

competency roadmap, a custom learning plan based on job, career, and personal goals

authoring tools, to develop and update content

e-store, to pay for learning or post costs against budgets

 

 


Overview of an eLearning Setup

 

Tour of Dell's EducateU

 


How Does eLearning Work?
from the How Stuff Works site

 

learning management system which registers, tracks, and delivers content to learners; reports on learner progress, assessment results, and skill gaps for instructors; enrolls learners, provides security, and manages user access for administrators.

Important facets of eLearning

The continuous evolution of the learning industry is hell-bent toward an experience totally personalized to the individual learner. Today, the vertical communities accessed by an individual learner provide a comfortable envinroment to learn skills required in the learner's industry. Tomorrow, access will be through a corporate-sponsored community completely tailored to the individual's needs, with content delivered on demand and technology that will continually monitor the learner's abilities as the learning takes place, adjusting content and pace seamlessly.

Wade Baker
Payback Training Systems

Improved collaboration and interactivity among learners. In times when small instructor-led classes tend to be the exception, electronic learning solutions can offer more collaboration and interaction with experts and peers as well as a higher success rate than the live alternative. ...a study found that online students had more peer contact with others in the class, enjoyed it more, spent more time on class work, understood the material better, and performed, on average, 20% better than students who were taught in the traditional classroom.

WR Hambrecht + Co

The magic is in the mix!

eLearning blends the best of:

Traditional and new classroom

On-the-job

Coaching and informal mentoring

Reading

Standalone technology

Online technology

Digital collaboration

Elliott Masie
The Masie Center
TOP

How well does it work?

The cards aren't in yet. eLearning is too new to have produced hard evidence of learning gains. eLearning's top-line upside is speculative; its bottom-line savings are on more solid ground.

Undeniably, eLearning cuts the costs of travel, facilities, administrative overhead, duplication of effort, and more importantly, the opportunity cost of people away from the job in times of great need.

There's no doubt that eLearning can be rolled out fast. The time required to roll out a new product globally can shrink from months to hours.

 

Better

Sharing and managing knowledge throughout our company...was one of the keys to reducing our operating costs by more than $2 billion per year....

Kenneth T. Derr
Chevron Corporation

Faster

...learners ...can better understand the material, leading to a 60% faster learning curve, compared to instructor-led training. ... Whereas the average content retention rate for an instructor-led class is only 58%, the more intensive e-learning experience enhances the retention rate by 25-60%. Higher retention of the material puts a higher value on every dollar spent on training.

WR Hambrecht + Co

 

Cheaper

Motorola calculates that every $1 it spends on training translates to $30 in productivity gains within three years.

A recent study found that corporations that employed a workforce with a 10% higher-than-average educational attainment level enjoyed 8/6% higher-than-average productivity.

Computer-based training and online training can reduce training costs over instructor-led training. A congressionally mandated review of 47 comparisons of multimedia instruction with more conventional approaches to instruction found time savings of 30% improved achievement and cost savings of 30-40%.

Merrill Lynch,
The Book of Knowledge

 

Benefits of Online Learning Versus Classroom Training
 
Classroom
Online
Access
Limited
24x7
Quality
Varied
Consistent
Results measurement
Difficult
Automatic
Retention of information
Varied
High
Relative cost
High
Low
Source: Click2Learn.com
TOP

What are the pitfalls?

Motivation

Whenever the topic of bandwidth comes up, the phone company yowls about ?the last mile,? the flimsy wire bottleneck between their switching station and your house.

e-Learning providers also have a bottleneck, the last yard from the monitor into the learner?s brain. Without motivation, this final connection will never be made.

Professional training via CD-ROM flopped. Why? Because we took instructors and coaches out of the picture. The learning process breaks down when "untouched by human hands." A ringing phone interrupts a standalone learning exercise, and CD-ROM courses morph into shelfware.

Companies that adopt eLearning as a cost-cutting measure and provides no human support will not be successful. eLearning is not training by robot. Learners will live up (or down) to expectations.

Which of these two scenarios presents a better environment for learning? Assume your boss arranged for one of these two learning events for you:

instructor-led, off site

e-learning

Before you leave, the boss calls you in, tells you this is important, and explains what he expects you to come home with.

You receive an email from personnel.

You fly away to the beach-side resort hotel where training will take place.

You study at home after work.

Your peers know you?re away for learning. (They have to take up the slack.)

No one even knows you?re taking part in training.

You return home, and everyone asks what you thought, what?s new, anything to share?

They still don?t know you?re taking a course.

You learn with members of your study group. After you and the guys finish your lessons, you hop out for a few brews and a game of pool.

You learn on your own.

You hang your certificate of completion on the wall. Or put the paperweight on your desk.

Another email from personnel.

