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The Five
Phase Payback Process can be decomposed more specifically
into a total of 18 steps, each associated with specific tasks,
milestones, and key project personnel responsible for execution.
These steps, while linear in concept, will be overlapping in
execution.
| Project Phases |
Milestones |
Key
Responsibilities |
| Analysis |
|
1) Research Analyze training topics and
issues, how topics will is taught, and how existing
training transfers to interactive format.
Investigate technical variables of
implementation, and determine requirements of CBT/WBT
technology. |
Payback- Specific project plan, scope,
timeline, and budget based on findings.
Customer- Sign-off on/revisions to project
plan, scope, timeline, and budget. |
Payback- Project Manager, Course Designer,
Implementation Consultant.
Customer-Project Lead, Technical
Resources. |
2) Determine Instructional
Needs Interview training staff, subject-matter
experts (SMEs), and expert performers to determine
training need and understand parameters of the learning
audience. Derive specific content and tasks to teach.
Preview the context for the CBT/WBT
implementation.. |
|
Payback-Project Manager, Course
Designer.
Customer-Project Lead, Subject-Matter
Expert. |
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| Project
Phases |
Milestones |
Key
Responsibilities |
| Design |
|
3) Course Design Specify competencies,
learning objectives, and test items. Outline the course
and delineate ways in which content that will be taught
and tested. Design instruction, learning interactions,
themes and treatment, navigation logic, Write Detailed
Design Document, which summarizes this total
design. |
Payback- Detailed design
document.
Customer- Sign-off on/revisions to
detailed design. |
Payback-Course Designer.
Customer-Project Lead, Subject-Matter
Expert. |
|
4) Create Prototype Create rapid
prototype, based on a very partial script, of a small
piece of the final course. Steps include:
- Recruit talent to play characters.
- Write a partial script.
- Shoot photographs, and record audio (narration
and characters).
- Creating a look-and-feel and sound treatment,
and producing graphics, animations, sound effects, and
music for the partial script.
- Produce a prototype of that course segment in
Jupiter
and test.
|
Payback- Audition tapes for talent,
samples of prototype media (graphics,
sound/music).
Customer- Sign-off/revisions to talent to
play characters, partial script, interface look-and-feel
treatment, and sound/music treatment. |
Payback- Project Manager, Writer, A/V
Specialist, Graphic Artist, Sound/Music Specialist,
Course Producer, QA/Tester.
Customer- Project Lead, Subject-Matter
Expert. |
5) Conduct Pilot Perform user testing
of the Course Prototype in a one-day pilot. |
Payback- Course Prototype for pilot,
feedback from pilot participants.
Customer- Decisions on what aspects of
pilot feedback to implement. |
Payback- Project Manager, Course
Designer.
Customer- Sample Learners, Project Lead,
Subject-Matter Expert. |
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| Project
Phases |
Milestones |
Key
Responsibilities |
| Development and
Testing |
|
6) Storyboarding / Scriptwriting Write
interactive storyboards and character interaction
scripts. |
Payback- Script, which will be delivered
to the Customer incrementally, for lesson-by-lesson
review and sign-off.
Customer- Sign-off on/revisions to
script. |
Payback- ScriptWriter.
Customer- Project Lead, Subject-Matter
Expert. |
|
7) Produce Media Produce video, create
graphics, shoot photographs, record talent voices, score
and record music and sound effects. |
|
Payback- Graphic Artist, A/V Specialist,
Sound/Music Specialist. |
8) Produce Courseware Assemble the
courseware from XML scripts and input digital media in
the Jupiter
course publishing engine. |
Payback- Produced, working, interactive
course. |
Payback- Courseware
Producer. |
9) Test Course Review courseware for
adherence to scripts, quality of media, and software
bugs and glitches. Make appropriate corrections to the
courseware. |
Payback- Problem-free, bug-free
course. |
Payback- QA/Tester, Courseware
Producer. |
10) Customize IntraLearn / PayMaster The
IntraLearn Web-based learning management system,
or the PayMaster
CD-ROM learning management system, is customized, in
terms of custom fields, deciding which fields to turn on
and off, and in look-and-feel. |
Payback- Customized version of
IntraLearn / PayMaster.
