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The Director's Cut
This is the original article I submitted to Learning
Circuits. I've highlighted the portions that didn't
make it into print. This was a rather mild edit. I was a little disappointed
that the publication deleted my "The economy is in the toilet"
line.
eLearning
Forum Update: Peer-to-Peer
by Jay Cross
Peer-to-peer technology provoked a spirited discussion at June’s meeting
of the eLearning Forum in
Menlo Park. Great stuff or pipedream?
The P2P working group, championed
by Intel, says “P2P is the next Internet revolution.” On the other hand,
Ziff Davis’s Charles Cooper reports
corporate “concerns about intellectual property, and concerns about not
flooding available bandwidth—in a word, concern about control.”
What is P2P?
Computers in a peer-to-peer (P2P, for short)
network share resources directly with one another, bypassing a central
server.
Networks are traditionally made up of many
PCs (clients) receiving information and access to shared resources from
a common computer (a server). Client/server architecture became the norm
when client PCs were weak relative to servers. As PCs have bulked up in
processing power and grown tentacles into the Internet, they have gained
the strength to act as servers as well as clients.
P2P is controversial. P2P PCs can swap files,
share disk storage, or use one another’s processing power, connecting
to one another directly via the Internet. On the upside, users can create
online meeting spaces for project teams without involving IT at all. Team
members can immediately begin chatting (audio or text), sharing files,
touring the net together, discussing topics, and more. This is great for
the user but a nightmare for the IT department. P2P empowers users by
disenfranchising IT. It enables them to burrow under firewalls and avoid
restrictions. P2P can be a security threat.
P2P in action
Peer to peer comes in many flavors, depending
on what’s being shared.
Distributed computing. The SETI project
uses otherwise idle time on tens of thousands of PCs to create the equivalent
of a single supercomputer. IBM’s most powerful mainframe, ASCI White,
tops out at 12 teraFLOPS; SETI’s network works at 15 teraFLOPS. ASCI White
costs $110 million; SETI has spent just $500 thousand.
File sharing and content distribution. As
members arrived for the eLearning Forum meeting, pirated music played
over the loudspeakers. Earlier, when I was downloading songs from one
of the successors to Napster, other people were plucking songs off my
hard drive. P2P is a two-way street. We could have been swapping documents,
videos, programs – anything digital. Regulators were able to clamp down
on Napster because it had a central server. Napster’s descendents have
no center; there’s no one to sue; control floats around in the Internet cloud. Cue
the Twilight Zone theme.
Instant messaging.
When my son is doing his homework, he chats continuously with friends
online. Most kids are into instant messaging. Email’s too slow; you don’t
know if the recipient is around. Presumably they will bring IM into corporations who
have been slow to adopt it, in spite of the fact that IM is free.
Enterprise collaboration.
While other P2P applications have a place in the eLearning tool drawer,
online collaboration promises to have much more impact on the way we work
and learn.
When Wayne Hodgins and I planned the eLearning
Forum session on P2P, we decided to “eat our own cooking” (you
know what I mean) and coordinate the session in a P2P environment.
Wayne has been experimenting with Groove, a P2P software platform developed
by Ray Ozzie, the author of Lotus Notes. As
you may be aware, Wayne is Strategic Futurist at Autodesk, has been the driving force in establishing eLearning
standards, and has been showered with awards for his contributions to
eLearning. Wayne uses Groove to coordinate nine different projects
and considers it a more effective way to work. We decided to use Groove
at the eLearning Forum meeting to show what P2P could do.
Groove describes
its product by telling us:
“Groove applications enhance existing Web-based and centralized business
systems with a person-to-person interaction layer that enables members
of the enterprise to connect quickly with customers, partners and suppliers
in a secure online work environment. Groove peer computing technology
erases geographic and organizational boundaries, bringing together the
people, information and tools needed to speed decision-making, solve problems
and reduce time-to-market for new goods and services.”
“In Groove, colleagues, customers and partners conduct
the essential conversations, the business practices - negotiation, clarification,
review and selection, exception handling, brainstorming - that surround
and inform each of those business processes. Groove was specifically designed
to integrate practices and processes and make these ad hoc interactions
effective and efficient.”
Pharmaceutical
giant GlaxoSmithKline accelerates the time-to-delivery of new drugs by
using Groove to bring 10,000 people together. Designers at Ford coordinate
planning for its 2004 models on Groove. A major law firm connects far-flung
members of defense teams in Groove spaces. Wherever there are teams, there’s
probably an application for Groove.