It doesn?t have to be this way. Managers must go the extra mile to pat learners on the back, give them recognition, and encourage them to learn with their peers. eLearners are customers; they continually need to be sold.

Finally, eLearning is not for everyone. Some people simply will not learn outside of a classroom.

Learning to the desktop

This is one of those benefits that's better in theory than in practice. Learning complex subjects requires concentration. Most people's desks are less than optimal for learning (and often for working, too, but that's another matter).

Buddha was right. "When you do something, do it as if it were all that mattered." Get away from the phone. Shelter yourself from colleagues. Go to a learning cubicle. Put up a "Do Not Disturb" sign.

"Ah ha," Dilbert's pointy-haired boss would say. "I've got the solution -- take it all home." As if there aren't distractions aplenty at home. Feed the baby, watch the game, talk with the spouse, have a beer on the patio, or log in for learning? Besides, what message does the boss communicate about the value of learning if he expects people to do it on their own time?

 

 

 

 

 


No. Berwick, Scotland

 

 

 

 

 

 

 

Educational psychologist William Glasser claims we learn:

  • 10% of what we read
  • 20% of what we hear
  • 30% of what we see
  • 50% of what we see & hear
  • 70% of what we discuss with others
  • 80% of what we experience
  • 95% of what we teach someone else

Later today, I want you to teach someone all about eLearning, okay?

Pitfalls

Hurdles to eLearning!

  • Quality and intensity of content
  • Availability of content
  • Habits, customs, and culture
  • Technology delivery -- bandwidth, etc.
  • Pricing models
  • Lack of digital collaboration models
  • Research gap: Does it work?
  • Calibration of expectations
Elliott Masie
eLearning Briefing
January 2000, Seattle

Certain content -- because of its nature, relative value, or importance -- is not suitable for technology-based delivery. While online training is especially well suited for the acquisition of IT skills, it has certain limitations in the arena of soft skills training. Other educational content that does not translate well into a virtual environment is material requiring significant hands-on application, with a strong emphasis on peer review and collaboration.

WR Hambrecht + Co

Update in mid-2002:

A horrific pitfall has turned out to be cajolling workers to participate. One third to one half of workers never register to take part. Half to three-quarters of those who start a program drop out before completing it. I've just completed a book on how to improve employee participation.

TOP

What are the trends?

Short term

Corporations increasingly outsource training to Learning Service Providers (think Application Service Provider + Learning).

Standards-based learning management systems assemble large-grain learning objects on the fly. (XML meets learning).

Learner relationship management mirrors customer relationship management.

ERP and CRM vendors replace learning management systems as learning is recognized as an enterprise application.

 

Longer term

"Intelligent" interfaces learn about the eLearner over time. (Apple's Knowledge Navigator finally arrives, only twenty years late.)

Learning becomes imbedded in work processes and equipment.

Economies of scale will development of "cool" learning using rich media, popular entertainers, and game interfaces.

Beyond eLearning

 

 

TOP
 

Bibliography

Block, Howard, Bank of America Securities, The e-Bang Report, mid-1999

Beer, Valorie, The Web Learning Fieldbook, 2000

Brown, John Seely, and Duguid, Paul, The Social Life of Information, 2000

Bucher, John, Private Investment Group, Online Learning Industry Overview, 1999

Clark, Don, Time Capsule of Training and Learning

Clients of Internet Time Group, who've taught me more than they'll ever realize about real-life eLearning, particularly

Posted by Jay Cross at 10:53 AM | Comments (5) | TrackBack

Community

 

 

Building community is like gardening: you plant the seeds and pray something worthwhile happens. Fertilizer helps. Care is indispensable. But you can't force them to grow.

Well, duh.

Online Community Technologies and Concepts by Cameron Barrett

reputation management
content management
mail list management
document management
categorization
collaborative filtering

Internet Time Group on building community (dated)

Beyond One-to-One: The Power of Purposeful Communities, ArsDigita
Building an Online Community (book), ArsDigita

Learnativity on Building Community

Nine Timeless Design Strategies for Community Building (Amy Jo Kim)

Doblin Group's community bibliography

Joel Udell's Internet Groupware for Scientific Collaboration is a comprehensive guide to software for coordinating events, discussing issues, publishing findings, and making & distributing news.

These Sites Make Teams Work, Fast Company's comparison of five Web-based tools that are designed to help teams work better.

Building Learning Communities in Cyberspace by Rena M. Palloff and Keith Pratt
Distributed Learning Communities, CU Denver
Inhabiting the Virtual City, Judith Donath
The Nature of Nets, Doblin Group
Collaborative Strategies -- great case studies and astute analysis by SF consulting firm. groupware gurus.

