Why real-time learning environments?
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In the learning sphere, real-time environments simulate:
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Instructor-led workshops
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Give-and-take seminars
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Lectures
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Reference desk
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Study groups
- Office
hours
- Community
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In the workplace, real-time collaboration includes:
- Virtual conferences (remember video conferencing?)
- Virtual meetings
- Remote demonstrations
- Team coordination
- Knowledge management feeder
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And there's more to it. Virtual classroom experiences are generally more
satisfying than pure learner-machine interaction. While it takes ten to
twenty hours to prepare for a live session, authoring a standalone course
of instruction takes at least five times that.
Terminology
Synchronous = simultaneous = real-time. “Synchronous” is a needlessly
confusing buzz-phrase for simultaneous virtual interaction. Jay generally
uses “real-time” or “RT” to avoid confusion.
VOIP = voice over IP, i.e. two-way audio over the net instead
of your phone. Problematic going through firewalls. Older versions are
iffy. Requires a Java applet or browser plug-in. You have to download
an applet whenever you need it. Plug-ins stick around but many IT departments
forbid their use.
Knowledge capture = synchronous capture for asynchronous use.
(Re-runs of the live performance.) This is more valuable now that Interwise,
Virage, and others can index video to let you jump to exactly the piece
you want to see. Most SMEs are great talkers and horrible writers so this
technology is a keep component of what I'll call "authorless authoring."
Thick client = RT that requires installation of an application
program, generally more than a megabyte, by download or CD. Can provide
a feature-rich, stable environment. Generally better quality sound and/or
video. Examples are Interwise, Learnlinc, and Lotus. These are 4 MB to
12 MB downloads.
Thin client = browser-based RT that relies on a download, often
a Java applet, that disappears at the end of a session. Another approach
is to use a plug-in that lives on in your system’s plug-in collection.
Some systems use both Java and a plug-in. To rate as “thin,” download
should be a minute or less at 28.8 (about a megabyte). No advance planning
required. Some predict that this is where the market is headed.
| Thick client = mainly client software |
Thin client = mainly host software |
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requires preparation -- download or CD
recurring visits (a class at work) may justify it
takes a decision in advance
knowledge capture feasible
often best for internal environments
ability to cache may make it faster for low-bandwidth users
better quality sound and video
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ready to go when you are
infrequent visitors (customers) won't go for it
like surfing to a web page
knowledge capture unlikely
usually best for external environments
you've got to download it every time
improving all the time
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Digital Collaboration Tools and
Vendors
List and URLs courtesy Elliott Masie, Digital
Collaboration site.
Good Sources of information
ASTD’s Learning Circuits
has a wealth of information on RT.
“Guide to Synchronous
WBT Features” by Jennifer
Hofman, January 2000, defines three general categories and describes
these 15 differentiating features:
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audio. one-way or two, phone or VOIP.
- shared
whiteboard
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synchronized web browsing
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text chat
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application viewing/sharing
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content windows
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video. one-way or two, live or canned
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discussion boards. not real-time but useful for class
info or FAQs
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record and playback. by instructor or student.
- breakout
rooms
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polling
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hand-raising and yes/no buttons
- assistant
instructor
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pre-session content distribution
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assessment/testing/scheduling
Thinking Thin:
The Race for Thin-Client Synchronous E-Learning by Tom Barron, June
2000
Debate Simmers Over
Plug-Ins, Voice Technologies by Tom Barron, June 2000
ASTD members only: The January issue has a comparison
of “Deluxe” RT Systems Centra Symposium, LearnLinc, Interwise, One-Touch,
and Arel Spotlight. The July issue compares thin-client RTs Astound,
CentraNow, Centra Conference, Educata, Evoke, HorizonLive, Placeware,
and Webex.
CNN: Video phones,
what’s wrong with this picture?
Groupware, The Changing
Environment by David Coleman. Chapter 1.
“If you get only one message from this chapter, it is that groupware
is not just technology, it is also social. Groupware is collaborative
technology. That means it impacts the way people communicate with each
other. Impacting communications results in impacting the way people
work and eventually the structure of the organization. In other words,
groupware is people as much as it is a tool that people use. Most organizations
are able to handle the technology obstacles, because there are many
technical alternatives available. The difficulty lies with the relationship
between technology and the people who have to use it.”
Collaborative Strategies,
David Coleman’s site.
Learning
in the Time of Internet
Determining Your Distance Learning Needs: What About Me?!
Which of these interactive functions are critical?
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Dynamic whiteboard with annotation
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Public and private text chat between all participants
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Voice over IP (IP audio)
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Application viewing or snapshot
- Application
sharing
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Testing, with automated grading
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Pass floor control and/or multiple cursors
- "On
the fly" collaborative browsing
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Remote control (desktop level)
Which of these asynchronous functions would be important in working
with your distance learning solution?
- Threaded
discussions
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Record and playback capabilities
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E-mail interface (automatic meeting notification, etc.)
- Session
data capture and export
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One-way audio/video streaming on demand
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IP-based learning/training tools/systems, or Web authoring
tools
Electronic
Agoras, City of Bits by William J. Mitchell, The MIT Press
“A face-to-face human conversation-the sort for which dinner tables and
traditional seminar and meeting rooms are designedis a spatially coherent,
corporeal, and strictly synchronous event. The participants are all present
in the same place, everybody hears the words as they are spoken, and replies
usually come immediately. The telephone
and talk radio have allowed
conversants to be dispersed spatially but have not altered this condition
of synchrony. (Until the introduction of the answering machine, you had
to be by the phone, at the right time, to take a call.)
But there is an alternative….
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Jay ponders…
How much does it take to lead an effective realtime session?
In the days of the clunky conference-room videoconferencing systems,
people tired of the video very quickly. They found that the screen was
better used for application-sharing.
Image fidelity doesn't hamper getting the message across. Grainy movies
work. People get turned on by blurry porn movies the size of a large
postage stamp.
Research at Xerox PARC found that sound and gesture alone could carry
90% of a class. No video. The gestures are such things as seeing a live
annotation in a shared PowerPoint. Clark Aldrich, once at PARC and now
with GartnerGroup, suggests that companies use more bandwidth for sound
and less for video.
The highest-fidelity electronic media available today are no substitute
for being there in person. I suspect this has something to do with smell
or some other cryptic messages we send one another. To maximize performance,
I'd rather spend money on more plane tickets than on high-bandwidth
collaborative video.
By and large, I have stolen ideas from only the best of sources:
- David Coleman, Collaborative Strategies
- Estee Solomon Gray, Interwise
- Tom Barron, ASTD Learning Circuits
- Clark Aldrich, GartnerGroup
- Eilif Trondsen, SRI Business Intelligence Group
Thank you, folks. |