Why P2P is important
Before explaining how we
used Groove at eLearning Forum, let me explain three reasons Internet
Time Group feels P2P is a breakthrough technology. (As you’ll see in a
moment, not everyone agrees with me.)
Fluid organizations need flexible IT.
Value-chain thinking shows the importance of linking with customers and
suppliers, but firewalls insulate corporations as if they were fortresses.
Drucker points out that value comes from outside the corporation; inside
the organization, you’re just rearranging the furniture. Corporations
praise spontaneity and innovation, but the paradigm drag of client/server
views user control as the doorway to anarchy. People work in teams; P2P
facilitates team development and collaboration. (See sidebar,
The Changing Nature of Work.)
Relationships matter.
In the old days, a company often made a sale and abandoned the customer
to head for the next prospect. Now, as The Cluetrain Manifesto
emphasizes, business has realized that, “Markets are conversations.” Marketers
look at the “lifetime value of the customer.” A sale is the initiation
of a relationship for achieving mutual gain over time. That sale is often
not just product and services; it may be maintaining the loyalty of a
free-agent worker or inspiring a downstream partner. Relationships are
two-way and personal, as is P2P.
The economy is in the toilet. In the past eight weeks, I have talked
with senior managers of the three-dozen largest eLearning providers. Guess
what. Orders are off. Instead of buying, corporations are focusing on
optimizing what they already have. What they have is good people and the
know-how stored in those people’s heads. P2P collaboration can put this
know-how to use. As Lew Platt used to ponder at Hewlett Packard, “If only
HP knew what HP knows.” P2P collaboration is a cheap way to experiment
with accelerating decisions and innovation. It’s the natural alternative
to betting scarce capital on distant rewards. Internet
Time Group estimates that it can install more powerful P2P collaboration
for teams for $30,000 than you'd get for $2 million using client/server.
How we used Groove to support our meeting
Wayne popped into Groove and sent me an invitation
to join him in a new Groove space. I downloaded the Preview Edition of
Groove; it’s 10 MB; it’s free. (Here are the details.) I clicked on Wayne’s
invitation and entered into what appeared to be a website offering text
chat, audio chat, a discussion board, files, a notepad, a sketchpad, a
shared web browser, online file storage, a place for photographs, group
calendar, contact list, and a chess game.
I learned the basics by pushing buttons and
exploring. I sent Groove invitations to Sherry Hsi, president of Metacourse; Hal Richman, an authority on collaboration;
and Kate Gardner, an eLearning business developer who’s been working with
eLearning Forum.
A few days before the meeting, we all met with
Wayne online via Groove to talk about who would be presenting what and
to get familiar with the Groove environment. Things went smoothly, save for a representative of Pacific Bell cutting off
my phone service a few minutes into the session. (That’s a story in itself;
be cautious when selecting your DSL provider.)
Flash forward to Monday’s meeting. We logged
into Groove: Sherry, Kate, and I from Menlo Park, Wayne from Autodesk
in San Raphael, and Hal from his headquarters in Nova Scotia. My connection
to the net wasn’t functioning, par for the course for me – I can freeze up a network just by looking at it.
Sherry took over as operator.
The voices of Wayne and Hal came in loud and
strong. Mind you, this was VOIP – voice over IP. That alone saved us an
immense phone bill. Wayne toured our shared space in Groove and explained
how he was using it. He also pointed out that Groove is a serious business
effort. Ray Ozzie is a highly respected software architect who could spend the rest of his time on his yacht if
he cared to but is instead passionate about creating this industrial-strength
collaboration platform.
Whenever Internet Time Group is pushing eLearning
to its limits, someone brings up David Merrill’s caveat that “Information
is not instruction.” After thirty years in business, my reply is “So?”
Whether we achieve better performance through instruction or information
or by concocting magic potions in the
cemetery at midnight on Halloween is immaterial. Performance is the bottom
line. Whether or not something qualifies as instruction is academic.
Wayne emphasized that P2P
technologies, of which Groove is but an example, can improve the way we
work, and that alone justifies their development.
As for learning, P2P activities
shed light on team processes that used to disappear when a project’s participants
dispersed. Groove creates an audit trail; If you missed the eLearning
Forum meeting, you can visit the demo space on Groove to look at the text
dialog between Sherry and Wayne. You can examine the planning documents.