Cafe Knowhow from The World Cafe (Juanita Brown)
Howard Rheingold handpaints his shoes,
group jazz hosts events

Electronic Learning Communities Research Group at Georgia Tech. (Amy Bruckman)
Sociable Media Group at MIT (Judith Donath)
Online Discussion Groups

Resources for Moderators and Facilitators of Online Discussion (Collins and Berge)

The Last Word: Where is the Future of Learning? by Nick van Dam, eLearning, November 2001

Yet, there are times when people need to see each other face-to-face for optimal learning. What are these?

Teambuilding—True teambuilding means being together—at the same place. Building trust, a sense of purpose, and commitment to outcomes requires an intimacy not possible through technology at this time.

Personal coaching—Feedback and coaching around performance issues is difficult, if not impossible, if the climate of trust and respect hasn’t been built in real-time, face-to-face.

Networking/Teaming—Getting a sense of an individual, exchanging thoughts and ideas, and crafting the invisible links that tie a network together require engaging the senses in the interaction.

Building culture—Organizational culture is built on a shared commitment to values. The shaping of these values to inspire and motivate performance need multiple face-to-face contacts with all involved—thinking, doing, acting, and reacting to embed the cultural values in each person.

The Invisible Key to Success, Fortune, Tom Stewart (1996)

Denham Grey's Knowledge Community has a great and growing selection of links on communities of practice, who's doing what, and who the players are. See also his Collaboration Tools (How can you have community without collaboration?)

Convergence is coming....

On-line Collaborative Learning Environments, a special issue of Journal of International Forum of Educational Technology & Society

Setting up a live eLearning session, a how-to by Bryan Chapman

 

Is "virtual community" just a Ponzi scheme?

 


Participating on The WeLL taught me more about community than anything since. They have a deal (until 3/31/01) where you can try it out for $2. Use me as your reference ([email protected]).

 

Wenger's Communities of Practice Home Page

 

Rheingold Associates

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



Community Building on the Web
: Secret Strategies for Successful Online Communities by Amy Jo Kim. ISBN: 0201874849 . $29.99. Check out the companion web site.

 
  Don't leave out the fun.  
Beware of generalities. Nothing is as simple as it seems.

The Social Life of Information

by John Seely Brown and Paul Duguit (2000).

Well-written argument that kontent is not king. The refuge of simplistic infocentric futurists: demassification, decentralization, denationalization, despacialization, disintermediation, and disaggregation.

 

Jay's notes on The Social Life

 

Communities of Practice:
The Organizational Frontier

Harvard Business Reivew, 1/1/00
by Etienne C. Wenger & William M. Snyder

A new organizational form is emerging in companies that run on knowledge: the community of practice. And for this expanding universe of companies, communities of practice promise to radically galvanize knowledge sharing, learning, and change. A community of practice is a group of people informally bound together by shared expertise and passion for a joint enterprise.


Communities of practice can drive strategy, generate new lines of business, solve problems, promote the spread of best practices, develop people's skills, and help companies recruit and retain talent. The paradox of such communities is that although they are self-organizing and thus resistant to supervision and interference, they do require specific managerial efforts to develop them and integrate them into an organization.

Fred Nichols on Communities of Practice (2000)

Nurturing Three Dimensional Communities of Practice: How to get the most out of human networks, Knowledge Management Review, Richard McDermott, PhD (1999)

Key Hypotheses in Supporting Communities of Practice by John Sharp (1997)

 

Peter Senge: "Knowledge generation really only occurs in teams, where people engage in doing meaningful work." Teams are task-oriented and fleeting; they don't last. As the teams dissolve, people go off and reform in other teams. But they keep those networks of relationships, and they maintain those community ties." The Fifth Discipline... "was really about team learning and not very much about organizational learning. It took all our experience with member companies to recognize that communities are the place where this knowledge moves into, gets tapped, accessed, diffused and shared. Knowledge is contextual; it comes in the context of doing work. We send people off to training, we educate them, we give them tools and ideas. But that's not really knowledge generation. The real question is what happens when people try to use their training?"

Learning Organization (but read the box at left)

Telepresence just has to be part of the secret of online community-building.

Dance of Change

 

Peter Henschel, in LiNEzine

The manager’s core work in this new economy is to create and support a work environment that nurtures continuous learning. Doing this well moves us closer to having an advantage in the never-ending search for talent.

By sheer force of habit, we often substitute training for real learning. Managers often think training leads to learning or, worse, that training is learning. But people do not really learn with classroom models of training that happen episodically. These models are only part of the picture. Asking for more training is definitely not enough—it isn’t even close. Seeing the answer as “more training” often obscures what’s really needed: lifelong, continuous learning in work and at work.