Customer- Sign-off on/final revisions on
IntraLearn / PayMaster
customization. |
Payback- Project Manager, Designer,
Graphic Artist.
Customer- Project Lead, IT
Resource. |
11) Write Manual(s) Write Course
Administrator's Manual and Systems Administrators Manual
to describe the purpose and administration of the
courseware from both training and IT
perspectives. |
Payback- Draft of
Manuals.
Customer- Sign-off on/revisions to
Manual(s). |
Payback- Technical Writer
Customer- Project Lead, Subject-Matter
Expert, Technical Resources |
12) Beta Review of Courseware Present
tentatively finished courseware to the Customer for
review. |
Payback- Finished courseware.
Customer- Sign-off on/final revisions to
courseware |
Payback- Project Manager, Course
Designer.
Customer- Project Lead, Subject Matter
Expert. |
13) Final Changes and Testing Make any
final changes and corrections to courseware, as surfaced
in the Beta Review. |
Payback- Final, revised
courseware.
Customer- Final sign-off on courseware
before roll out. |
Payback- Project Manager, QA/Tester,
Courseware Producer.
Customer- Project Lead, Subject Matter
Expert. |
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| Project
Phases |
Milestones |
Key
Responsibilities |
| Implementation |
|
14) Test Lab Pilot at Customer
Site Bring the IntraLearn or PayMaster
learning management system, bundled with the finished
Jupiter-based
courseware, to the Customer's central IT group and its
Test Lab. Test install and configuration, verify proper
enterprise-wide deployment functionality. |
Payback- Delivery of bundled solution to
IT corporate, participation in Test Lab testing and
installation and configuration.
Customer- Testing of installation,
configuration, and deployment in preparation for going
"live." |
Payback- Implementation
Consultant.
Customer- Project Lead, Technical
Resources. |
|
15) Installation and
Configuration Install and configure the
enterprise server for PayMaster,
or the full web solution (using IntraLearn) on a Web
server in preparation for going "live." Distribute
CD-ROMs as necessary to individual end-user training
sites. |
Payback- Delivery of enterprise programs
to IT corporate, as well as individual CD-ROM packages
with documentation to each training location.
Customer- Participation in installation,
configuration, and distribution of CD-ROMs and
manuals. |
Payback- Implementation
Consultant.
Customer- Project Lead, Technical
Resources. |
16) Train the Trainer Orientation of
the Customer's IT staff and trainers to the interactive
training and learning management software functionality
and procedures. Distribute printed Manuals. |
Payback- On-site trainer at Customer
headquarters to provide the instruction. Printed
Manuals for both Course Administrators and
Systems Administrators. |
Payback- Implementation
Consultant.
Customer- Relevant Corporate Training and
IT staff. |
17) Roll Out Begin process of
implementing the training. Advertise the training and
monitor. |
Customer- Create understanding of,
knowledge about, and enthusiasm for the training. Begin
to monitor usage and results. |
Customer- Project Lead, Technical
Resources. |
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| Project
Phases |
Milestones |
Key
Responsibilities |
| Evaluation and
Enhancement |
18) Measure ROI and Evaluate Course Use
data in the IntraLearn or PayMaster
learning management system, together with other metrics
that can gauge value of the courseware, to determine ROI
of the training. Begin to gather feedback from end users
and managers on for improvement in the courseware, in
preparation for "version 2." |
Payback- Participate in ROI efforts, and
provide consulting on evaluation methodology.
Customer- Facilitate evaluation and ROI
measurement. |
Payback- Implementation
Consultant.
Customer- Project Lead. |
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