If you’re developing your own Groove session, you can learn from looking
at what we did. If you’d been invited to join us early on, you could have
“looked over our shoulders” while we invented what we were going to do.
P2P merges learning and work.
Break and discussion
Wayne
wrapped up, and we took a 30-minute break for gossip, coffee, swapping
stories, and finding out who’s doing what. (Glenn, congratulations on
your new daughter!) Typically, groups head out to the courtyard. Some
tell us this is where the real learning takes place.
During the break, people decided they’d had
enough P2P technology. They wanted to talk about the behavioral and social
implications.
Lance Dublin said he assumed the technology
would get there. The issue is how people are going to act differently.
(Graphic deleted.) I feel client/server and peer-to-peer
will co-exist, following the tradition that TV did not replace movies.
The issue is when to choose one approach over the other.
Oracle’s John Hathaway challenged my assertion
that P2P entails zero administration. I replied that P2P didn’t take administration
if IT wasn’t aware of it. With the wisdom of hindsight, I recognize that
I was thinking only of the early, wild-and-wooly days of P2P. If it catches
on, of course it will need administration.
Some people predict that IT will bar use of
P2P collaboration because it offers crackers and competitors a Trojan
Horse to ride onto corporate hard drives.
Members were wary about P2P’s security implications.
Glenn O’Classen said we needed to take a more adult approach to P2P. I
acknowledged P2P’s roots in free speech, Open Source, in-your-face, hacker-chic
rebellion. Gnutella’s Lenin poster will not comfort CIOs. (Graphic deleted.)
(Graphic deleted.) Mark Cavender,
Managing Director of Chasm Group, tracks eLearning and is a frequent contributor
at eLearning Forum
meetings. He classifies P2P as pre-chasm. Members pointed out barriers
to implementation such as:
q
Too weird
q
People not in the habit of working
like this
q
No training is available up front
q
Where’s the revenue?
q
Where’s the content?
Xerox’s Tracy Mendéz expects to see
functionality similar to Groove, but running on client/server, perhaps
on Enterprise Blogger or Xerox’s own LinkLite. SRI’s Marcelo Hoffman thinks
P2P will enable communities of practice to form more rapidly.
Gary Latshaw, formerly a honcho with Pensare, compares P2P to telephone
conference calls. P2P is cheaper but communication costs are trivial in
relation to the cost of the people in the conference. P2P sound quality
isn’t as good as telephone, but it’s great to be able to share materials
with one another.
Moreover, the materials can be spontaneously selected (or maybe even
created on the spot) to suit the situation. When these elements
are important, such as reviewing a final document or a group receiving
an instructional presentation from a moderator, this is a big plus for
P2P.
Next
eLearning Forum task forces on eLearning
Metrics and on Building Online Community are thinking of adopting Groove
for their virtual discussions. We’ll keep the demo space on Groove we
used for our meeting live for the next few months. We’re posting pointers
to additional information at www.elearningforum.com.
If you’re interested in tracking leading-edge
issues such as this, consider joining us at eLearning Forum. Membership
is free. Apply at www.elearningforum.com.
Jay Cross is CEO of Internet
Time Group and eLearning
Forum. Internet Time Group helps organizations get the most
from eLearning. You can reach Jay at jaycross@internettime.com.
For more information, visit
eLearningForum
www.elearningforum.com/june2001
Internet Time Group
www.meta-time.com/p2p
O’Reilly Open P2P
www.openp2p.com
Tim O’Reilly’s excellent P2P Meme Map
www.openp2p.com/p2p/2000/12/05/images/800-p2p2.jpg
Dan Bricklin’s Thoughts on Peer-to-Peer
www.bricklin.com/p2p.htm
Silicon Valley World Internet Center
www.worldinternetcenter.com/psp
Sidebar
The Changing Nature of Work
In a typical hierarchical organization, both
face-to-face networking and local area networking take place in isolated
departmental silos.
The need for collaboration in our increasingly complex world drives the
development of interdepartmental teams.
The organization finds it more effective to think of itself as an ever-shifting
grab-back of teams rather than a group of specialist departments.
Today’s teams include customers, partners, and suppliers who reside in
other organizations. P2P can hop corporate boundaries to put these teams
together.
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