That is one reason why preserving the integrity of these informal communities is so important. The worst effects of downsizing and reengineering come from their complete disregard for communities of practice. The fact that training deals only with explicit knowledge, while the value is often in tacit knowledge, is another reason training can get at only part of what is understood to be effective. The other main limitation of traditional classroom training is that it is episodic and mostly relies on “push” (we want you to know this now) rather than “pull” (I need to know this now and am ready to learn it).

Another dimension to the community idea is seldom discussed, but critically important: Learning is powerfully driven by the critical link between learning and identity. We most often learn with and through others.

What we choose to learn depends on:

  1. Who we are
  2. Who we want to become
  3. Which communities we wish to join or remain part of.

So, not wanting to be like “them” can be enough to keep someone from learning. That fact seems to hold whether we are talking about company apprentices, high school gangs, or seasoned software engineers.

But it gets even more interesting: IRL studies, among others, have shown that as much as 70% of all organizational learning is informal. Everyday, informal learning is constant and everywhere. If this insight is true even in a bare majority of enterprises, why would we leave so much learning to sheer chance?


Slashdot
Posted by JonKatz on Tuesday October 03, @12:00PM

from the de-bunking-the-utopians dept.

Berkeley scholar Joseph Lockard (a doctoral candidate in English Literature) claims the idea of the virtual community is a Ponzi scheme, promoted by benighted utopians and elitists who equate access to the Net and the Web with social and democratic enlightenment. This myth has been virtually unchallenged for years, he says, and in a provocative and interesting essay called Progressive Politics, Electronic Individualism, and the Myth of Virtual Community, Lockard claims that it's nothing more than a bunch of hooey. Does anybody out there think virtual communities are real?


Lockard's essay scores more than once. He's right in going after the hype that has surrounded the idea of the virtual community for years now. The tech world is rich and elitist, and becomes more so daily. Apart from developments like open source, which has done much to try and make technology more inclusive (though very few people will ever be able to successfully program) there are few signs yet that the Net is re-vitalizing democracy, or that virtual communities are supplanting or improving upon real ones. online, we see little organized concern for the technologically-deprived, or worry about the inevitable social divisions created by classes of empowered and tech-deprived people. It's already obvious that people with access to computing and the Net will have enormous educational, social and business advantages over those who don't; the latter face menial, low-paying jobs all over the planet.

Lockard also accurately points out that the largest communities forming online are corporate, not individualistic, and their agenda is marketing, not community. He calls the very idea of a "virtual community" an oxymoron.

"Instead of real communities, cyber-communities sit in front of the [late but not lamented] Apple World opening screen that pictures a cluster of cartoon buildings which represent community functions (click on post office for e-mail, a store for online shopping, a pillared library for electronic encyclopedias, etc.)" Such software addresses only a desire for community, Lockard writes, not the real thing.


...Certainly there are bulletin boards and mailing lists -- from sex sites to San Francisco's WELL, from media-centric gatherings from pet rescue forums to AOL's Senior Net -- that have functioned for some time as very real communities that foster conversation and mutual understanding, spawn friendships, generate support for members in trouble. Topical, community oriented Websites -- everything from Camworld.com, Kuro5shin and myvideogames.com to Slashdot -- function as information or true cultural communities as well -- sometimes for idea-sharing, sometimes for material support and information.

The early cyber-gurus definitely got carried away by notions that everything would become virtual, a mistake now shared by all sorts of panicked businesses -- publishing comes to mind -- and starry-eyed utopians. Cyberspace is definitely a new kind of space, but there's as yet no reason to believe that it won't compliment or co-exist with the material kind. So far at least, virtual communities suggest a Middle Kingdom, existing somewhere in the middle between the utopian fantasies and Lockard's dismissive jeers.

Online people do make powerful connections and the virtual realm does permit us to share information (including software), research and commerce and and encounter all sorts of people in all kinds of places -- something that has never been possible before. But when the dust settles, and if the history of technology offers any clues, people will always hang out with their friends, get drunk. They'll still be logging off their computers to have sex, get married, fight with their parents, send their kids off to school and go to the movies, and seek out the company of human beings to meet human needs. The best virtual communities have always complimented that need, not supplanted it.

 
 

Corporate Culture in Internet Time

By Art Kleiner

Anyone who has tried to create a culture knows it can't be done on Internet time. Cultures aren't designed. They simmer; they fester; they brew continually, evolving their particular temperament as people learn what kind of behavior works or doesn't work in the particular company. The most critical factor in building a culture is the behavior of corporate leaders, who set examples for everyone else (by what they do, not what they say). From this perspective, the core problem faced by most e-commerce companies is not a lack of culture; it's too much culture. They already have two significant cultures at play - one of hype and one of craft.

...during most of the 20th century, as companies matured into mainstream corporations, other cultures - those of finance, labor relations, marketing and managerial bureaucracy - eclipsed and overwhelmed the cultures of hype and craft.

