Excerpt from Marc Prensky's Digital Game-Based Learning
| Content |
Examples |
Learning activities | possible game styles |
| Facts |
Laws. policies, product specifications |
questions memorization association drill |
game
show competition, flashcard type games, mnemonics, action, sports |
| Skills |
Interviewing, teaching selling, running a machine, project management |
Imitation: Feedback coaching, continuous practice, increasing challenge |
persistent state games, role-play games, adventure games, strategy games |
| Judgment |
Management decisions, timing, ethics, hiring |
Reviewing cases asking questions making choices (practice) feedback coaching |
role-play
games, detective games, multiplayer interaction, adventure |
| Behaviors |
Supervising exercising self‑control setting examples |
Imitation feedback coaching practice |
role playing games |
| Theories |
Marketing rationales, how people learn |
Logic, Experimentation, questioning |
Open
ended simulate games Building games Construction games Reality testing
|
| Reasoning |
Strategic and tactical thinking, quality analysis |
problems, examples |
puzzles |
| Process |
Auditing, strategy creation |
system analysis and deconstruction, Practice |
strategy games, adventure games, simulation games |
| Procedures |
Assembly, bank teller Legal procedures |
Imitation, Practice |
timed games, reflex games |
| Creativity |
Invention, product design |
play |
puzzles, invention games |
| Language |
acronyms, foreign languages, business or professional jargon |
imitation, continuous practice, immersion |
role playing games, reflex games, flashcards games |
| Systems |
health care, markets, refineries |
understanding principles, graduated tasks, playing in microworlds |
simulation games |
| Observation |
moods, morale, inefficiencies, problems |
observing, feedback |
concentration games, adventure games |
| Communication |
appropriate language, timing, involvement |
imitation, practice |
role playing games, reflex games |
Among
the interactive learning techniques
that have already been used in Digital Game‑Based Learning are