It is currently fashionable to say that the old, tightly knit mentoring relationships of bricks-and-mortar companies are dead, that individuals are now responsible for their own development and career growth. Unfortunately, this view is not sustainable; there are too many risks, even in a high-growth economy, and too much human waste. The task of developing people will move away from companies, since they are not stable enough; it will move to the team level. In other words, if success depends on building a new "culture," that effort will have a lot more effect at the team level than on any company-wide level. It's reasonable to expect, in the turbulent e-commerce business environment, that companies won't necessarily evolve intact cultures. But teams do; as one e-commerce veteran puts it, they're "islands of stability in a place where nothing else is stable."

Ultimately, I suggested to Jane, all the organizational-learning techniques in the world wouldn't do her any good unless she were willing to go to her bosses, the startup's founders, and say something like this:

"If you let me build my own team, and choose and develop the people, I'm willing to take on [name of tough, challenging project here]. But I want to take our own development seriously. I want to try some new ways of organizing the work, regularly evaluate them, and try to learn how to manage ourselves in this new territory. After a few months, we'll come back together and see what we've accomplished, and which of those innovations might apply to the other teams around here. But it will only work if you give our team enough autonomy to learn from our experiments."
 
 
   Rules for building a game community jay @ 17-May-00
 

12 Principles for Designing an Online Gaming Community

  • Define the community's purpose
  • Create distinct gathering spaces
  • Provide rich communications
  • Implement a rankings ladder
  • Evolve member profiles over time
  • Provide online hosting and support
  • Offer guidance to new members
  • Provide a growth path
  • Support member-created subgroups
  • Anticipate disputes
  • Hold regularly scheduled events
  • Acknowledge the passing of time

Naima.com

 
 
   Intensional, personal networks jay @ 01-May-00
 

It's Not What You Know, It's Who You Know: Work in the Information Age
First Monday, 5/2000
http://firstmonday.org/issues/issue5_5/nardi/index.html#n1

"It's not what you know, but who you know," could, paradoxically, be the motto for the Information Age. We discuss the emergence of personal social networks as the main form of social organization in the workplace.

NetWORK is our term for the work of establishing and managing personal relationships. These relationships can involve a rich variety of people including customers, clients, colleagues, vendors, outsourced service providers, venture capitalists, alliance partners in other companies, strategic peers, experts such as legal and human relations staff, and contractors, consultants, and temporary workers. These are fundamental business relationships in today's economy. As we have noted, studies that focus on narrowly scoped "teams" miss the vital work that goes into relationships that enmesh workers in a much wider, more complex social framework.

To keep their network engines revved, workers constantly attend to three tasks:

  1. Building a network: Adding new nodes (people) to the network so that there are available resources when it is time to conduct joint work;
  2. Maintaining the network, where a central task is keeping in touch with extant nodes;
  3. Activating selected nodes at the time the work is to be done.

NetWORK is an ongoing process of keeping a personal network in good repair. In the words of one study participant, "Relationships are managed and fed over time, much as plants are."

The reduction of corporate infrastructure means that instead of reliance on an organizational backbone to access resources via fixed roles, today's workers increasingly access resources through personal relationships. Rather than being embraced by and inducted into "communities of practice," workers meticulously build up personal networks, one contact at a time. Accounts of the "virtual" organization and organizations with flattened hierarchies have stressed the benefits of the streamlined, nimble, democratic workplace, responsive to contingency, empowering workers to make decisions quickly and independently. It seems however, that these transformed organizations also mean reduced institutional support, and that individual workers incur some of the costs associated with these corporate gains. In the Information Age, workers meet the challenges of diminishing organizational resources through who they know.


 
  from Feed's loop discussion on community, Crowd Control

It is this discussion that has captured the categories we use to analyze the social impact of the Internet. The Internet has been drafted to serve duty as yet more evidence of the disintegration of "community", etc. As is sadly always the case in American intellectual discourse, complex social and historical issues get reduced as quickly as possible to simplistic binary oppositions which exclude by definition all the really interesting choices and developments (a good analogy here is our reduction of the categories used to analyze sexual behavior to either promiscuity or monogamy).

I do not believe the internet is an effective facilitator of community. And this fact is largely irrelevant to how we judge its impact on society. Instead, what the internet facilitates is friendship, and it does this in a very 19th century way - through writing. The modern replacement for traditional community is a web of self-chosen relations that can now span the globe. In this respect we are recreating the relations that existed among scholars and humanists in Europe before the modern era, except that now it is no longer just the elite that have this opportunity.

The development of friendship in this manner is I believe a very good alternative to traditional community, which, for all the "meaning" it bestows on life, is more often than not coercive, intolerant and closed-off. I see the disappearance of the one and the ascent of the other as a good thing, not something to lament. (Most of the intellectuals today whining about community would never put up with one in reality for a second, since they would never assent to the restrictions on their personal freedom that communities traditional require).


Participation Inequality from Jakob Nielsen

A major reason why user-contributed content rarely turns into a true community is that all aspects of Internet use are characterized by severe participation inequality (a term I have from Will Hill of AT&T Laboratories). A few users contribute the overwhelming majority of the content, while most users either post very rarely or not at all. Unfortunately, those people who have nothing better to do than post on the Internet all day long are rarely the ones who have the most insights. In other words, it is inherent in the nature of the Internet that any unedited stream of user-contributed content will be dominated by uninteresting material.

The key problem is the unedited nature of most user-contributed content. Any useful postings drown in the mass of "me too" and flame wars. The obvious solution is to introduce editing, filtering, or other ways of prioritizing user-contributed content. One idea is to pick a few of the best reader comments and make them prominent by posting them directly on the primary page, while other reader comments languish on a secondary page. It is also possible to promote the most interesting postings based on a vote by other readers who could click "good stuff" or "bozo" buttons.

 
  Collaboration is a lot more than communication and will eventually split off into a separate topic. See Internet Groupware for Scientific Collaboration.  

 

Culture

Value discipline

Where it shines

Source of shareholder value

Global focus

End stage

Cultivation

Discontinuous innovation

Early market

Infectious charisma

Shared vision

Cult

Competition

Product leadership

Early, bowling alley, tornado

Pierce competitiveness

Measurement & compensation

Caste systems

Control

Operational excellence

Tornado, Main Street

Relentless improvement

Business Planning

Bureaucracy

Collaboration

Customer intimacy

Bowling alley, Main Street

Perceptive adaptation

Customer focus

Club

From Clock of the Long Now

 

The Learning HIstory Project is a combination of story telling and corporate culture. Very much in tune with the work we did at Oral History Associates.

 

Posted by Jay Cross at 10:44 AM | Comments (1) | TrackBack

Conferences

American Society for Training and Development

Our report on ASTD 2001

ASTD TechKnowledge, Las Vegas 2/2002

The Masie Center
Conferences for eLearning managers, executives, vendors and more. Each fall, everyone comes to Orlando for TechLearn. Hosted by larger-than-life Elliott Masie. Owned by Advanstar.

TechLearn 2002

TechLearn 2001 & low-bandwidth version

TechLearn 2000


Warning: My notes mix facts with opinion.

 






VNU Business Media (formerly Lakewood Publications)

Online Learning 2002

Training 2001, Atlanta, 3/2001 (photos)

Onlilne Learning 2001

Online Learning 2000

Online Learning 99

Online Learning 98

Other

Defcon 8

Web 99

Online Educa, Berlin, 11/2001

Online Social Networks 2001 4/2001[virutal]

eLearn Expo, Paris, 2/2001

eLearning Think Tank, Silicon Valley World Internet Center

Brains on Deck -- Human Capital 3/2001

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Articles

Emergent Learning Chief Learning Officer (2004), Before the World Trade Center attack, the world was more predictable. Knowledge was power. Adaptability has now taken its place. Our requirements have changed. Corporations and government agencies are on permanent alert. Networks have taken the slack out of the system. Timing is the critical variable. The performance metrics for troops on a plane headed to a new hot spot and for systems engineers countering a new competitive threat are the same: How soon will they be ready to perform?

Personal Intellectual Capital Management Chief Learning Officer (2004), Ultimately, youíre responsible for the life you lead. Itís up to you to learn what you need to succeed. That makes you responsible for your own knowledge management, learning architecture, instructional design and evaluation.

Connections: The Impact of Schooling Chief Learning Officer (2003), "Your 16-year-old daughter says sheís going to take sex education at school and youíre relieved, but she tells you she plans to participate in sex training and youíre unnerved. Why? Because outside of education, you learn by doing things."

Informal Learning: A Sound Investment Chief Learning Officer (2003). "Workers who know more get the most accomplished. People who are well connected make greater contributions. The workers who create the most value are those who know the right people, the right stuff, and the right things to do."

Blogging for Business Learning Circuits (2003). "Four million people write blogs, and blogging is growing faster than the web at its high point. A customer blog enables a company to make announcements to its Web customers immediately. All customers can benefit from a question asked by only one. The intimacy in blog culture conversation enables customers to get to know workers-and vice-versa. Affiliation breeds loyalty. Customers begin to talk among themselves. A typo that would be an embarrassment in an advertisement becomes a sign of authenticity on a blog."

Informal Learning -- The Other 80%. DRAFT. eLearning Forum (2003). This paper addresses how organizations, particularly business organizations, can get more done. The people who create the most value are those who know the right people, the right stuff, and the right things to do. People learn these things through informal learning that flies beneath the corporate radar. Because organizations are oblivious to informal learning, they fail to invest in it.

How E-Learning Professionals Learn About E-Learning Most of the respondents said that they place a higher value on information from individuals: friends, fellow bloggers, authors, and people who send them email or that they meet at conference. As a group, they didnít put much stock in information from organizations: suppliers, magazines, and conference sessions.

eLearning: You Built It -- Now Promote It, eLearning Developers Journal (2003). "Your elevator pitch is what you say when your CEO steps onto your elevator and asks what you're doing. You'll probably include the three basic elements of marketing design: your brand, your position, and your target segments."

eLearning: Apples and Oranges, Learning Circuits (2003). "Perhaps corporations should consider how small an e-learning application can be and still get the job done rather than try to create monster centralized e-learning systems. In doing so, would companies lose economies of scale? Maybe. But consider this: As many as half of all grandiose, enterprise software initiatives fail to live up to expectations. Many simply fail."

See What I Mean, eLearning (2002). "In the 20th century, we confused reading words with learning. Learning is a multisensory, both-sides-of-the-brain experience. Pictures unlock the imagination. Yet, most books do not contain a single illustration." More legible jpg here.

The Value of Learning About Learning, with Clark Quinn (2002). "If Olympic athletes approached running the marathon the way business people approach learning, they would show up for the race without having trained. Learning is a skill, not a hard-wired trait. The discipline of meta-learning seeks to re-invent learning as a self-correcting, ever improving process. Its measure of success is not effort, but business results."

The DNA of eLearning, with Ian Hamilton (2002). "eLearning technologies, as platforms for business-critical training needs, simply don't do what companies need or envision them to do. The fact of the matter is that different companies need them to do different things. Lacking the ability to purchase an effective eLearning technology platform, companies certainly cannot be convinced to purchase third-party eLearning content to play on these platforms."

Tomorrow's Too Late LiNEZine (2002). How would you describe an elementary school principal who didn?t conduct fire drills? Irresponsible. And how would you describe a chief operating officer who didn?t prepare for crises? Typical.

Envisioning Learning (2002). "It's right before our eyes, but we're so habituated to it that we can't see it. We've confused reading and writing with learning. What's the problem with line after line of type? They're linear. This is not the way we think. We think associatively. Thinking resembles freeform conversation, hopping from one subject to another, changing in emphasis, delivered with emotion, forever an engaging assortment of choices and surprise. The written word conveys but one of the options."

Blogs Learning Circuits (2002). Blog is short for web-log, an informal personal website. Half a million people have blogs. "...blogs are destined to become a powerful, dirt-cheap tool for learning and knowledge management.

The SunTAN Story (2001). "Appropriately enough for a company whose motto is 'The network is the computer,' Sun Microsystems started using eLearning to train newly hired sales people long before the term eLearning was invented.... The time it takes sales people to achieve quota dropped from 15 months to 6 months. What's the value of 9 months of additional sales from 1,440 people? Given that the people have $5 million quotas, that's in the neighborhood of $5 billion in incremental revenue."

A Fresh Look at ROI Learning Circuits (2000). "Where you stand on ROI depends on where you sit. Different levels of management make different sorts of decisions, so it's appropriate that they use different measures of ROI. In a nutshell, traditional accounting recognizes nothing but physical entities; intangibles are valued at zero. Vast areas of human productivity--ideas, abilities, experience, insight, esprit de corps, motivation--lie outside the accountant's field of vision. Accounting fails to recognize that people become more valuable over time."

Frontline: eLearning Forum Learning Circuits (2001). "Cliff Stoll caught everyone's attention by loudly proclaiming, "E-learning is a fraud!' Unquestionably, Stoll took control of the floor. He asked the group, 'If you were hiring a plumber, which would you choose: one with an online degree in plumbing or one who learned firsthand?' Muttering that simulations were a great way to avoid the person sitting next to you, Stoll said that the designers of flight simulators spent more time making the clouds look right than getting to what the pilots really need...."

Being Analog LiNEZine (2001). "Computers are bipolar. A bit is on or off. 1 or 0. Unless you're a digital processor, this binary thinking can trick you into oversimplifying what's going on. The human world is not yes or no; it's a sea of maybes. Most decisions aren't black or white; they're shades of gray. Are you liberal or conservative? Perhaps like me, you're a little of each. Treating the world as an open-or-shut case leads to thought crimes like "The Internet changes everything." In my work, I struggle with the knuckle-headed assumption that learning must be either instructor-led or computer-delivered rather than a blend of the two. Few things in life are really all or nothing."

The Changing Nature of Leadership LiNEZine (2001). "Wide, ever-shifting boundaries change all the rules. We once rewarded compliance; today we reward innovation. We once praised obedience; today we praise ad hoc solutions. Yesterday?s subversive employee is today?s innovator. Leadership?creating value by hopping outside boundaries?used to be the province of a well-paid, well-educated few somewhere near the top of the pyramid. Turbulent times have converted leadership into a responsibility shared by all members of the organization."

Food for Thought LiNEZine (2001). "Treat the learner as a customer. Make it easy for the learner to buy (learn). Use interactivity, relevance, wit, and excitement to keep the learner/customer engaged. If the customers aren?t buying, it?s your fault, not theirs. The learning revolution is over. The learners won. Take control by giving control. Problem formulation often counts for more than problem solution. School always gives you the formulated problem; life does not."

eLearning (1999). "In the training jungle, corporate performance is the elephant. Training's only function is to hunt the elephant. Focusing solely on employees' needs does not bag elephants. The "e" in eLearning is not only for electronic; it's also there to remind you about the elephant. Remember, corporate performance is what you're hunting for."

Vendors commission us to write white papers and articles, for example:

Time Matters, Profit Returns (for X.HLP, 2001). "While training directors may have different objectives than CEOs, everyone in today's business world shares one need: they want it all now. Benefits you don't see until two years from now are hardly benefits at all. Given enough time, a million monkeys at a million terminals could develop your entire curriculum, with Flash animations and a repository of SCORM-compliant learning objects. Nobody's got time to wait."

Leveraging the People Value Chain (for SmartForce, 2000). "Companies looking for workers who take orders, understand discipline, and put the welfare of the company above their own will be disappointed. Workers like this no longer exist. While some companies decry high turnover, others turn the mindset of the new recruit to their advantage. After all, they want innovators, not followers. They prefer self-starters who will do what's right rather than waiting for instructions. They need people more concerned with getting the job done than punching the clock. For too long, we've looked at investing in people through the wrong end of the telescope. Instead of trying to keep the cost of training and development down, what if we were to try to keep it up?"

Converting Intellectual Capital into Competitive Advantage (for Avaltus, 2001). "Success in the knowledge age requires new tools. This paper describes a unified approach to creating, maintaining, and exploiting intellectual capital, the knowledge platform. The objective is to deliver the right information at the right time to the right person, simply, economically, and immediately."

Learn Fast, Go Fast. (for SmartForce, 1999). "eBusiness needs an eBusiness approach to learning itself, something we call eLearning. eLearning is to traditional training as eBusiness is to the five-and-dime. eLearning puts the learner in the center of the equation instead of the trainer."

Posted by Jay Cross at 10:37 AM | Comments (0) | TrackBack

Presentations

Collaboration Supercharges Performance, ASTD International. Macromedia Breeze. Covers blogs, RSS, information overload, complexity, time acceleration, network models, value of collaboration, Emergent Learning Forum, social network software, and more.

Vision for Emergent Learning Forum, Macromedia Breeze, 15 minutes.

Trends in Collaborative Learning (Macromedia Breeze)
Keynote presentation for Collaborative Learning '04

Implementing eLearning, (Webex)
Presentation by Lance Dublin & Jay Cross, October 8, 2003. More than 350 people attended the live presentation.

Writing the Next Chapter of eLearning (Macromedia Breeze)
slides from Interwise webinar with Boston eLearning Association, July 2003. No sound.

Blogs (Macromedia Breeze)
very short, from Interwise webinar with Boston eLearning Association, July 2003

A Pocketful of Memes (Macromedia Breeze)
Jay's Keynote at I-KNOW 03 in Graz, Austria. July 2003

Silicon Valley, The DNA of a Community of Practice (Macromedia Breeze)
Jay's presentation to a group of Canadian eLearning Entrepreneurs, April 2003

Envisioning eLearning (streaming, Impatica)
Jay's presentation at Online Educa in Berlin, November 2002

Some Difficulties with ROI (streaming, Impatica)
Jay's presentation at Online Educa in Berlin, November 2002

Implementing eLearning (Windows Media streaming video)
Jay and Lance's presentation at TechLearn 2002, November 2002

The State of eLearning (streaming, Impatica)
Jay's lecture at SF State University, October 2002.

eLearning is not Important (streaming, Icohere)
Jay's presentation for Collaborative Learning 2002, November 2002.


Feel free to download or quote these so long as you credit internettime.com as your source.

I speak frequently to groups of every size and composition on every topic you find in my blog and some you won't. I'd be happy to come speak to your group, meeting, or conference. I'm quite comfortable giving one-hour keynote style speeches, conducting panels, or moderating group discussions. I'll entertain discounts and fee waivers for non-profits, educational groups, community groups, or conferences with significant exposure.

 

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